I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Salvage, send salvage to bank, move on.
The game design encourages not having to go to vendors too often.. you can't expect it to give you unlimited inventory space and packrat everything all of the time. Very few RPGs do that, and no MMORPGs that I can think of. Being able to instantly get rid of anything in your bags by either trading post or crafting bank = more than any other MMO that I can think of off the top of my head, as far as 'unlimited inventory' goes.
Considering the awful system in GW 1 of needing to meet someone in person, I'll take mail boxes lol. Having to resort to either Spamadan or a site like GW Auctions is horrible, the latter really meaning you need to coordinate with people (which is fun, as I'm from England and the vast majority of traders are running on a different time scale and the European districts aren't nearly as active).
IMO, the further away they get from trading in GW 1 the better
Hah I did not, thought you had to be AT the bank to use that function. Well that would've helped. I was carrying around a lot of other crap though, so my complaint still stands. Especially my Warrior who had about 14 different weapons.
The problem was that visiting a vendor was pointless, I salvaged whenever I could, but the majority of space was filled with armor/weapons that I both could and could not use, and various armor upgrades and quite a few crafting materials that did not go into crafting storage. I suppose it didn't help that my primary goal was to try out all 8 professions in the limited time I had, so I didn't get rid of anything useable.
Last edited by Drakhar; 2012-05-01 at 07:43 PM.
GW2 method is much better than trading. Wife and I were both playing in different areas. She had a couple of extra bags and asked me if I wanted them. She sent them via mail right from where she was and I got them instantly. Forget that it is called "mail". It was an instant transfer of an item from someone that wasn't even next to me.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I am completely convinced that there is no trading system to prevent ectos or something similar from replacing gold like in the first. (Even though it was needed because of 100k cap)
Somebody took a whizz in your cheerios this morning....
In all seriousness, an analogy is failed if the point doesn't get across. My point being that it appears that ArenaNet is intentionally designing this game so that the economy is actually based around gold.
I'm convinced it's the reason the economy in WoW is so crazy, and always has been... because gold isn't the end-all be-all of the economy, thanks to players simply trading goods directly. If you can trade goods directly, monetary currency loses value.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
No, an analogy is failed the moment it gets used. The internet has far too many analogies as it is, and the majority of them are terrible and irrelevant. If you can't make the point using the ACTUAL SUBJECT AT HAND, maybe you should refrain from trying to make the point in the first place?
Another somebody who is angry, I see.
---------- Post added 2012-05-01 at 04:25 PM ----------
I dunno. In Game of Thrones, a medieval fantasy setting, they are quite big on using actual currency. Arya learns this the hard way in the book series.
---------- Post added 2012-05-01 at 04:27 PM ----------
It sounds like you're a teenage brat who grew up without being taught the value of money. It has absolutely NO bearing on this conversation that we're playing a video game.
Money was created by civilization because the concept of trading/bartering stopped working. If the person you're trying to trade with doesn't want what you have, then there's nothing you can do. But if you both value a form of currency, you can come to an agreed upon price, and then he can use that currency to buy something he actually needs.
Considering how civilized humans are in Tyria, let alone Asura and Charr (though I could expect Norn to still stick to bartering to some degree), I would not be surprised to see currency be so central.
---------- Post added 2012-05-01 at 04:28 PM ----------
Fact 1: You don't need to be at a mailbox, you can mail from ANYWHERE
Fact 2: There is no delay in mail, they receive it instantly
Fact 3: You won't have a trade window constantly popping up on your screen mid-dungeon. If you want the item RIGHT STAT NOW you can open your mail and grab it, but if you want to just leave it in your bags, you don't even have to open the mail yet
Fact 4: If you decide you want something in return for your item, you can attach a COD price in currency, which you can then use to buy something you actually need from somebody else, rather than the person you are trying to "trade" with digging in their bags for something you actually want. This causes the process of trading to be quick and painless.
(for that matter, did you EVER sell enchants/gems/flasks/potions/gear, and have them tip you with their own gems or potions or enchants? NO THEY TIPPED YOU IN GOLD)
Last edited by DrakeWurrum; 2012-05-01 at 09:30 PM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Player A has an item and 10g. Player B has an item and 10g. Players trade items. There are still 2 items and 20g in the world.
Same thing instead player A buys the item from player B. Now Player B has 20g and no items. Player A has 2 items and no gold. There are still 2 items and 20g in the world.
All this is is an inconvenience... it does jack crap against inflation and currency devaluing.
You're making the assumption that Player A wants the item that Player B has and doesn't place more value on the 10g. That's why trading fails.
If people interact with each other in an economy directly driven by gold, as I am describing, gold cannot inflate (rapidly, anyways) because everybody needs gold to get everything, and how much gold you're able to sell an item for will greatly depend on supply and demand.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Again, that doesn't matter. It's no different.
In real life, you interact with somebody else, both trying to get something you want.
In a video game, you interact with another player, both trying to get something you want.
It's no different. The ONLY difference is whether or not the items you are selling/buying/trading are virtual.
---------- Post added 2012-05-01 at 04:34 PM ----------
And now you see why you don't need the ability to trade in GW2, and why it's perfectly okay to instead COD everything to everybody so that we're all simply exchanging currency for the items we require. Thank you for helping to prove my point.
Since everybody values currency, trading will be a thing of the past.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
And now you show just how young you really are. I don't defend ArenaNet every way I can. If you actually were to notice my post history, you'd see me rather tirelessly complaining about the story writing of the personal story, as well as complaining about the disparity of balance between melee and ranged weapons. I simply took the time to actually use my freaking brain to see why trading is not necessary in this game, and why it might be that ANet intentionally not including it. I still believe it's actually quite an ingenious method of ensuring that the players value gold, and continue to value gold, for years to come, rather than having players resort to some secondary, unofficial in-game currency.
---------- Post added 2012-05-01 at 04:38 PM ----------
In this situation, no, there is not a difference. Whether you're trading real items or virtual items, the fact that both systems are an economy is all that matters. The basic rules of economics will still apply.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I'm trading stuff with friends and neighbors quite regularly so...? Food, home appliances, cds, books, tools and so on.
Not saying that the game really needs a system like that, but claiming that nobody trades anything anymore irl is just not true.
The advantage of the dreamer is that he never has to face the chains of reality.
Blackhand[EU] - Mistral