Thread: Righteous Fury

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  1. #21
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    Quote Originally Posted by Raugnaut View Post
    Not really. 6% reduced change to crit can easily be NO crit for some plate wearers, since our base crit is soo low (Gotta reforge/gem everything into Crit for around 15% crit). Overall damage reduction, while NOT 30%, is fairly close. 23.5 damage reduction for melee, since straight damage reduction is multiplictive (Melee damaged is reduced by 10%, which is then reduced by 15%), plus the average removal of anywhere from all to a third of crit over a long fight.

    Who knows, Defensive stance MIGHT be the go-to pvp stance in MoP. Switch to Berserker when you need rage, back to Defensive when you dont. The 80% rage penalty is removed in MoP, right?
    I'm not fairly convinced by that explanation on chance to crit vs. chance to be crit. While I don't have the necessary insight into those mechanism, I can't escape the feeling that we're comparing apples with pears here. I'd wager it's more like the resilience calculations on PvP Power/PvP Defense or Vengeance/Valor in Rift.

  2. #22
    Bloodsail Admiral ipoststuff's Avatar
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    Quote Originally Posted by SirRaven View Post
    Redo the math, please. Something's wrong there.
    If you count crit reduction as dmg reduction its 27.83018867924528%.

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