Read for yourself, Chickat:
http://www.zam.com/story.html?story=32077
Of the features we are still learning about, Adventure Zones are one of the most intriguing. I asked Matt to talk about what we could expect in those areas and when we might see them.
"Probably not ready for launch. And I talk about them with the knowledge that launch day is just another day for an MMO, I mean it's a super important day but we're committed to this. We will have worked on expansion content, post launch content for months into the game launch; we'll have already been working on stuff.
I would rather put fewer really solid systems in now than put in a whole bunch of stuff that doesn't really work together, just to make launch day. We want the core of the game to be good, the core of the game to be fun, hundreds of hours of PvE gameplay, a great PvP system and then work on it from there.”
With the introduction of these huge areas, one would expect a lot of content variety to be present that appeals to players who want to roam away from the main alliance-related content streams.
"Exactly. If I'm tapped out, I’m high level. I've played through all the alliances, or I want to take a break from playing through the alliances and I want to go to some other high level content, I'll go there. And I'll know there are people soloing at max level. We probably won't use the term “raid” but a large group, large encounter, there will probably be people there recruiting for one. There’ll probably be a looking for group system so you can just go right there; those are the things you're doing. I can go do a daily, get a quest to do something right there, that's the kind of stuff you're talking about."