In WoW i didnt really care for most Achievements, but i really could see them work in ESO, since youre supposed to explore the world anyway.
"The only persistent on-screen items are a crosshair, a minimap, and a small quest tracker"
HMM. SOUNDS LIKE AIMING TO ME.
I guess TESO will be getting some of my money.
"As in any of the post-Morrowind TES games, you swing your weapon (or fire your bow or staff) with the left mouse button and block with the right."
MMM. 1:1 combat actions...
Better and better.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
Massivley's hands on preview of ESO
http://massively.joystiq.com/2013/03...crolls-online/
most interesting thing i got from that was the new game plus. My question is what will the quests be like for someone not of the native faction and will different factions be able to see each other? im guessing they are gonna be using a ton of phasing tech for this game. Might be that all new game plus toons get phased to their own replica zone so u cant see the lower levels and then it may phase out the different factions from each zone.
Seems interesting, wonder what other ppl think about this.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
Those articles are really interesting. I cant wait to finally play it
Yeah, in the article they linked twice they talk about the UI being limited to like minimap and cross hair ect. Cross hair strongly implies that this is going to be an ARPG with aiming like Tera.
And while I probably won't get into the beta right away... The amount of info that leaks from a triple A mmo beta is extreme.
I like info.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
http://www.eurogamer.net/articles/20...scrolls-online
Another preview. Sounds like it has some good ideas, im also pleased to see that you can eventually visit the entire map on a single character (not been keeping up with this thread too much so dont know when this got announced). Im not sure if its enough for me to play it though, i finished playing wow a few months ago and havent had any urge to go back, im not sure if this is different enough to get me excited about mmos again.
Okay guys, we can lower our pitchforks a bit.You can play through every zone on a single character, regardless of faction. There’s a reason why few MMOs bother with three factions nowadays – it’s a vast amount of content to create, particularly when you’re only likely to see a third of it. TESO’s solution is clever. You’ll level from 1-50 and do your personal story with your chosen faction, then when you’re finished you can pick a second faction to play through in what amounts to a new game plus. Zones and encounters are buffed to 50 and loot updated accordingly. Then, when you finish that you’ll be able to play through the final faction in an even tougher mode. You’ll still only be able to group and socialise with members of your own faction, but it means you don’t have to pick what race you play based solely on what zones you want to adventure in. Your Breton will get to wander around Skyrim.
Why am I back here, I don't even play these games anymore
The problem with the internet is parallel to its greatest achievement: it has given the little man an outlet where he can be heard. Most of the time however, the little man is a little man because he is not worth hearing.
Here's some impressions from the game.
http://www.pcgamer.com/2013/03/19/th...r-scrolls-fan/
Another plus to this, when they make a new chunk of solo content (expansion) it will count three times over since people will be able to play through each factions chunk of content.
Much easier for them to justify solo content when 100% of their players have access to it.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
The only bad part is that they're being pretty clear that factions won't be able to cross into each other's territory, meaning no world PvP. But still, this is a step in the right direction.
Why am I back here, I don't even play these games anymore
The problem with the internet is parallel to its greatest achievement: it has given the little man an outlet where he can be heard. Most of the time however, the little man is a little man because he is not worth hearing.
Last edited by Bardarian; 2013-03-19 at 04:25 PM.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
Why am I back here, I don't even play these games anymore
The problem with the internet is parallel to its greatest achievement: it has given the little man an outlet where he can be heard. Most of the time however, the little man is a little man because he is not worth hearing.
Yeah, adding first person view and action combat is huge compared to what they originally planned (which looked like it would play a little like age of wushu in terms of targeting and attack / block mechanics) and will shore up the TES fan base.
Nothing pisses fans off more than when you make an MMO that doesn't resemble the franchise it is based off of.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
world pvp is an idea that hasn't been reality in a long time
to have big sub numbers, you need more than just the hardcore gamers, and the non-hardcore gamers don't wanna play very long at times, damn sure don't want pvp to get in the way of anything but are too stupid to just level on a PVE server because of the nancy-stigma associated with the sissy servers.
world pvp has been nothing but ganking for most of the past decade. it's pointless, people want instanced content
---------- Post added 2013-03-19 at 11:29 AM ----------
in the ALPHA before ANY feedback could have possibly been given, the current combat system was in the works. why do you act like public outcry changed it? the word on the alpha was that it was polished and extremely impressive. it's been skyrim's combat with first person and soft target locking since the start. it's the closest thing to the RPG you can possibly get at this point due to ranged vs melee balanced in an MMO
this all reminds me of blizzard's big transition. they did most things in house, took good ideas and made them better, they had experience with MMOs both playing and developing and they took their time
the REAL first person tech that Z has created makes me think of the stuff blizzard has had to come up with over the years, things fledgling companies simply couldn't afford to do. the tech for the megaservers that Z has come up with is the same way. nobody is rushing them (EA called the shots for SWTOR and rushed it according to BW employees) and rift, while a great game, is short in the story department MAINLY because it was created from nothing. there was no backstory that people were already into
TES has a HUGE following already, they made a concerted effort to make TESO feel like TES and look like TES. that effort is all we can hope for and if you're into TES at all you should probably be excited. rift and gw/2 were great games, but i couldn't get into their stories at all. the game wasn't an issue
i love the TES lore, know more about it than i should admit to, even wow's lore isn't this deep and even wow is moving away from the focus on lore lately.
unless there is some major screw up, TESO is gonna be around a while and it will never see 10,000,000 subs, but there are to many MMOs around these days for that to happen again anyway. it won't kill wow and won't try to. from the new info we're getting this week + the alpha info, TESO is a legit heavyweight
Last edited by blackyfrost; 2013-03-19 at 05:11 PM.