1. #4041
    Quote Originally Posted by Tackhisis View Post
    Questing experience in any Elder scroll game consists of two kinds of quests: "go fetch" and "go kill". It is incredibly primitive by comparison with most others RPGs. Are they going to implement the real RPG quests, because what they had so far was rubbish?
    Wait im pretty sure every quest ever was go fetch or go kill. Ive played so many RPG's and arent all the quests like that?

  2. #4042
    Quote Originally Posted by Zeek Daniels View Post
    Wait im pretty sure every quest ever was go fetch or go kill. Ive played so many RPG's and arent all the quests like that?
    Indeed. There are very few that I can think of that at the base level deviate from this.

  3. #4043
    Quote Originally Posted by Doozerjun View Post
    Indeed. There are very few that I can think of that at the base level deviate from this.
    Exactly. The difference with Elder Scrolls games is that you're so involved in the game world that the most menial tasks become more interesting.
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  4. #4044
    Mechagnome Window's Avatar
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    Quote Originally Posted by Tackhisis View Post
    Questing experience in any Elder scroll game consists of two kinds of quests: "go fetch" and "go kill". It is incredibly primitive by comparison with most others RPGs. Are they going to implement the real RPG quests, because what they had so far was rubbish?
    Have you done any of the Thief or dark brotherhood quests kill is only a small portion stealth, observe deceit and of coarse kill
    If everything I do is wrong then by god ill do it right

  5. #4045
    Scarab Lord Loaf Lord's Avatar
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    After reading Zenimax's response to the guy who asked about raids in the latest "Ask Us Anything", I'm starting to think they've changed their mind on waiting until after launch to release Adventure Zones. If they were still going to wait until after launch, they probably would have repeated it. Instead they said "we're not ready to talk about it yet blah blah blah". I don't know... could be horribly wrong and am just trying to be optimistic, but hope I'm right.

  6. #4046
    Quote Originally Posted by Murphlord View Post
    After reading Zenimax's response to the guy who asked about raids in the latest "Ask Us Anything", I'm starting to think they've changed their mind on waiting until after launch to release Adventure Zones. If they were still going to wait until after launch, they probably would have repeated it. Instead they said "we're not ready to talk about it yet blah blah blah". I don't know... could be horribly wrong and am just trying to be optimistic, but hope I'm right.
    You may be right. ZOS has been really good about listening to and responding to what the fan base wants.

  7. #4047
    Herald of the Titans Treeskee's Avatar
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    Not sure if anyone missed it, but it was announced on Facebook that another set of Beta Invites have gone out so make sure to check your E-Mails!!!

  8. #4048
    Herald of the Titans Nirawen's Avatar
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    Quote Originally Posted by Treeskee View Post
    Not sure if anyone missed it, but it was announced on Facebook that another set of Beta Invites have gone out so make sure to check your E-Mails!!!
    You should be ashamed of yourself for spreading such frivolous lies. Clearly if another wave had gone out they would have rectified their error of not inviting me in the first wave.


    :3

  9. #4049
    Titan Kalyyn's Avatar
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    Quote Originally Posted by Tackhisis View Post
    Questing experience in any Elder scroll game consists of two kinds of quests: "go fetch" and "go kill". It is incredibly primitive by comparison with most others RPGs. Are they going to implement the real RPG quests, because what they had so far was rubbish?
    I can't think of what else you could possibly do. Even in real life, any task can be described as either "get something", "make something", or "kill something". There's no fourth option, as far as I'm aware.

  10. #4050
    Quote Originally Posted by Kalyyn View Post
    I can't think of what else you could possibly do. Even in real life, any task can be described as either "get something", "make something", or "kill something". There's no fourth option, as far as I'm aware.
    You forgot "protect/escort someone or something"

    As for kill quests: Completing Sheogorath's quest in Morrowind to kill the giant bull netch with the Fork of Horripilation was actually fun simply because it was insane.

  11. #4051
    Quote Originally Posted by Tabbycat View Post
    You forgot "protect/escort someone or something"

    As for kill quests: Completing Sheogorath's quest in Morrowind to kill the giant bull netch with the Fork of Horripilation was actually fun simply because it was insane.
    Oh and find something hidden under a time limit. (egg hunt)
    Get to a place under a time limit.
    Simon says quests (add rattail! good. Now add wolf bane! or ogrilas literally simon says)
    Crafting quests.
    Scouting quests (go to X)

    I think up some more later.
    (Warframe) - Dragon & Typhoon-
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  12. #4052
    Quote Originally Posted by Kalyyn View Post
    I can't think of what else you could possibly do. Even in real life, any task can be described as either "get something", "make something", or "kill something". There's no fourth option, as far as I'm aware.
    I was totally going to reply "Well you could make something" and then read your post again ><

    * slinks away in search of coffee

  13. #4053
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    Yould also have to solve some sort of puzzle. There are enough ways to make questing entertaining, just have a little faith!

  14. #4054
    Titan Kalyyn's Avatar
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    Quote Originally Posted by Comburo View Post
    Yould also have to solve some sort of puzzle. There are enough ways to make questing entertaining, just have a little faith!
    You can certainly add depth and complexity, I won't argue that. I'm just saying that at the end of the day, if people get butthurt because a quest can be boiled down to killing, creating, or retrieving, then they're going to spend their entire life in perpetual butthurt.

  15. #4055
    Quote Originally Posted by Comburo View Post
    Yould also have to solve some sort of puzzle. There are enough ways to make questing entertaining, just have a little faith!
    Like platforming
    Oh and racing! Netherdrake series / lgv racing in firefall
    (Warframe) - Dragon & Typhoon-
    (Neverwinter) - Trickster Rogue & Guardian Fighter -

  16. #4056
    Protect Quests are basically kill quests with a fail mechanic. The game still has a set number of mobs you need to kill because it spawns mobs at certain points. 99.9% of all quests come down to killing something some way. The only ones that don't are ones that require you to move from location to location either talking to npc's or picking up stuff with no mobs around. Most quests are boring, every MMO player knows that. If a designer wants to make a good quest it needs to have a gimmick. It can have humor, story or things like vehicles that are not normally used in basic quests.

  17. #4057
    Scarab Lord Loaf Lord's Avatar
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    http://www.youtube.com/watch?feature...v=PqKosfQVjBw#! Ain't that a cute little feller?

  18. #4058
    Quote Originally Posted by Murphlord View Post
    D'aww
    I want one :I

  19. #4059
    Quote Originally Posted by Maythael View Post
    D'aww
    I want one :I
    Because of you I thought it was a pet until it attacked the knight >_<
    I'm still thinking about it...


  20. #4060
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    Defend
    Destroy
    Deliver
    Discover
    Drop

    Basically what quests boil down into.

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