Until our dps is measured in MegaFonzies, I shall not be sated.
Until our dps is measured in MegaFonzies, I shall not be sated.
The point of the item squish increase performance in the game and decrease the item disparity while leveling.
Vanilla to TBC was an ok jump. TBC to WotLK was huge. WotlK to Cata was fucking tremendous, and MoP will be just as ridiculous.
Not to mention item budgets don't even make sense anymore.
I'm glad with Diablo 3 they opted for a system where the higher the rarity of the item, the more bonus stats it has. That's all. You could find a white-quality shield with higher armor and block rating than a magic or rare, or even legendary. It just made things a little more interesting. Granted with each difficulty level, new suffix/prefixes are unlocked that attempt to make it so white items are never considered, which is perfectly acceptable.
As usual, Ghostcrawler opts for the easier way out. Now we have to deal with more dead/trivialized content (that people are gonna bitch about when they "rehash" it) and more hardware complaints. "My computer can't run raids in MoP" etc.
Seriously, why don't they just opt for a system that allows items to scale, instead of just recreating items. This way, when you get the heroic version of an item, it's the same item, just with a special "enchant" on it that boosts its stats to the appropriate ilvl.
There are no bathrooms, only Zuul.
The CPU stuff is on their end, it's on their servers to handle it, not our PC, all our computers do is relay to their servers what ability we last chose, their servers calculates everything and then send it back. If that stuff was done on our computers there'd be a ton of cheaters.
The TBC to WOTLK jump didn't start huge, it became huge starting with 3.1 thanks to Blizzard deciding to add heroic/hard modes on top of the 10M to 25M item level differences without properly planning for it from the start. If they had then Wrath might have been the expansion that merged 10/25M lockouts and had 10 and 25 mans share the same loot table.
Shit did go nuts with Cataclysm though from changing the way characters scale per level to excessive item level inflation because IMO they over compensated in their concerns of heroic geared T10 raiders being able to do T11 while still wearing their T10H gear.
IMO a place they could start the item level crunch is with tiers from previous expansions that no one cares about for "upgrades" and merging item levels from raid sizes and heroic versions to the lowest item level for that tier and take things from there. It won't be a huge drop but it might off set things a little.
Rift is a game that's barely a year old compared to WoW going on year eight. They will still do a number stat crunch, it's inevitable but they still have time to work on it and do it right. If Rift is around in seven years it's damn sure going to run into a similar "problem".
Next expansion they there more likely to drop the stats down and I do agree with them.
... and a lvl 1 doing .5 damage... GOOD GAME!... x-x imo the stat squish would have been FAR too much work to retune ALL the old content... /shrug not saying it is BAD... just that it would be far too much work for Blizzard... which means they probably would have done a terrible job of it.
Yesterday is traveled into the future took a look at the source code of Titan, went back to yesterday and recoded the whole game in under 3 hours. I had it all figured out! But I decided the time was not right, so I deleted everything.
Really guys, corporate bs is coporate bs. They "might" have multiplied every item and stat with a factor with a script and took a look at certain levels they deemed right, but I'm pretty sure they did not rebalance the whole game just to see how it feels, because, you know that would mean they actually had to test everything from 1 to 90, which is a lot of work and I really hope they didn't waste the money we pay them on that (the 20 dollar bills they use as toilet paper is certainly money better spent). If they already had it they certainly could have thrown it out on the beta realm and let us see for our self, they might have actually gotten decent feedback, who knows.