1. #1
    Deleted

    D3 Calculator - Help needed.

    Hey guys,

    I am working on a calculator that will help with various parts of gearing and optimising in D3 - so far its looking good but I need some help ironing out some issues I have with it. The math is very simple, but on some players it is working perfectly, and on other characters it is bringing up a number very close.

    To help fix this issue, I need more data to test to see where the problem is. If some of you could post up the stats I require I can try and figure out where the problems are coming from and tweak it so it works for everyone. Just follow the info below and fill in the blanks!

    Weapon Toolip:
    1) Weapon Type
    2) Min Damage
    3) Max Damage
    4) Does it have % damage increase or extra + damage (on top of the "X-Y Lightning Damage)
    The extra damage SHOULD be included, but this could be where the issue is - just a yes or a no is find for Q4, I just want to know if this is where the problem is

    5) Damage increase from Dex/Int/Str
    6) Spell damage increase %
    7) Haste % on your gear (Please include your weapon % also if present)
    8) Extra Min-Max damage on your gear
    9) Critical Hit Chance
    10) Critical Hit Damage.
    11) The DPS displayed on your character sheet.
    If any of you could give me this info it would help so much. Once it is completed I will release it here on MMO-C for everyone to use - just want to make sure it works for everyone first.

    Thanks in advance!

  2. #2
    1) 1-hand sword
    2) 398
    3) 931
    4) yes, it has both. 256-602 poison dmg and 35% dmg
    5) 955%
    6) not sure what you want here, but the dmg from skills is 0%
    7) 15% att speed. 1.61 atts/sec
    8) +11 dmg on neck.
    9) 5%
    10) 50%
    11) 11900.92

  3. #3
    Deleted
    Quote Originally Posted by kukui View Post
    1) 1-hand sword
    2) 398
    3) 931
    4) yes, it has both. 256-602 poison dmg and 35% dmg
    5) 955%
    6) not sure what you want here, but the dmg from skills is 0%
    7) 15% att speed. 1.61 atts/sec
    8) +11 dmg on neck.
    9) 5%
    10) 50%
    11) 11900.92
    Thanks a lot Does your neck say just + Damage, or does it say min/max ?

  4. #4
    Quote Originally Posted by clampy View Post
    Thanks a lot Does your neck say just + Damage, or does it say min/max ?
    just says +dmg

  5. #5
    Deleted
    Quote Originally Posted by kukui View Post
    just says +dmg
    Ok thanks
    My calc displayed 11760.55 DPS and using a standard calculator it displayed 11760.54788125 (Or 11760.55 when rounded). I put +11 into Min and Maximum increase as I am not 100% sure what + damage does when it doesn't specify. Either way, 11-11 was the highest possible benefit from +11 damage so the loss of damage isn't from that.

    The math is very simple, as follows;

    A = (MinDamage + Max Damage) / 2 'Min and Max includes all benefits from items you wear.
    B = 1 + (PrimaryStat / 100)
    C = BaseWeaponSpeed
    D = 1 + (HasteOnGear / 100)
    E = 1 + ((CritChance / 100) * (CritDamage / 100 ))
    F = 1 + (AbilityBonus / 100)

    Then its just A*B*C*D*E*F = Damage per second.

    So it seems it could be either the + damage or % damage on weapon messing it up. Keep posting please if you are reading this thread, it will help A LOT!! (Especially if there is something wrong with the way Blizzard works out the damage on their end)

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