Originally Posted by
notorious98
If you're going to use that caveat, no MMO aside from WoW is considered "worth the money". However, you can't just use that as a measuring stick. Rift is a prime example of that. They don't have a "significant" portion of the playerbase but can maintain a P2P model and the content that is produced for that playerbase is well worth the money spent every month. But, in reality, the P2P model is so insignificant to much of the playerbase. What it comes down to is whether a game justifies their subscription by offering the player enough to do and giving them a quality product.