That and the NT nerf. It's going to take my glass cannon demon hunter fucking forever to kill that fuck.In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix
That and the NT nerf. It's going to take my glass cannon demon hunter fucking forever to kill that fuck.In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix
Yea, cant really imagine doing it much easy aswell as a wizard. It sure is rough, then again I have been collecting life regen items, and by now I got some pretty OK regen items self-found, so maybe it will come handy.
You guys are missing the point, he has reflect damage which lowers your durability. Your going to spend at least 35k in repairs to get a blue item if you one shot him.
Oh my god that really is a problem, you get bigger repair bills cause of reflect damage. Do you range classes really complain about everything? Besides maybe it's time to gear for resistences just like the rest of us.
Well, my monk would like to have a word with u ...i spent shitloads of gold to be able to survive in act 3...Dh were just death zerging their way thru all acts and made money out of the nice shiny drops in act 3 and 4...Maybe u shoudl have kept some gear in stead of posting it for ridiculous amounts of gold in AH. As a monk i feel good now haha
Use the gold AH, then. Mystified by people that seem to think you 'found' your awesome gear in D2 and that that's a very viable way to push through endgame. I've got both a DH and a monk, and it's absolutely silly how little gold I had to spend to gear my DH compared to getting enough gear just so my monk was able to survive the most basic melee attacks in Act III.
Anyways, giving it both a short enrage AND reflect damage is reeeeeeeeeal dick move. Really huge dick move. Reflect damage is incredibly painful to ranged, yes, even ranged that gears to be very defensive. Ranged take 30% more damage and can DO more damage than melee to compensate, but those two factors together make reflect damage horribad for ranged to deal with.
Except if you do it with 5 stacks you'll get much more than a blue, guaranteed 2 rares.
For those complaining that they cannot glass cannon it, I've said all along and will continue to say, there is no such thing as a pure DPS. This is not WoW nor anything of the sort. There is no trinity of tank/DPS/heals. You have to be able to handle all three yourself. You need damage and survivability. There is simply no way to go through the whole game and not get hit at all. Mortars, Jailer, Desecrate, Reflect Damage, teleporters, vortex...etc. You're going to get hit, you gotta have some survivability to get through it. Deal with it, gear appropriately and move on. You also don't have to play, just saying.
Yeah. Seems like a dick move all around. I don't see tanks being able to solo siegebreaker effectively unless they go for a more dps oriented build. And even then, that really only helps barbs. Leaves monk out in the cold a bit since they have nothing comparable to WOTB + Earthquake.
I guess life on hit stacking dps barbs that go for instagibbing specs are the only ones that are supposed to kill Act 3 bosses now? It's not like Ghom's much better for tanks. "You must do 7 million damage in under 3 minutes as a tank, have fun"
---------- Post added 2012-06-19 at 09:07 PM ----------
Act 3 and 4 are EXACTLY the same in loot, always have been. If you got better loot in Act 4 it was purely RNG.
Then say that instead of saying 35k in repairs to get one blue. Also, if Seigebreaker is that tough for you, farm something else. Hell, you can even just farm champ elite packs now and get a guaranteed rare with 5 stacks, you don't gotta kill bosses anymore. There are other bosses and other ways to farm if you find one that used to be effective and isn't anymore, look for another way.
Lol, no they arent. Top lvl items start dropping in act3, they drop more frequently in act4. Doomcaster vs hellion for example. You see alot more doomcasters in act3 while in act4 i only find hellion (or the majority). The stats on the items can be the same, but the base item is consistently top of the line in act4.
It's going to be insane!
Yeah, except that they buffed the living fuck out of Reflects Damage in this patch. I went from being able to at least survive a while with potion -> shadow power w/ gloom to even that not letting me live for more than one second. I'm literally one shotting myself. The RD affix is completely broken right now to the point you aren't going to survive it, especially as a DH. And resist all DOES NOT dampen the reflected damage to you. Combined with the "fix" for Nether Tentacles (this part I'm not complaining about since it probably was a bit on the OP side) means you have jack all for self healing and LoH doesn't seem to work with our best single target ability, Rapid Fire.
This patch is one gigantic fuck up by the devs all around. At this point, I'm not even bothering to hold back my hatred for the devs. They deserve every goddamned bit of it, since all they seem to want to do is wag their tails in our faces and shit on us while doing so.