1. #4201
    The Lightbringer Proskill's Avatar
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    Quote Originally Posted by SnuggleFox View Post
    I'm looking for fun idle games, and was wondering if you knew any hidden gems out there.
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  2. #4202
    Idle slayer is pretty amusing
    Cookie clicker is legendary as well - but it gets dull late game.

    Also, this should have been posted in: https://www.mmo-champion.com/threads...Suggest-a-Game!

  3. #4203
    Black Desert Mobile!

    One of the nicest-looking and most satisfying idle games I have played.

  4. #4204
    The Lightbringer Christan's Avatar
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    Idleon is pretty good, it's semi-rpg mostly idle but with active elements as well
    Still I cry, tears like pouring rain, Innocent is my lurid pain.

  5. #4205
    Merely a Setback PACOX's Avatar
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    Idle Slayer

    Melvor Idle

    - - - Updated - - -

    Quote Originally Posted by Mysterymask View Post
    Vampire Survivors

    Really the only answer though late game will turn your phone into a space heater
    Never heard anyone call Vampire Slayer and idle game. It has elements of an Idle but IDK.

  6. #4206
    Quote Originally Posted by PACOX View Post
    Idle Slayer

    Melvor Idle

    - - - Updated - - -



    Never heard anyone call Vampire Slayer and idle game. It has elements of an Idle but IDK.
    Late game Vampire Survivors might as well be an idle game...

    Here's hoping my PC doesn't crash while Sammy farms gold for 10 hours
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    3. Efficiency will be king no matter how you think it will improve the game.

  7. #4207
    Idle Superpowers
    Writes insightful, well-mannered posts in the Community Council.

  8. #4208
    CIFI has kept my interest for a long time now and I haven't spent any money on it yet.
    "In order to maintain a tolerant society, the society must be intolerant of intolerance." Paradox of tolerance

  9. #4209

    Turn Based Dual Class or Multi Class Games

    Hi everyone. Can anyone recommend any turn based rpg or strategy games on Steam with dual or multi classing? In terms of strategy, I'm thinking of something along the lines of Final Fantasy Tactics Advance. For rpgs, I'm thinking of the Dark Queen of Krynn, or Dragon Warrior III. I'd like to fully optimize both classes or trees. Even games like Dragon Quest 7 (?) or Final Fantasy ARR where advance classes can be unlocked by taking appropriate base classes would be cool. Anything with promoted classes like druids to arch-druids?

    I'm not too enthusiastic about classic D&D games though. I read up on Baldur's Gate 3 but was really disappointed with its dual classing system. For example, for a paladin to take 1 level of mage to make a frost paladin, he would have to forfeit 1 level of paladin. The consequence is that he would never reach the final level of the paladin class, and the highest level skill of that tree would be unobtainable; just to get a level 1 mage skill.

  10. #4210
    Quote Originally Posted by dextersmith View Post
    Hi everyone. Can anyone recommend any turn based rpg or strategy games on Steam with dual or multi classing? In terms of strategy, I'm thinking of something along the lines of Final Fantasy Tactics Advance.
    Tactics Ogre is the predecessor to FFT. Made by the same dev team. Has the same job system where you level up jobs and then switch to another job while still being able to retain benefits from the prior jobs you levelled up.

    Not turn based but the gameplay is slow enough that you have time to actually think for a few seconds before deciding what to do rather than having to always be pressing abilities to maintain maximum uptime: Final Fantasy XI and Guild Wars 1 allow you to literally dual class. In FFXI you can switch jobs at any time, and for your subjob you can access its abilities up to half of the level of your main job. So if you have a level 75 Dragoon as your main job, and a Red Mage as your subjob, then you can only use Red Mage abilities up to level 37. In Guild Wars 1, you have full access to all of your choose secondary/subclass' stuff, but unlike FF11 you can never ever change your main class. If you create a ranger character, his main class will always be ranger.

    Granblue Fantasy (the mobile game) was made by fans of Final Fantasy XI and takes a lot of inspiration from it, though the job system is modelled after the Tactics game where you level up jobs to unlock their abilities and can then equip those abilities while playing as a different job. There are also job trees/progression. For example, to unlock the Onmyoji class, you have to progress through Enhancer > Arcana Dueler > Dark Fencer > Chaos Ruler > Yamato > Onmyoji class. Ragnarok Online (and its spiritual successor, Tree of Savior) had a similar class progression system too.

    Ascension WoW allows you to pick any abilities and talents you want from any talent tree. It also has its own enchant system that allows you to acquire new abilities. You can also tame elementals, undead, and dragon mobs. You can create a bear form character who has bear hunter pets with enchants that summon more bears during combat. Currently only includes the vanilla classes.

    The MMO Rift allowed you to combine up to three different subclasses together, so long as they were within the same class. Ie, if you choose to create a character within the Rogue class, then you could mix and match the three subclasses of Bladedancer, Bard, and Marksman. However, Rift was a mediocre game and is currently on its last legs and consigned to the "milk as much as possible out of the remaining hangers on before closing" retirement home.
    Last edited by Val the Moofia Boss; 2024-05-07 at 03:13 AM.

  11. #4211
    Adventure Capitalist / Adventure Communist has to be in the HoF of idle games

  12. #4212
    Quote Originally Posted by Val the Moofia Boss View Post
    Tactics Ogre is the predecessor to FFT. Made by the same dev team. Has the same job system where you level up jobs and then switch to another job while still being able to retain benefits from the prior jobs you levelled up.

    Not turn based but the gameplay is slow enough that you have time to actually think for a few seconds before deciding what to do rather than having to always be pressing abilities to maintain maximum uptime: Final Fantasy XI and Guild Wars 1 allow you to literally dual class. In FFXI you can switch jobs at any time, and for your subjob you can access its abilities up to half of the level of your main job. So if you have a level 75 Dragoon as your main job, and a Red Mage as your subjob, then you can only use Red Mage abilities up to level 37. In Guild Wars 1, you have full access to all of your choose secondary/subclass' stuff, but unlike FF11 you can never ever change your main class. If you create a ranger character, his main class will always be ranger.

    Granblue Fantasy (the mobile game) was made by fans of Final Fantasy XI and takes a lot of inspiration from it, though the job system is modelled after the Tactics game where you level up jobs to unlock their abilities and can then equip those abilities while playing as a different job. There are also job trees/progression. For example, to unlock the Onmyoji class, you have to progress through Enhancer > Arcana Dueler > Dark Fencer > Chaos Ruler > Yamato > Onmyoji class. Ragnarok Online (and its spiritual successor, Tree of Savior) had a similar class progression system too.

    Ascension WoW allows you to pick any abilities and talents you want from any talent tree. It also has its own enchant system that allows you to acquire new abilities. You can also tame elementals, undead, and dragon mobs. You can create a bear form character who has bear hunter pets with enchants that summon more bears during combat. Currently only includes the vanilla classes.

    The MMO Rift allowed you to combine up to three different subclasses together, so long as they were within the same class. Ie, if you choose to create a character within the Rogue class, then you could mix and match the three subclasses of Bladedancer, Bard, and Marksman. However, Rift was a mediocre game and is currently on its last legs and consigned to the "milk as much as possible out of the remaining hangers on before closing" retirement home.
    I played GW1 for awhile but got disenchanted by it. Loved Rift in beta but the live version went to hell. I'm looking for character customization while avoiding stuff like wow and Diablo.

  13. #4213
    The Lightbringer Proskill's Avatar
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    Looking for games with character development like RPG systems or roguelike elements from isometric view where i can control the character multiple units more like in RTS style than Diablo or Hades meaning i right click to move, attack etc.

    I want to scratch the RTS itch without playing boring macro building 20 suplly depots, 5 barracks and producing 200 marines. Just controling my character/squad and battling while gearing them up like its Warcraft 3 or LoL/Dota 2
    Last edited by Proskill; 2024-06-11 at 07:58 PM.
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  14. #4214
    Quote Originally Posted by Proskill View Post
    Looking for games with character development like RPG systems or roguelike elements from isometric view where i can control the character multiple units more like in RTS style than Diablo or Hades meaning i right click to move, attack etc.

    I want to scratch the RTS itch without playing boring macro building 20 suplly depots, 5 barracks and producing 200 marines. Just controling my character/squad and battling while gearing them up like its Warcraft 3 or LoL/Dota 2
    You're thinking of the SRPG (usually Japanese) and CRPG genres (Western, usually old). SRPGs are typically easier to jump into and enjoy, as the games have better aesthetics, melodic music, more likeable characters nicer menu presentation, mechanics are easily understandable, etc. CRPGs unfortunately tend to look uglier, the characters usually aren't very likeable, and the UI is not user friendly like a SRPG, mechanics/math is obtuse and presumes advanced knowledge of early tabletop editions of D&D (or you are consulting a gamefaqs walkthrough), etc.

    SRPGs:

    • Tactics Ogre (SNES or PSP version): turned based isometric SRPG. Medieval fantasy with only human races, + some monsters but it's mainly warring kingdoms and bandits with the occasional mission where you fight a necromancer who has some zombies at his command or a beastmaster and the little wyvern creatures he has tamed. You can have up to 10 party members in a mission. There is a route divergence at the end of chapter 1, with the "chaos" route being the good guy route (because what is lawful is rarely what is right), and the "law" route being the evil route ("good soldiers follow orders"). However, due to cartridge limitations of the SNES cartridge, both routes converge back into the same story at the beginning of the fourth and final chapter, and the routes were never finished as envisioned in the two rereleases. The game has had two rereleases: one on PSP, and another on modern consoles, called "Reborn". The Reborn rerelease is an aesthetic downgrade so try to play the SNES or PSP releases and view the pixelart as originally intended. Avoid the OneVisionMod overhaul which makes the game ridiculous difficult.
    • Final Fantasy Tactics for PS1: the next game made by the Tactics Ogre team, but is a downgrade from TO. First, TO promises you a story about people vs people and delivers on that, with the JRPG god monster only showing up at the very end after the people vs people warring kingdoms story has finished. FFT however, promises a story about starving war vets who are rebelling because they're not being paid which escalates into warring kingdoms, but then half way through the game the story gets hijacked by demons and becomes about fighting yet another evil church. Second, the maps are smaller and you can only have 5 characters on a map at once, which diminishes the feeling of fighting in a war like in TO. Overall it was still fun but it's a grossly overrated game. Also, FFT really suffers in that you have to do a lot of tedious grinding up jobs, but that can be alleviated somewhat by using turbo mode.
    • Ogre Battle 64: this time instead of being turn based, it's instead an RTS with pause where you can direct your armies, and then once the armies meet each other they engage in automated battle with no input from you during combat, so you instead have to equip your troops and organize your formations before battle. Is the nicest looking of the Ogre battle games with the prerendered sprites.
    • Final Fantasy Tactics Advance 1 & 2: goes back to the turn based battle and small party member limit of FFT, but this time takes place in a more colorful and whimsical fantasy world with multiple races besides humans. You play as members of an adventuring guild and go do quests like killing monsters for their body parts or getting into friendly turf wars with other rival guilds. Has the most refined battle system and smoothe over the aggravating grind issues in TO and especially FFT. 1 has a better story but 2 has the best combat.
    • Vanguard Bandits: is an anime medieval fantasy world but the kingdoms fight with magitek mechas, of which you control 5 or 6 of at a time in turn based missions. Story is nothing exceptional but this one has a route divergence early on and you can choose to fight to reform the empire from within which is pretty novel given how JRPG empires are usually depicted as irredeemable villains to be destroyed.




    • Fire Emblem anime medieval fantasy kingdom vs kingdom wars with almost all human characters. Turn based. You control around more or less 10ish characters on the battlefield at once. The story is usually serviceable. FE4 aka Genealogy of the Holy War is grossly overrated and is actually quite boring. I would advise either playing Awakening or Fates as they have the best aesthetics and gameplay and the most amount of content. Awakening has a novel gimmick/plot twist. Fates is three games in one and it has a lot of variety in aesthetics, with you getting two faction rosters: knights in black armor with gold trim or medieval Japanese with red and white clothes. Also you can romance the characters, though this is not very well executed.
    • Utawarerumono Trilogy: Fire Emblem but 1. set in fantasy medieval Japan instead of Europe and 2. is a lot more heavy on the story so it's half SRPG and half visual novel. The quality of the story varies depending upon what arc you are in but is overall better than FE, particularly the second game Mask of Deception and the first part of Mask of Truth.
    • Aselia the Spirit of Eternity Sword: is another VN/SRPG hybrid like Utawarerumono but has much stronger writing. Up there as one of the most memorable game stories to me. Very atmospheric with the music. Be warned though that you don't reach the first gameplay segment until several hours in so you really need to be just as invested in the story as in the gameplay. The gameplay is very difficult and you cannot levelgrind, and there is permadeath. Fortunately there are not crits and combat is deterministic like in Ogre Battle 64, so you can just save scum every round of combat until you figure out the winning path forward. There is a difficulty spike in chapter 3 when the path forks into three and there is a timed dragon superboss you have to kill, completing all of these objectives within the time limit can require a lot of savescumming but it's smooth sailing from then on. You can romance the girls and the plot diverges somewhat depending which girl you romance.
    • Sakura Wars 1 (has a fan translation patch): the first game is set in alternate history 1920s Taisho era Tokyo. You play as a guy staffing a female theater troupe during the day, and then at night you all go into the basement and don your uniforms and hop into your magitek mechas to go save Tokyo from supervillains and their demon-possessed steampunk robots. You can romance the girls, though the plot does not diverge like in Aselia. The first game has the best aesthetics with the prerendered sprites, but the weakest SRPG gameplay and the game is pretty easy. This franchise is novel in that its visual novel segments are much more engaging than most as you will have spontaneous timed dialogue boxes which forces you to sit up straight in your chair and pay attention more.
    • Sakura Wars 5: this one is set in Roaring 1920s New York City. Again you are the guy leader of an all female theater troupe where you also mech pilots and go fight supervillains. Personally I did not like the setting as much as Taisho era Tokyo but this one had some nice jazz music. The SRPG combat is much more refined and there is some interesting setpiece mission design. The boss mechs look great and are fun to fight against. If you enjoyed SW5 then consider checking out Valkyria Chronicles which plays similarly.
    • Valkyria Chronicles 1 & 4: made by the Sakura Wars team, building off of SW5's combat system. This is set in fantasy WW2 where you control a squad and go blow up magitek supertanks. VC is unique in that it marries turn based squad gameplay with third person shooter combat. Has interesting mission design just like SW5. Fantastic aesthetics. The music can be a little too "noisy" at times but is overall good. If you enjoyed VC1, then play VC4 which further iterates upon the combat gives you even more fun missions.


    Western CRPGs:

    • The Banner Saga: this is the most like a Japanese SRPG, with unusually nice aesthetics and menu presentation for a Western made game. Takes place in a fantasy viking world with you controlling two bands of humans and giants trying to survive an invasion by stonemen. Plot wise the first game is pretty strong. The gameplay is fun enough. I had fun beating the game when it first came out, before the nerf patch, and I only had to retry the final mission once. That is how I would recommend playing the game, by using Steam's ability to revert to earlier builds. The second and third games are also fun but don't reach the same heights that BS1 did story wise.
    • Mech Commander: a CRPG where you control a squad of stompy mechs and go blow up bases. It's abandonware so you can find it floating around out there for free.
    • Jagged Alliance 2: you control a squad of mercenaries and go shoot up bases, assassinate targets, etc.
    • X-Com: you send in special forces to kill alien infiltrators who are invading the Earth. The remakes on Steam are more understandable than classic CRPGs but still lacks the nice presentation, aesthetics, and likeable characters of SRPGs, so your mileage may vary.
    • Shadowrun games by Harebrained Schemes. Again, newer CRPGs so better than the old but not as fun as SRPGs IMO. I finished Dragonfall but found it to be kinda eh. I got to the tower infiltration of Hong Kong (I think it was near the end of the game) when I lost interest and quit.

  15. #4215
    The Lightbringer Proskill's Avatar
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    jagged alliance 2 was kino. one of the first games i bingeplayed as a kid, along with Warcraft II and GTA I
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  16. #4216

    Looking for railroad game that has modern trains

    Steam trains are cool and all but i am looking for a game that has modern electric trains.
    Anyone knows a game that can recommend that has one.
    P.S.
    Simulators are out of the picture.
    I would prefer games like RRT2.

  17. #4217
    Quote Originally Posted by EmperorofMankind View Post
    Steam trains are cool and all but i am looking for a game that has modern electric trains.
    Anyone knows a game that can recommend that has one.
    P.S.
    Simulators are out of the picture.
    I would prefer games like RRT2.
    Damn, I was going to suggest Train Sim World but with sims being out of the question I'm not sure how much luck you'll have finding anything that meaningfully includes modern electric trains. Some may be more background set dressing in games.

  18. #4218
    Quote Originally Posted by EmperorofMankind View Post
    Steam trains are cool and all but i am looking for a game that has modern electric trains.
    Anyone knows a game that can recommend that has one.
    P.S.
    Simulators are out of the picture.
    I would prefer games like RRT2.
    Late game in Transport Fever 2, OpenTTD, Mashinky, Sid Meiers Railroads etc? Maybe something like Sweet transit perhaps? Not really sure of games where you start out with electrics rather than them being sort of end game. I'm quite enjoying Derail Valley which is so much fun in VR but very much sim with building a transport company on the side

  19. #4219
    Quote Originally Posted by Edge- View Post
    Damn, I was going to suggest Train Sim World but with sims being out of the question I'm not sure how much luck you'll have finding anything that meaningfully includes modern electric trains. Some may be more background set dressing in games.
    I was never fond of simulator games. I like arcade strategic games likes RRT2 or Opentdd.

    Quote Originally Posted by Attackrabbit View Post
    Late game in Transport Fever 2, OpenTTD, Mashinky, Sid Meiers Railroads etc? Maybe something like Sweet transit perhaps? Not really sure of games where you start out with electrics rather than them being sort of end game. I'm quite enjoying Derail Valley which is so much fun in VR but very much sim with building a transport company on the side
    I have spent over 1000 hours in Opentdd, Sid Meiers Railroads - not fond of art style and gameplay, never tried the second game but I tried Transport fever 1 something didn't fit.
    I hate VR.
    I found a browser game called Railnation. Late game electric engines look very nice there, so I was wondering if there is a proper game that focuses on modern date locomotives.
    When I play Opentdd I enjoy playing with modern/future trains like monorails trains or vactrains.
    It doesn't need to be a game that has top-notch graphics but i would like to that the locomotives to look good and the gameplay to be rather good.
    I know finding a good game could be hard in this dying age is rather hard that is why i am seeking aid the forums.

  20. #4220
    Transport fever 2 is a lot more enjoyable than 1 IMO and I've had a lot of fun making some epically huge (and eventually pretty much fully electric) networks with massive freight yards and passenger hubs etc - there's a crapload of mods, including some very nice decor pieces, for it too which is always nice

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