Anyone who enjoys the game having a working economy. Something the game is built on.
Actually it does, currency at least...rares have gone way the fuck down in price as well but that's more to do with the trade changes.
Everything combined that increased drops and availability has made this league the far worst economy wise and it starts to resemble the D3 philosophy way too much for my liking.

The whole coin /cadiro thing is clearly aimed at self found...you know the whiny ones that think they are special because the play solo and don't trade, they'll see how the league goes and tbh the true self found players will love it, the whiny ones will play for a month or so and get bored and the traders will bitch hard.
The concept will probably not make it to the perma leagues
Yeah, sadly the coins are tradeable otherwise I think it would work out quite well. You'd have to make an effort to gather coins and when you do get offers it's an actual choice between getting the item or saving them for a better offer down the line. That way trade wouldn't have been affected that much and the solo self found players could work for their shit and quit whining about trade.
http://imgur.com/a/ea28f
Shiny
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This fucking game sometimes lol
That's it's working...as it has in the past.
Fuck right off with that bullshit, I'll play the game how ever I fucking chose. I happen to enjoy a game that has trade.
I have basically never flipped an item...and when I have it's been mostly unintentional.
I want the items in game to hold a value so when you find a good one it's actually worth something. If everything is worth a couple of chaos why would you ever farm for anything? Not to mention how this breaks the economy when it comes to rolling maps, something that used to be sustained by selling items that held value.
What I don't get is, if you lot that ask for this kind of bullshit so desperately want to play a game like D3 that hands you free loot where you can explode monsters without effort...why the fuck don't you just go play D3?
While I mostly agree with you Redblade about the economy right now, how in anyway is this game similar to D3 other than being an ARPG? Also last I checked making currency is still similar to how it's always been, it's just certain items have more value than others. I've made 5 Ex for what I've played mainly from buying and selling and a few drops I've gotten that have been good. I mean the fact that some builds where 20+ Exalts to run was absolutely dumb for most people.
How it's being changed to cater to the more casual players, something this game wasn't about originally.
The influx of items from Cadiro has pushed down uniques that used to go for 10-30 chaos down towards 1 alch to 10 chaos, hig end uniques have been pushed down in a similar way making the value of items very flat. In one day I saw more than 5 Shav's offers being posted in global 5055, in previous leagues you'd be surprised to see that many looted in there over a week. It's quite stupid in my opinion.
Keep in mind that we're only a week in as well, over time this issue will become worse as more and more items hit the point of over saturation. This in turn hurts the rare market as people who previously used rares instead of uniques now go buy the cheap uniques instead.
I played every challenge league so far and the economy is at it's absolute worst right now, and I'm not a power trader by any account.
Last edited by Redblade; 2016-03-12 at 07:18 AM.
No, they won't. You know as well as I do that 99% of the uniques in this game are complete garbage. Very few builds can make use of more than a couple before they run out of space and NEED to equip rares to cap resists and get some life. Even the "good" uniques often require good rares to complement them. The rare market will always exist and they didn't get any more common, good rares are still going for multiple exalts right now.
Please understand that you play this game more than probably 99.99% of the rest of the playerbase. Most people never find a single exalt or tier 1 unique in the entire 3 months of a league. Being able to get a shavs from Cadiro is only exciting for them, because this is something that would simply never happen otherwise. I have played since beta and I have found a tier one unique exactly once, last league (and I still play a hell of a lot). So, to get back to your question of "why farm anything," if finding multiple exalt uniques was the reason you farmed then you are probably one out of like a hundred at most players in the world with this mindset. Most of us don't have dropping several exalts in uniques in mind when we load up a map, because we already accept the inevitability that it will never happen for us. Farming is much less farming and much more grinding exp to level up and finish a build.
Again, I'm sorry the game isn't going in the direction you like but I hope you come to realize that you are part of an extremely, extremely small minority. The only people I have seen bitching and crying about Cadiro are people who are used to being filthy rich and are mad that the playing field has been leveled extensively.
I have made more currency faster this league than any before it, so farming currency certainly isn't an issue despite uniques not being worth nearly as much. In addition, I could still spend 20 exalts on my marauder and not be done with his gear, so there is plenty of room to keep farming. Remember that with Cadiro came league specific uniques. Instead of finding a mjolner and selling it for 12 ex, go find a headhunter and sell it for 12 ex.
Last edited by Lysah; 2016-03-12 at 04:15 PM.

The economy to me seems better than ever, not only are there more items on the market but the top uniques aren't gated behind extreme luck. I mean who even cares if they cost 2 ex or 10 ex, what happened before was that you found a Kaom's, sold it for 10 ex and bought a Shavs for 10 ex, now you find Kaom's and sell it for 3 ex and buy Shavs for 3 ex. Prices of rares seem unchanged (if not elevated), and those are the bulk of your income in trading anyway.
In the past if you wanted to play a low life build you just had to play and pray you get lucky before your character hits level 90+ without ever being on low life, now if you work hard you can almost assuredly get there. I started this league with the intention of rolling a block Gladiator and getting Aegis Aurora and was able to afford a 6L chest and Aegis like 3-4 days of hard playing and trading. Most my friends quit new leagues 2-3 weeks in and it was pretty bullshit that you couldn't afford build making uniques without getting lucky or being a flipping scum in that time.
Right now the game feels rewarding to play because luck isn't as great of a factor it was before. In Beyond I made like 40 ex in a span of a few days with lucky drops and fuses, in Tempest I never found even 1 ex uniques all league while putting in much more effort than I did in Beyond.
And since people like to blame the league, I think more people entering trading has more to do with the inflation than the league mechanics themselves. I don't know anyone who has actually gotten t1 uniques out of Cadiro in PHC.
Most of the posts complaining about economy in reddit sound to me like "waah things have changed and I don't like it" without actually even trying to articulate why they think the current, different state is somehow worse.
Last edited by Hermanni; 2016-03-12 at 05:13 PM.
Manni | paragon.fi!
People used good rares until they could get their hands on said unique, now there is no gearing curve there. And good rares are way more common now and cost less, crazy rares is another matter though but the bar has moved up for what would be a crazy rare due to the added supply in the mid tier.
I haven't found that many T1 uniques tbh, I like the concept that there is things that might be unattainable though. And as far as Cadiro goes, I have no issue with him nor he's offers (except the mirror, that shit's just plain dumb) if, that that's a big if, the coins are not tradeable. That makes it require effort and also makes the choice to buy or not mean something.
As it stands now you can MF dried lake for a few days and buy enough coin to flat out buy any offer you want.
There are far more than "filthy rich" player that think this design philosophy is wrong for the game...even GGG them self in the past. At the end of the day the game was marketed as a hardcore game made by hardcore gamers,for hardcore gamers and I feel we're moving further and further away from that currently.
I'm not just talking about the value of thing but also the feeling you get when something really valuable drop, finding Shav's for example would make me go "mehh, that's cool and all but not worth much anymore...".
And Headhunter...12ex...that alone shows how silly it is in comparison to previous leagues.
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This is where we disagree, it's fine though we can't all enjoy the same things.
I have, guildies have, I see tons of them posted in 5055 every day at a rate faster than you'd ever see drops being posted before. It's a massive amount of additional supply. I was fine with the 4x T1 buff, I would have been fine with Cadiro...just not both.
While I'm sure that's true, try arguing that side though when you're jumped by a wast majority while being downvoted to shit. It's hard to have a constructive discussion under those circumstances.
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Go from leveling gear to twinned T15 map and come back to me and say there was no effort involved. It's just far less now than it used to be.
To be fair though, the biggest effort in getting to T15 is the abysmal drop rate of decent maps, or rather the apparently huge RNG in getting them; whereas some people seem to be getting higher maps with ease, for the longest time now, I just never seem to get into that "pipe" and stay there. Then again, if it's up to RNG, I always lose. Always. Without question.
The only "decent" item I've ever found in this game in all my time playing it is Mjölner, and I couldn't even sell it for a proper price.
When I first got into Path way back when, people told me one of the greatest things about it is that a lot of the best builds can be built with several different "archetypes" (which is what I called them because they weren't really classes back then), so you could make a marauder dual flame totem build or a witch dual flame totem build, and honestly the difference in building them would be like 3-4 passives at most, and in a lot of the cases (not necessarily the dual flame totem specifically) you'd get a good alternative stat in the process.
However, now with Ascendancy, builds have pretty much been locked to a single class (which is what I can call them now, thanks to the subclasses, which now grant class-specific passives), because a lot of the builds will have a huge gimp leap between the optimal subclass and some other. So, for example, dual flame totem. Chieftain has such insanely powerful passives for this build, especially the totem armor and taunting, that going for, for example, elementalist from the witch, is just a huge pile of gimp. Let alone some other class.
What do you people think about this? It's definitely been a change. I mean sure, you can still choose to start off with a sub-optimal class and make a similar build, but now you'll be missing some crucial subclass passives which can be gamechanging, or at least make a huge difference.
Personally, I do like the subclasses. I despise the labyrinth, but I like the subclasses. I don't mind at all that now you're pushed into choosing a specific class in order to build towards a minmax build (which, let's face it, has been the whole idea of building classes since day one of Diablo 2...although, I do remember seeing an RL friend having built Diablo 2 characters by taking 3 points in a skill and 4 in another and then never using those, long before there was such a thing as synergy, then pushing that character to 80+, and I just felt so incredibly bad for him), and the subclass passives are made in a very interesting way, so that they have an actual, visible effect on the gameplay.
That's the thing, the games catered to different audiences which in my opinion is great. What we see now if PoE moving towards the D3 design with this massive influx of items that Perandus league offers. I hope they don't head further down that road as I think it would take something out of PoE that is vital for my enjoyment.
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I don't mind it, actually like it more than I thought I would, I do however dislike all the "on hit/kill" and similar effects as no class choice feels really good for my totem builds.
As someone who liked to make Marauder everything (if it was reasonably possible), including one of my favorite builds ever which was a tanky Tayrn's Shiver Freeze Pulser, I wish they would have made an ascendancy tree that was more thematic towards Iron Will. Oh well.
I think I am just really bad at mazes. The labyrinth is a real pain in the ass for me to run. I wish it was just for the enchants and I could go about my ascendancy business without running through it every new character.
Yea, I watch the daily videos. I am not seeking advice on the maze- simply lamenting the fact a piece of content I do not enjoy is somewhat required.