If exalts stay at 80:1 I'm quitting this league.
Windripper isn't required to MF, nor is it all that good (imo) as you're not freezing bosses anyway, you can make the very same build with a rare bow. Voltaxic is popular due to chaos changes which made is super strong in the meta and the reason sparkers use it is to counter reflect, not because it's so build enabling.
You're assuming they are in normal and cruel because they can't get to merciless or that they don't already have a char in merciless...I rolled a new char the past 3 days so I'm included twice in the normal and cruel stats (3 times actually as I rolled a char to a4 cruel and aborted it). That statistics tell you what you want them to say but they don't specify enough for you to make this conclusion.
The ability to farm for that VB is there, it's up to them if they want to put the effort in or not, if not then they are not getting that item. I have no problem with this type of design, I even prefer it, even if I could end up not getting something I want. It's something that gives games more depth and gives players with a lot of time something to strive for.
This is actually holding less and less true for every league from my experience, trade doesn't really kick in until the league is a week or so old. Yes there are benefits of leveling crazy fast but not even close to what it used to be.

Manni | paragon.fi!
I agree with the notion that Path of Exile does not represent "oldschool". Diablo 2 had no level of difficulty. Absolutely none. You could do it eyes closed. It was all about doing very fast boss farm runs or XP runs repeatedly for hours and hours every day, for weeks and weeks, years and years. It was a mindless, mind-numbing grind, with absolutely no "playing skill" required whatsoever. Knowledge, sure; you could easily screw up the talents, and it took some knowledge to know which items to go for, but still, all of that could be gotten from some build online.
But... Then along came Dark Souls, and the idea of how these games somehow need to be "hard". Then we got Diablo 3 with it's difficulty levels that were complete insanity, and later in Path stuff like, first, Dominus, then Malachai, both of which were a huge step up in what was mostly gear check difficulty above everything else, but then now the Labyrinth, which adds platformer stupidity in the form of the traps, and again a huge gear check, and as a cherry on top, the Dark Souls -inspired "Oh you failed? WELL TOO BAD! START AGAIN!" -mentality.
Sorry for the stupid question but with Elemental Overloads crit not dealing damage, do I still take Crit passivs that will increase my chance to crit for Elemental Overload or does it cancel that too?
I actually think PoE offers a much more interesting skill requirement than other games of the genre, especially with the labyrinth now. Compare it to diablo 3 and you will see a huge difference. Hardcore in d3 isn't difficult at any point in the game, you can simply play safe and not push your character past the level of your gear. At the same time, it's not really possible to overcome gear shortages in that game just by "getting good." PoE offers a much different experience, and many players who speed clear TX in hardcore d3 will never be able to kill merciless malachai in their lives. At the same time, I used to farm cruel to get max resists before I ever stepped foot into merciless, now I routinely farm the first couple tiers of maps with 20-50 in every resistance. Some of this is the game getting easier, but some of it is also due to simply being better at the game.
Am I the only one totally bored with PoE? I like that they are adding skills that tries to go away from standing still 24/7 and spamming one skill. This idea is nice but then they add a skill like Earthquake which is so slow that it´s not even worth it when you can just use Sunder / Ground Slam that does the same thing just faster.
It´s the same thing with Frost Bomb. Seems like a nice skills but even before it explodes I have already cleared the mobs and are on to the next pack. If Frost Bomb at least slowed mobs it would be better but why not use Freezing Pulse that does a quicker and better job?
It´s ironic because I want to make a build that doesn´t make me stand still and spamming but those build are just so slow, so I just end up doing another build that does just that.
PoE is a great game. I think i´m just so burned out and while adding new skills to the game seems nice, it often just ends up with being more bad than what we already have.
I dont know if GGG should try and change the meta from fast clearing to a more thoughtful progression where slower skills matter because as of now every skill that is slow is just not worth it
Last edited by mmoc85011dd107; 2016-03-20 at 04:42 PM.
For me, this is the most fun I have had playing the game since Invasion. I am also spending more hours in Path of Exile than I have in months.
I don't think this is totally valid. Earthquake builds are wrecking shop right now. I am leveling a EQ Juggernaut right now and am waltzing through Merciless- super safe 1-2 shotting trash and facetanking most bosses. It's great.I like that they are adding skills that tries to go away from standing still 24/7 and spamming one skill. This idea is nice but then they add a skill like Earthquake which is so slow that it´s not even worth it when you can just use Sunder / Ground Slam that does the same thing just faster.
It´s the same thing with Frost Bomb.
Frost Bomb and Lightning Orb are pretty great too. I used FB on a FP Elementalist up to late Cruel when I was link starved. It's decent skill.
LO/Spark & Arc is terrific, of course.
I disagree. It's just about adding playstyle options. Players don't have to speed clear everything or one shot twined core. Some people do use Rallying Cry, Heavy Strike, Frost Bomb or Siege Ballista.I dont know if GGG should try and change the meta from fast clearing to a more thoughtful progression where slower skills matter because as of now every skill that is slow is just not worth it
Just different ways to play. If you want to speed through stuff or otherwise build optimally, those options are still there. If you want to play differently, we got those options too.
Not every new skill needs to be equal or surpass the last league's FOTM skill.
I roll my own builds at this point. More flexible and I am usually fairly rich.
https://www.pathofexile.com/fullscre...xL_TD-Cv5U_o8=
Is my planned path. Left a few points open for options/weapon choice.
Standard Earthquake (Melee Phys/Inc. AOE/Reduction Dura./Faster Attacks/WED) setup in my chest, Leap Slam (Faster Attacks/Conc Effect/Melee Phys) in my weapon, CwDT (Molten Shell/Enfeeble/Stone Golem) on gloves, Herald of Ash, Arctic Armor, Vigilant Strike and Warlord's Mark on my boots.
Curse with WL, drop EQ, leap to next group, curse, eq, leap. Use Vigy as needed. When I get a 6L axe my Leap Slam is gonna be god tier.
A lot of the defense of the build is stuff I don't have to really worry too much about aside for using Fortify from time to time.
Just came back to the game after not playing since... a very long time (like, played around release for a few months).
Started a blade vortex build roughly based on this (without the weapons though, so changed quite a lot). Works really great for now, got to lvl 75 in a few days. Need to work on that cruel Labyrinth though, getting Berserker should boost me quite a lot.
And I just realized today that the lightning coil I had in my stash for all that time is now a "legacy" version, with 40% damage changed to lightning instead of 30%... Guess that's a (really) great thing, got it to 5L today
Seems like a lot changed since I played, when does it start to be interesting to use maps now? (and why are they all different from what they were before? xD) Have quite a lot of old maps, including The Coward's Trial (seems like it's also a legacy version, but no idea what changed o.o). Anything else new to do at "high" level?
Need to check if I have some more old legacy thingies not available anymore.
- - - Updated - - -
Just completed the cruel labyrinth, really easy one today... and I have to say, WTF just happened? 6 uniques during that single run. oO (including 3 in a single chest at the end)
Oh, hi.
1 jewel I didn't count in the 6, so make it 7 if you count them(growing agony)
Leer cast, Belly of the beast and Winds of change seems not too bad, others seems useless (Sadima's touch, Rigwald's charge and Goredrill)
I still feel like I looted more useful stull in one run than during most of the time I played xD
Oh, hi.
