1. #7761
    If exalts stay at 80:1 I'm quitting this league.

  2. #7762
    Quote Originally Posted by Lysah View Post
    Yeah, Solaris fixed the Shavs problem for the most part. It obviously hasn't existed for nearly as long. What about items like Windripper, which enables an archer MF build that is basically impossible to imagine with out it? Voltaxic an equally good bow that has shown to be highly popular once made much more common. There are many builds like Voltaxic spark that people might be more willing to create and try out if the items aren't worth 20 exalts.
    Windripper isn't required to MF, nor is it all that good (imo) as you're not freezing bosses anyway, you can make the very same build with a rare bow. Voltaxic is popular due to chaos changes which made is super strong in the meta and the reason sparkers use it is to counter reflect, not because it's so build enabling.

    Quote Originally Posted by Lysah View Post
    Well, this information is actually entirely relevant, so much so that it is the only relevant part, actually. Your entire argument at the beginning was "ANYONE can make a couple of exalts in a day or two" and in fact it's been two weeks and only 15% of the player base spends their time in maps, while 70% of it spends their time in normal and cruel. Here's where this information is important. The capability of making a couple of exalts in a few days is there, yes, nobody is arguing that, you can trip over a mirror and make a couple of exalts in 12 seconds, anyone *can* do that. But when it comes to what is actually possible for most people, it's not the case. If these people take 2+ weeks to even get to merciless, do you really think they are going to farm dried lake for 8 hours a day to be able to buy a void battery?
    You're assuming they are in normal and cruel because they can't get to merciless or that they don't already have a char in merciless...I rolled a new char the past 3 days so I'm included twice in the normal and cruel stats (3 times actually as I rolled a char to a4 cruel and aborted it). That statistics tell you what you want them to say but they don't specify enough for you to make this conclusion.

    The ability to farm for that VB is there, it's up to them if they want to put the effort in or not, if not then they are not getting that item. I have no problem with this type of design, I even prefer it, even if I could end up not getting something I want. It's something that gives games more depth and gives players with a lot of time something to strive for.

    Quote Originally Posted by Lysah View Post
    Let's not even forget for a moment that the market tends to be harder and harder to breach as time goes on. Part of the reason the hardcore players play hard for the first few days and go for 70 hours straight is because they know that if they can hit maps and farm decent rares before anyone else they can sell them for dozens of times what they're really worth because there will be zero supply. A huge part of being wealthy in this game is playing the first 48-72 hours right, getting high level fast, and farming before anyone else can even farm. By the time the casuals hit maps, there are already a million rares, every item they find is guaranteed to be trash if it isn't a one in a billion all tier 1 godly rare, and it's that much harder to farm currency. Meanwhile, the price of the top end uniques barely changes at all. Shavs is still 3 exalts in hardcore, which is still a hell of a lot of money if you are still stuck in cruel and have 3 chaos to your name (this isn't even to mention the chaos ratio getting worse and worse as time goes on as well).
    This is actually holding less and less true for every league from my experience, trade doesn't really kick in until the league is a week or so old. Yes there are benefits of leveling crazy fast but not even close to what it used to be.

  3. #7763
    Quote Originally Posted by Redblade View Post
    Great argument there champ, "I'm right and you're wrong...".
    It's more along the lines of "I may be wrong but you're still a humongous elitist" :>

  4. #7764
    Quote Originally Posted by Hermanni View Post
    It's more along the lines of "I may be wrong but you're still a humongous elitist" :>
    If enjoying the more oldschool design of games, where skill knowledge and effort is rewarded, is elitist then I'm perfectly fine with it.

  5. #7765
    Deleted
    I agree with the notion that Path of Exile does not represent "oldschool". Diablo 2 had no level of difficulty. Absolutely none. You could do it eyes closed. It was all about doing very fast boss farm runs or XP runs repeatedly for hours and hours every day, for weeks and weeks, years and years. It was a mindless, mind-numbing grind, with absolutely no "playing skill" required whatsoever. Knowledge, sure; you could easily screw up the talents, and it took some knowledge to know which items to go for, but still, all of that could be gotten from some build online.

    But... Then along came Dark Souls, and the idea of how these games somehow need to be "hard". Then we got Diablo 3 with it's difficulty levels that were complete insanity, and later in Path stuff like, first, Dominus, then Malachai, both of which were a huge step up in what was mostly gear check difficulty above everything else, but then now the Labyrinth, which adds platformer stupidity in the form of the traps, and again a huge gear check, and as a cherry on top, the Dark Souls -inspired "Oh you failed? WELL TOO BAD! START AGAIN!" -mentality.

  6. #7766
    Deleted
    Sorry for the stupid question but with Elemental Overloads crit not dealing damage, do I still take Crit passivs that will increase my chance to crit for Elemental Overload or does it cancel that too?

  7. #7767
    Quote Originally Posted by Dude From Denmark View Post
    Sorry for the stupid question but with Elemental Overloads crit not dealing damage, do I still take Crit passivs that will increase my chance to crit for Elemental Overload or does it cancel that too?
    Crit passives will still increase your crit chance, you're just not doing more damage with those crits. So yes if you need more crit to proc elemental overload then crit nodes will work.

  8. #7768
    Deleted
    Quote Originally Posted by Redblade View Post
    Crit passives will still increase your crit chance, you're just not doing more damage with those crits. So yes if you need more crit to proc elemental overload then crit nodes will work.
    Thank you

  9. #7769
    I actually think PoE offers a much more interesting skill requirement than other games of the genre, especially with the labyrinth now. Compare it to diablo 3 and you will see a huge difference. Hardcore in d3 isn't difficult at any point in the game, you can simply play safe and not push your character past the level of your gear. At the same time, it's not really possible to overcome gear shortages in that game just by "getting good." PoE offers a much different experience, and many players who speed clear TX in hardcore d3 will never be able to kill merciless malachai in their lives. At the same time, I used to farm cruel to get max resists before I ever stepped foot into merciless, now I routinely farm the first couple tiers of maps with 20-50 in every resistance. Some of this is the game getting easier, but some of it is also due to simply being better at the game.

  10. #7770
    Quote Originally Posted by Bovinity Divinity View Post
    Oh please, could you drop that nonsense? It's not an actual argument for anything and it doesn't impress anyone. And besides, for Pete's sake, it's a friggin' ARPG. You run around grinding a million mobs that you probably kill in one shot, hoping for drops. Can we not pretend like it's rocket surgery?
    Drop what? Stating that I'm ok with being called elitist because I enjoy a certain type of games?

    At what degree skill/effort/knowledge plays a part of PoE isn't something I mentioned at all so clean the sand out of your panties.

  11. #7771
    Deleted
    Am I the only one totally bored with PoE? I like that they are adding skills that tries to go away from standing still 24/7 and spamming one skill. This idea is nice but then they add a skill like Earthquake which is so slow that it´s not even worth it when you can just use Sunder / Ground Slam that does the same thing just faster.
    It´s the same thing with Frost Bomb. Seems like a nice skills but even before it explodes I have already cleared the mobs and are on to the next pack. If Frost Bomb at least slowed mobs it would be better but why not use Freezing Pulse that does a quicker and better job?

    It´s ironic because I want to make a build that doesn´t make me stand still and spamming but those build are just so slow, so I just end up doing another build that does just that.

    PoE is a great game. I think i´m just so burned out and while adding new skills to the game seems nice, it often just ends up with being more bad than what we already have.
    I dont know if GGG should try and change the meta from fast clearing to a more thoughtful progression where slower skills matter because as of now every skill that is slow is just not worth it
    Last edited by mmoc85011dd107; 2016-03-20 at 04:42 PM.

  12. #7772
    Quote Originally Posted by Dude From Denmark View Post
    Am I the only one totally bored with PoE?
    For me, this is the most fun I have had playing the game since Invasion. I am also spending more hours in Path of Exile than I have in months.

    I like that they are adding skills that tries to go away from standing still 24/7 and spamming one skill. This idea is nice but then they add a skill like Earthquake which is so slow that it´s not even worth it when you can just use Sunder / Ground Slam that does the same thing just faster.
    It´s the same thing with Frost Bomb.
    I don't think this is totally valid. Earthquake builds are wrecking shop right now. I am leveling a EQ Juggernaut right now and am waltzing through Merciless- super safe 1-2 shotting trash and facetanking most bosses. It's great.

    Frost Bomb and Lightning Orb are pretty great too. I used FB on a FP Elementalist up to late Cruel when I was link starved. It's decent skill.

    LO/Spark & Arc is terrific, of course.

    I dont know if GGG should try and change the meta from fast clearing to a more thoughtful progression where slower skills matter because as of now every skill that is slow is just not worth it
    I disagree. It's just about adding playstyle options. Players don't have to speed clear everything or one shot twined core. Some people do use Rallying Cry, Heavy Strike, Frost Bomb or Siege Ballista.

    Just different ways to play. If you want to speed through stuff or otherwise build optimally, those options are still there. If you want to play differently, we got those options too.

    Not every new skill needs to be equal or surpass the last league's FOTM skill.

  13. #7773
    Deleted
    Quote Originally Posted by Fencers View Post

    I disagree. It's just about adding playstyle options. Players don't have to speed clear everything or one shot twined core. Some people do use Rallying Cry, Heavy Strike, Frost Bomb or Siege Ballista.

    Just different ways to play. If you want to speed through stuff or otherwise build optimally, those options are still there. If you want to play differently, we got those options too.

    Not every new skill needs to be equal or surpass the last league's FOTM skill.
    Can you recommend a build that adds a bit more flow to the gameplay then, because I am stuck in this "If it aint fast enough it aint worth it" mode which i hate.

  14. #7774
    Quote Originally Posted by Dude From Denmark View Post
    Can you recommend a build that adds a bit more flow to the gameplay then, because I am stuck in this "If it aint fast enough it aint worth it" mode which i hate.
    I roll my own builds at this point. More flexible and I am usually fairly rich.

    https://www.pathofexile.com/fullscre...xL_TD-Cv5U_o8=

    Is my planned path. Left a few points open for options/weapon choice.

    Standard Earthquake (Melee Phys/Inc. AOE/Reduction Dura./Faster Attacks/WED) setup in my chest, Leap Slam (Faster Attacks/Conc Effect/Melee Phys) in my weapon, CwDT (Molten Shell/Enfeeble/Stone Golem) on gloves, Herald of Ash, Arctic Armor, Vigilant Strike and Warlord's Mark on my boots.

    Curse with WL, drop EQ, leap to next group, curse, eq, leap. Use Vigy as needed. When I get a 6L axe my Leap Slam is gonna be god tier.

    A lot of the defense of the build is stuff I don't have to really worry too much about aside for using Fortify from time to time.

  15. #7775
    The Lightbringer imabanana's Avatar
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    Just came back to the game after not playing since... a very long time (like, played around release for a few months).

    Started a blade vortex build roughly based on this (without the weapons though, so changed quite a lot). Works really great for now, got to lvl 75 in a few days. Need to work on that cruel Labyrinth though, getting Berserker should boost me quite a lot.

    And I just realized today that the lightning coil I had in my stash for all that time is now a "legacy" version, with 40% damage changed to lightning instead of 30%... Guess that's a (really) great thing, got it to 5L today

    Seems like a lot changed since I played, when does it start to be interesting to use maps now? (and why are they all different from what they were before? xD) Have quite a lot of old maps, including The Coward's Trial (seems like it's also a legacy version, but no idea what changed o.o). Anything else new to do at "high" level?

    Need to check if I have some more old legacy thingies not available anymore.

    - - - Updated - - -

    Just completed the cruel labyrinth, really easy one today... and I have to say, WTF just happened? 6 uniques during that single run. oO (including 3 in a single chest at the end)
    Oh, hi.

  16. #7776
    Deleted
    Quote Originally Posted by Ysilla View Post
    WTF just happened? 6 uniques during that single run. oO (including 3 in a single chest at the end)
    6/6 completely useless and without any value when checking poe.trade? Also, at least a couple jewels?

  17. #7777
    The Lightbringer imabanana's Avatar
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    Quote Originally Posted by Sydänyö View Post
    6/6 completely useless and without any value when checking poe.trade? Also, at least a couple jewels?
    1 jewel I didn't count in the 6, so make it 7 if you count them (growing agony)

    Leer cast, Belly of the beast and Winds of change seems not too bad, others seems useless (Sadima's touch, Rigwald's charge and Goredrill)

    I still feel like I looted more useful stull in one run than during most of the time I played xD
    Oh, hi.

  18. #7778

  19. #7779
    Deleted
    Quote Originally Posted by Cyclone Jack View Post
    One might argue this could've been implemented from the start and should be baseline instead of a cash grab, but then again, mtx's...what can you do.

  20. #7780
    Much love for the new tab...


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