1. #13721
    They dropped a ball on this one. Overall I don't this is some real nerf to be honest. Mapping can be done with literally anything and so it will be still possible. Bosses however may take some additional time. Lets be real, sirus is ~1-10s so even if it takes 2-20s its still going to be a flash.

    I've always picked a builds that dont depends on flasks so its a buff (that auto trigger flask). As for ailment immunity, well best defense is offence.

    as far as i remember they didn't remove corrupted blood jewel implicits? (unless i missed it) if so then its again dead mechanic.
    Ship has been abandoned.
    ---

    NextUI for XIV


  2. #13722
    I'm perfectly fine with slowing down the game but the grind requirements will have to come down to match it.
    The wise wolf who's pride is her wisdom isn't so sharp as drunk.

  3. #13723
    Quote Originally Posted by kaminaris View Post
    They dropped a ball on this one. Overall I don't this is some real nerf to be honest. Mapping can be done with literally anything and so it will be still possible. Bosses however may take some additional time. Lets be real, sirus is ~1-10s so even if it takes 2-20s its still going to be a flash.

    I've always picked a builds that dont depends on flasks so its a buff (that auto trigger flask). As for ailment immunity, well best defense is offence.

    as far as i remember they didn't remove corrupted blood jewel implicits? (unless i missed it) if so then its again dead mechanic.
    And what about all the people that don't normally kill Sirus in 10 seconds but 5 minutes?

    That is my biggest fear about all these nerfs. Yes its needed for the top 0.1%. But what about everyone else?
    It ignores such insignificant forces as time, entropy, and death

  4. #13724
    Quote Originally Posted by Edge- View Post
    Man...the enemies that apply corrupted blood when you hit them are gonna kill so many fuckin people. I can't even keep up with that shit now, walk into an alva room in a map, literally every rare pack just happens to have that debut so each frenzy hit full stacks that shit and since it brings me to full health almost instantly I lose the immunity and...it's back up at full stacks instantly.

    It's dumbass shit like this. I don't mind corrupted blood being scary, it should be. But it should be consequently far, far less common than it is now, with far less frequent re-application. The next 6ish months are gonna be a fuckin nightmare, I'm already setting expectations of having a fairly short league/return to PoE.
    They've added passive nodes to counteract the corrupted blood/bleed mechanic. Additionally corrupted blood immunity is still available throught corruptions.

    Quote Originally Posted by Gorsameth View Post
    And what about all the people that don't normally kill Sirus in 10 seconds but 5 minutes?

    That is my biggest fear about all these nerfs. Yes its needed for the top 0.1%. But what about everyone else?
    For all those people that killed Sirus in 5 min they're going to kill him in 6 min in 3.15. Will generally not matter at all.

  5. #13725
    Reading the manifesto, the first thing that comes to mind is RIP elementalist burning arrow / ignite builds. Golem and jewel stacking was like 60% of their power.

    Jewels might come down in price some...well except for the minion ones - don't see any specific nerfs to that.

  6. #13726
    Loving the orbs and ward mechanics. I felt flasks needed a change for a long time now.
    "It's a big club. And you ain't in it. It is also the club they use to beat you with." - George Carlin

  7. #13727
    Quote Originally Posted by Gorsameth View Post
    And what about all the people that don't normally kill Sirus in 10 seconds but 5 minutes?

    That is my biggest fear about all these nerfs. Yes its needed for the top 0.1%. But what about everyone else?
    Then they need to stop bruteforcing shit, making a full stop to understand the game in first place.
    Killing sirus doesn't take skill. It doesn't even take a grind if you can handle trading.

    GGG literally added mechanic to skip progression of awakening level = craftable watchstones and people still complain they are not free.

    You can do A0 -> A8 in a day with a mix of some maps and trading.
    You can make pretty damn powerful builds with little investment.
    Ship has been abandoned.
    ---

    NextUI for XIV


  8. #13728
    Quote Originally Posted by Ashnazg View Post
    Reading the manifesto, the first thing that comes to mind is RIP elementalist burning arrow / ignite builds. Golem and jewel stacking was like 60% of their power.

    Jewels might come down in price some...well except for the minion ones - don't see any specific nerfs to that.
    You can still easily make a burning arrow/ignite build after 3.15 if we're just looking at damage. You might even be dealing more damage. What you're losing is phys reduction, hp reg and elemental ailment immunity. The only difference is that you're not as tanky as before but that just means you'll have to either be more careful against some things or get gear to counteract it.

  9. #13729
    Quote Originally Posted by kaminaris View Post
    Then they need to stop bruteforcing shit, making a full stop to understand the game in first place.
    Killing sirus doesn't take skill. It doesn't even take a grind if you can handle trading.
    Unless you play SSF. Or you're not a trader on trade league, or you don't trade much. People who play builds that one-tap bosses are a hyperminority of a hyperminority.

    Quote Originally Posted by kaminaris View Post
    GGG literally added mechanic to skip progression of awakening level = craftable watchstones and people still complain they are not free.
    Sure, but that's secondary progression you still need to do beyond normal atlas progression, even if it can be faster. I'm doing that now on my SSF character and already have like 18 watchstones, but I haven't fully progressed my maven yet so no maven stones. Not that it matters, because the issue isn't simply how quickly you get to endgame but the huge range of player power that leaves people capable of one-tapping bosses while everyone else has to actually engage with the mechanics...which are designed largely around people one-tapping bosses and ignoring mechanics.

    Quote Originally Posted by kaminaris View Post
    You can do A0 -> A8 in a day with a mix of some maps and trading.
    Good luck trading maps, it's a bloody nightmare.

    Quote Originally Posted by kaminaris View Post
    You can make pretty damn powerful builds with little investment.
    Sure, a few of the boring meta builds can work. But it doesn't work for most builds that aren't meta. I'm struggling on my ascendent exsanguinate/reap spellslinger because it's SSF and I can't get drops for the life of me. More or less "Stuck" since I need better gear to progress and not die to random shit so I can fill out my medium cluster jewel for damage boosts, and harvest crafting has been very mean to me.

    The floor/ceiling are far too far apart still, and the upcoming patch makes it look like it's going to get even worse.

    I get it, you're hardcore into this game and that's great and all. But please be aware that you're hardcore into it and most folks simply aren't this knowledgeable/serious/"good" at the game.

  10. #13730
    Quote Originally Posted by Edge- View Post
    Unless you play SSF. Or you're not a trader on trade league, or you don't trade much. People who play builds that one-tap bosses are a hyperminority of a hyperminority.
    SSF is not for casual players period. If you have little time and/or limited understanding you dont play SSF - its that simple.

    - - - Updated - - -

    Quote Originally Posted by Edge- View Post
    Good luck trading maps, it's a bloody nightmare.

    Im trading maps all the time. Basically go immediately to 2nd page and start whispering from there for 5+ bulks
    Ship has been abandoned.
    ---

    NextUI for XIV


  11. #13731
    "It's 2013 and I still view the internet on a 560x192 resolution monitor!"

  12. #13732
    Quote Originally Posted by NoiseTank13 View Post
    Monster life has been increased by roughly 46% at level 1, tapering down to the same amount of life at level 84. Some bosses and monsters in Act 1, such as Hillock and Oozeback have had their life reduced to partially counteract this change.
    Fuckin ouch, the slowing of progression through the acts begins.

    Base Character Evasion Rating has been lowered to 15 (previously 53). Characters no longer gain Evasion Rating per level.
    What? Random, but kinda lame.

    Cyclone:
    Now deals 59% of Base Damage, and has 59% Effectiveness of Added Damage at gem level 20 (previously 54%).
    Oh yeah, because Cyclone needed a BUFF.

    Act Bosses throughout the campaign now drop fewer but significantly better items.
    Hey, now do that for all bosses in the game including maps!

    Non-damaging Elemental Ailments applied to you or Enemies now display their effect.
    I like this, but it's also kinda cute that they think we'll be able to actually see this outside of solo-boss fights. Bruh, your game is a visual image nightmare.

    Added support for Stash Tab Affinities to the Heist Locker and the new Expedition Locker. Once an affinity has been set up at a locker, ctrl+clicking an applicable item from your inventory into your stash will always send it directly to the appropriate Locker, regardless of whether you have the locker open.
    Big QoL buff!

    Will have to read through in more detail, but man it's pretty much just nerfs all the way down (though some of the skill gems did get a buff, doubt it'll make up for it or that it'll make things like Spectral Throw any better)

  13. #13733
    The Insane Lorgar Aurelian's Avatar
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    Spectral Shield Throw:
    Shard Projectiles now deal 50% less Damage (previously 75%).
    Now deals 58 to 86 Base Off Hand Physical Damage at gem level 1 (previously 20 to 30), up to 399 to 599 at gem level 20 (previously 200 to 301).
    Now deals 4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1, up to 6 to 8 at gem level 20 (previously 3 to 4 at all levels).
    Beast league ever.
    All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.

  14. #13734
    Quote Originally Posted by Lorgar Aurelian View Post
    Beast league ever.
    Grats dude, I actually think you are the only winner of these patch notes lmao

    Also Edge: Keep in mind all the support gems are getting shitcanned so that Cyclone 'buff' may more mitigatory rather than genuine.
    "It's 2013 and I still view the internet on a 560x192 resolution monitor!"

  15. #13735
    Legendary! Zelk's Avatar
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    Yeah I'm skipping this one

  16. #13736
    The Insane Lorgar Aurelian's Avatar
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    Quote Originally Posted by NoiseTank13 View Post
    Grats dude, I actually think you are the only winner of these patch notes lmao
    That's likely true pretty much nothing I use in my shield throw build's were really impacted other then then the support nerfs and some fortify stuff but defense has never been a problem.
    All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.

  17. #13737
    Not gonna lie some of those changes are not well thought.

    But overall its ok. Some meta shakeup, nothing really game changing.

    This league however is probably gonna push me to make 2 chars, one boss killer and one mapper as its going to be too much of a hassle to have it on one character.
    Ship has been abandoned.
    ---

    NextUI for XIV


  18. #13738
    So controlled destruction is now unusable for crit builds (maybe that was it's original intended purpose). Awakened Hextouch is now virtually worthless without the extra curse. Spellslinger was already hard to make work but now I don't see it happening if their trigger will affect mana on top of the reservation. Archmage is probably dead too as well.
    The wise wolf who's pride is her wisdom isn't so sharp as drunk.

  19. #13739
    I thought Hypothermia being better for non-cold dot builds (like bleed) then for actual cold dot builds was an 'interesting' choice.

    - - - Updated - - -

    Figured I would quickly check damage changes with PoB updated.

    Barely played Ultimatum so loaded up my 87 EQ champ from Ritual. Gear that I am sure most players would consider absolute garbage (I'm a casual SSF player)
    lost almost 50% damage.
    This isn't just a nerf where the top builds go from 10mil dps to 6 mil and barely notice. This is scrub builds going from 260k to 140k.

    Guess I'll go play D3, haven't done that in a while.
    Last edited by Gorsameth; 2021-07-22 at 09:51 AM.
    It ignores such insignificant forces as time, entropy, and death

  20. #13740
    Pit Lord bloodwulf's Avatar
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    I quit Ult after getting to 95 and clearing all the way through Maven (~3 weeks for me). I was excited to come back for this one but No new chase, and severe nerfs with out GGG fixing the other things players have issues with has turned me away.

    Top 3 Fixes for me that GGG could/would introduce:
    - Chase items, give us reasons to farm bosses.
    - New league mechanic fits into mapping, instead of replacing.
    - Move rewards to bosses\hard encounters and away from density spam.

    Number 1 thing they will never fix but should:
    - Trade.
    We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
    Let us play video games and be happy.

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