1. #15081
    Merely a Setback Lorgar Aurelian's Avatar
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    Quote Originally Posted by Edge- View Post
    And guardian summon info. Seems...interesting but kinda ass.
    I like the idea of the Sentinel a lot as it reminds me of a grim dawn skill I was a fan of but not being able to link any thing to it makes me worried it’s just gonna suck damage wise and just be a defensive thing when you get higher.

    The elemental relics seem like they will be good number wise as it’s just free auras, but there just not interesting at all. Really not sure why they didn’t make them like holy relic and have them pluse some damage as well, Mabye even make it so if you use holy relic they share links with it so you could try and all relic build with them doing main damage.
    Last edited by Lorgar Aurelian; 2023-08-15 at 04:19 AM.
    Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

  2. #15082
    Trauma, Returning Projectiles and Corrupting Cry have potential.

    I think Sadism is cool because it saves you a link from Swift Affliction with duration. Like Lifetap/AC linked SA.

  3. #15083
    I still don't know if I'll play this league, but the dumb idea I've been cooking is Trauma Flicker Strike ignite with Martyr of Innocence and a bunch of spells on CWDT.

    Controlled Blaze and Volatility encourage landing several ignites, with hopefully at least one being huge, and then extending the duration of this big ignite. (And Vaal Flicker Strike does a single huge hit.) There's a Fire Mastery where crits have a 50% chance to refresh the durations of ignites, and staff nodes are global crit so both your attacks and spells should hopefully be able to renew that ignite often. Trauma triggers CWDT and Martyr of Innocence's Vengeance (which would have all the supports linked to Flicker in the staff), and its Battlemage adds a large amount of flat fire damage which is good for using multiple small spells on CWDT (which would probably involve Wave of Conviction for exposure, Firestorm for many hits over time, maybe Flame Surge could make sense, and/or perhaps Armageddon Brand to follow the enemy).

    Could even consider Chieftain for enemies to have 0% fire res against DOTs while you're stationary, and Flicker's a teleport so you're not considered moving while using it..

    But the build would require several uniques (although they may not be that expensive; Martyr, probably something like Golden Rule + Red Trail to maintain FCs, maybe something like Replica Atziri's Acuity to get Perfect Agony which would be on the other side of the tree), and then both Flicker Strike and Trauma have some suicidal tendencies, so I don't picture it as a great starter, and I usually only play one character per league...

    EDIT: Completely unrelated to the above build, seeing Volatility makes me ponder doing something with Lightning Elemental Hit, which at lv 20+ would gain nearly 52% more average damage...
    Last edited by Shaiandra; 2023-08-15 at 05:40 AM.

  4. #15084
    Returning Projectiles Molten Strike Trauma. I feel like that's gonna be a sleeper, I might give that a go before Infernal Blow.

    Shaiandra, your build is all like, thought out and considers complementary mechanics and stuff. I just wanna cover my screen in ballsballsballsballsballs. (It's gonna be fuckin awful but damnit). Double Grelwood to maximize projectile generation and scale some fairly decent armor (160% while ballin ain't bad at all), this assumes the there's a shotgun-type effect on the balls when they return to their source. Also handles any evasion conversion for free, even if the base damage is dogshit. That's about my speed.

  5. #15085
    Quote Originally Posted by Edge- View Post
    Returning Projectiles Molten Strike Trauma. I feel like that's gonna be a sleeper, I might give that a go before Infernal Blow.

    Shaiandra, your build is all like, thought out and considers complementary mechanics and stuff. I just wanna cover my screen in ballsballsballsballsballs. (It's gonna be fuckin awful but damnit). Double Grelwood to maximize projectile generation and scale some fairly decent armor (160% while ballin ain't bad at all), this assumes the there's a shotgun-type effect on the balls when they return to their source. Also handles any evasion conversion for free, even if the base damage is dogshit. That's about my speed.
    Heh. My build probably has some merit but I still don't know if I can make it work or have real damage numbers.

    And based on how Molten Strike interacts with Nimis, I'm pretty sure Molten Strike projectiles can't return to you. Same with many other projectile spells that land on a location, such as Blazing Salvo, Forbidden Rite, Rolling Magma, and any sort of arrow rain.

  6. #15086
    I know essence drain was nerfed a while back, but has anyone used it in the past year or so? Is it still viable?

    I'm wanting to do old specs this season and I'm torn between Arc Totem or Ess Drain.

  7. #15087
    Soulrend is a better bet than Essence Drain. Essence Drain really needs Contagion to work out and that's a lot of investment for little by comparison. Hexblast/Impending Doom or Forbidden Rite is probably better still. Those are probably pretty strong as Occultist or Pathfinder, Ranger would need to figure out mana somehow or hex manually which is a pain in the ass.
    Last edited by Fencers; 2023-08-15 at 03:48 PM.

  8. #15088
    Quote Originally Posted by Edge- View Post
    It really probably isn't...but I might try it anyways. Backup is simply going Slayer since I've already got a jugg bonezone dude. I just really like the res scaling a lot, even if the rest of the tree is kinda dogshit. Telling when basically the only change it needed for ruthless was to drop the gem levels on the on node heh.
    Yeeeeeah, guess I'll go Champ EA Ballistae to league start and wait until the dust settles.
    "It's 2013 and I still view the internet on a 560x192 resolution monitor!"

  9. #15089
    Quote Originally Posted by NoiseTank13 View Post
    Yeeeeeah, guess I'll go Champ EA Ballistae to league start and wait until the dust settles.
    That might be juicy with some of the new supports like sadism depending on how you roll. I already have mine from a while back so I'm not too inclined to roll another EA Ballista Champ again, it was fun/very strong though.



    Seems like there's gear for your autochess dudes and it's actually pretty good! No boring stuff like Heist where you're rolling looking for a few key things like job speed and whatnot, I like that these are all more interesting effects instead.

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    https://www.pathofexile.com/forum/vi...ge/2#p25056065

    How do the auras from Guardian's Summon Elemental Relic skill scale with levels?
    They use the same scaling as the player versions of the auras, with the level of the minion being used instead of the player level requirement of the gem. This can mean they have values that don't correspond exactly to the values available to players. At the maximum minion level of 85:
    Anger grants 182–259 added fire damage to spells and attacks.
    Hatred grants 29% of physical damage as cold and 20% more cold damage.
    Wrath granted 26–415 added lightning damage to attacks and 23% more spell lightning damage.
    Yo that's actually kinda fuckin huge...Absolution might slap fuckin hard with this. 3 offensive auras for your Absolution dudes so you can rock something like Zealotry yourself or something, use a link skill with the new Sentinel for -20 ele res and shit on enemies and otherwise hit them with elemental weakness...damnit I'm gonna have to tinker around with my SSF guardian because that's actually seeming like it might be kinda fun.

    Edit:



    Hhhhnnnnggggg league starting Molten Strike, fuck it. MS Jugg, two Grelwood Shanks for +4 projectiles which will always be active and the 160% armor increase. It's gonna suck, but it's gonna happen.

    Edit: DAMNIT I KEEP FORGETTING TRAUMA DOESN'T WORK WITH SWORDS AND I HATE IT SO MUCH. Hrm...Frostbreath is very popular but I'm sure there's another juicy option or two out there somewhere, and worse case scenario maybe just some big damage 1h axe/mace or something.
    Last edited by Edge-; 2023-08-15 at 11:45 PM.

  10. #15090
    I didn't look up spoilers for the tattoos, but I am very excited for them after hearing there are over 80 tats. I also love auto battler games.

  11. #15091
    Quote Originally Posted by TacoMaster69420 View Post
    I know essence drain was nerfed a while back, but has anyone used it in the past year or so? Is it still viable?

    I'm wanting to do old specs this season and I'm torn between Arc Totem or Ess Drain.
    I think it was slightly longer than a year ago, but my first char was essence drain in like... sentinel league? It kinda does the job in clearing content but it's a lot harder to scale the damage so it ends up with a pretty low damage cap. 6L essence drain and have like a 3L contagion for spreading it, the damage from contagion isn't really important. Then like wither totems and the chaos debuff curse.

    They have changed a few things since that league though, I think the build actually got nerfed since I last played it ironically, when it wasn't even good.

    Edit:

    Quote Originally Posted by Edge- View Post
    Hhhhnnnnggggg league starting Molten Strike, fuck it. MS Jugg, two Grelwood Shanks for +4 projectiles which will always be active and the 160% armor increase. It's gonna suck, but it's gonna happen.
    Keep in mind that video is from 4 months ago, so that's with vengeant cascade before they gutted it. You'll I guess be able to do something similar with the new returning projectiles support, but it will be heavily nerfed damage-wise.
    Last edited by Trifle; 2023-08-18 at 04:45 AM.

  12. #15092


    Ramako node got buffed from basically completely worthless to marginally useful but not really because of the "Stationary" requirement.

    Really don't get that bit at all, feels like it kills the node overall.

  13. #15093
    Expedition is gonna be HOT this season.

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    This auto-battler would be better if it didn't take like an hour to do. Sweet mercy. Why is this so slow?

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    Atlas skill tree is wonderful. I love it.

  14. #15094
    Merely a Setback Lorgar Aurelian's Avatar
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    Man this might be the worse league mechanic since.... maybe ever? having to stand there and channel on the totems is just bloody awful and trying to get a bot to do is isn't much better.

    lots of voice acting though so ill likely do some just for that.
    Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

  15. #15095
    Chain stun on the totem. Fucking nice.

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    This mechanic is a waste of time to interact with before the endgame. Maybe it'll be good once you're in the Epilogue. But this is garbage and just a waste of time during leveling.

  16. #15096
    holy bad league mechanic. this thing is horrible

  17. #15097
    I'll return to this with a Lighting Arrow build when I can just explode half the screen. Yeesh.

  18. #15098
    I'm skipping league mechanic for now...seems slow and tedious, especially before you get damage. But will check it out soon.

    Trying Trauma, so far it's alright though Heavy Strike is the only thing feeling good and it's pretty eh. But we'll see, I assume it'll take a bit to get going, and worse comes to worse there's always good 'ol Original Bonezone(TM)

    Holy shit new Guardian summons though.

    So Sentinel of Radiance is kinda a G? Dude has like 85K life on my character and actually seems to wreck some house on his own. Big and slow as fuck, but costs nothing to summon (like 15 mana) and has fast cast speed so him dying don't really matter none. I bound it to left click so I can resummon at will by hitting shift, I think he might actually work with my link concept.

    Elemental Relics are what they say on the tin: Congrats, you now have very high uptime on lvl 27.5 Wrath, Hatred, and Anger. My dude's running Zealotry, Determination, and Haste so it's basically a little mini-aurabot shit goin on.

    Kinda sad I didn't try this leaguestart now, because it seems like it might actually be pretty strong for elemental conversion builds. Maybe skelemage making a comeback : 3

  19. #15099
    League mechanic really ought to come later in the acts. The tattoos are pretty good. Major system change, in my opinion. Though it's like its own thing- sorta like Delve or Heist. It's a game within a game and some people are up for that particular thing & others not so much. But in any case, it can be your whole play session just doing the auto-battler; again, very much like Delve or Heist.

    Spellblade is pretty damn good as well. Trauma, meh.

    So Sentinel of Radiance is kinda a G? Dude has like 85K life on my character and actually seems to wreck some house on his own. Big and slow as fuck, but costs nothing to summon (like 15 mana) and has fast cast speed so him dying don't really matter none. I bound it to left click so I can resummon at will by hitting shift, I think he might actually work with my link concept.
    Yup. This in practice turned out to be pretty decent. I rerolled from Ele Witch and funneled the gems to a Temp because my guildmates were having so much success with Guardian.

    It's going pretty fast.

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    They gotta get rid of this totem channeling thing. For the love of cinnamon buns.

  20. #15100
    Quote Originally Posted by Fencers View Post
    They gotta get rid of this totem channeling thing. For the love of cinnamon buns.
    And we thought Sanctum league was the minion/totem league rofl.

    I really like the mechanic in concept and it's fun even if I don't know what I'm doing but oh boy...

    Rewards for investment are largely dogshit by the 50's outside of some good tattoos.

    Enemies spawn way, way, way too fast IMO.

    It gives zero fuckin XP.

    I ran some to check it out before going back to leveling (I'm slow and spent time on my Guardian yesterday testing that out so only just finishing A8) and I just hope it's good at endgame. I don't have big problems if a league mechanic is dogshit while leveling if it's at least balanced at endgame.

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