Dexterity. There is never enough Dexterity on gear and every worthwhile support or equip requires a shitton of a Dex.
Dexterity. There is never enough Dexterity on gear and every worthwhile support or equip requires a shitton of a Dex.
Holy shit patch ggg plz
this fucking fatty with the bonk stick in tota oneshotting my 80% phys champ need to go
"It's 2013 and I still view the internet on a 560x192 resolution monitor!"
playing around with the league mechanic at just lvl 45, it's not as bad as I first thought, but that might just be the Karui esthetic wining me over as I just love every thing about them and getting all this dialog is wonderful.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
Tota is definitely a league mechanic that is a lot better later game.
Now that I got over the hump, I am very much enjoying Tota. It's all I am doing between maps.
I like a balance between maps mechanics and out-of-map activities.
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I could really go for a TOTA + Royale event mode. This would be really fun with another player to face.
How are people getting 3+ Divs and like 15 chaos in a single drop from Sanctum? I must be missing something. I finished a sanctum and got 2 chaos and 100x worthless shit.
They really need to simplify items.
I can see the mana regen, health, resists being useful.
but no idea what the heck to do with the "before being hit" shenanigans.
I guess if you are missing 100 life,
and an enemy "would" hit you for 100, you regain 25 hitpoints and then register the hit, so you basically only "lose" 75 hitpoints?
But only if you were damaged before.
So, if you had 1000 max hp, and are down to 200 health, an enemy would hit you for 100,
you first regain 200 health.
And then get hit for 100.
Life regen against weak enemies?
PoE is a weird game in that everything is super specific and straightforward but that also makes things weirdly confusing.
First example seems correct.
Second example does not. In that example you'd regain 50 life (25% of the missing 200) before the enemy swings for 100, resulting in you ending up at 750 vs. 700 life.
It seems pretty specifically designed to not work with any self damage loops etc. In general it just seems like a very strong defensive amulet - good live, good res, base kinda sucks but whatever (yolo vaal that shit), and the unique modifier is a pretty crazy source of "regen" if you're on a character that's not getting one-tapped and all.

Probably sounds better than it really is, I'm not sure I've ever actually died to a multitude of small hits before. Always a one-shot. (Or a bleed that I forgot about. It only happened once!)
Ah right, I missed the "to 200" and read "down 200".
And fair point, one shots are what's deadlier but I can see some utility for this paired with something like Petrified Blood for big defenses - stagger the damage constantly so that you're less likely to eat those one shoots to begin with + constantly benefit from the chunk of missing life for more life gain when hit. It's not reserved life so that missing life should contribute even if you're still otherwise capped normally without hitting a flask. Maybe a really dumb idea though, probably a dumb idea.
Yes. This is how it works.
It is specifically saying 'before being hit'. Meaning it essentially prevents damage from a would-be-hit from your equal to or less than % on the item. 25% in this case.
It is simple. But think about it logically in the context that receiving damage (and applying it) functionally is a series of layers. Layer 1 is checked If/This/That, then Layer 2 is checked If/This/That, etc.
Also, mobs don't really randomly one-shot you in POE. The mobs relatively one-shot you.
If you are wearing a lot of armor, getting hit by a lot pebbles doesn't do much. Even if constant. However, getting hit by a boulder is more likely and devastating.
If wearing relatively light armor, the likelihood of getting crushed by a boulder is less. But all those little rocks thrown at you will eventually add up.
In-game experience, people don't notice this because we're all moving at breakneck speed and everyone has a mage blood pumping Topaz and Granite. Playing the game at a slower pace or simply under harsher restrictions, such as Ruthless, you will see pretty quickly how big hits were often precipitated by a collection of smaller hits that KO you.
Last edited by Fencers; 2023-08-23 at 05:23 PM. Reason: clarity
Man, Ben is completely fucking inhuman. Dude takes a 4 hour nap and still clears the uber boss HCSSF challenge in 30 hours from league launch, while doing some practice on standard HC even.
https://clips.twitch.tv/TransparentH...6aIvZIc1a2GDyO
Alk just literally finished second, days later. I don't even know why they host these without just kinda like, de-facto giving Ben the rewards if he chooses to participate because literally nobody else is going to beat him.
https://clips.twitch.tv/ConfidentCoy...iuHFycu5caV1Wn
Just Ben casually doing Ben things smashing uber bosses 1 day into a fresh league on HCSSF and all.
Why am I thinking of something fucking stupid like Returning Projectiles Blazing Salvo Totem Hierophant. Get a few more projectiles and some AoE and enjoy the double shotgunning, baby. Who needs to see the screen when you cover it in red hot balls of death.
I gotta investigate this idea, it's probably as shit as my Trauma ideas that I haven't tried again yet since Bonezone is just to fuckin good.
New patch out, buffed rewards from league mechanic. Went from about 8c in a session to 40c in a session.
And now that I got a handle on the mechanic itself, its not bad once you realize you don't -have- to kill the enemy team, just distract them for your flankers to do their totems to a manageable level, then charge them.
"It's 2013 and I still view the internet on a 560x192 resolution monitor!"
Sanctum is so fucking good now.
I am loving the state of the game right now. I keep getting drawn away from house chores and work just get in a TOTA match or run a map.
This shit is hitting.
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TOTA is kinda awesome. It's still slow. But damn, this could be it's own game with some tweaks.
Just let me play this at like 2x speed.