All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
Bro. They are going too hard on Sanctum. Sanctum after Sanctum? Too much.
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Let's rein it in, GGG. Doing too much.
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That bird with a bell better not make noise. You're going too far.
They did say there will be 3 ways to do ascendancy, and they only showed 2 so far (Sanctum and Ultimatum). The bar seems to be pretty low to get ascendancies in the content because they're integrating the ascendancy acquisition into end game systems, i.e. you don't have to go far in the content to get your ascendancy points. I can see the intent behind it: they probably didn't think PoE1 Labs were a good enough end game activity on their own, so why not allow you to ascend in multiple ways in different activities that you'll be wanting to do anyways? Who knows, maybe the 3rd method to ascend will be a revamped Labs but they haven't gotten it where they want it yet.
Last edited by exochaft; 2024-11-21 at 09:34 PM.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville
It's amazing how quickly I went from incredibly excited to incredibly disappointed. The cinematic got me hyped as fuck, the classes got me hyped as fuck, and then it was miss after miss after miss. This is just POE1...I wanted something more fresh because of how bloated and overwhelming POE1 was becoming. I feel like this was a missed opportunity to bring in new players and help the POE community grow as we all learn new mechanics together. So much for that.
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"I would let Anduin ravish me." - aiko
Johnathan and Mark explaining ascendancy isn't really helping.
Just allow me to choose from a list. Too many hoops.
"Too many hoops" is an insane take. It's character progression. I can't even fathom how you go from just do lab to pick any of these three different ways to gain ascendancy points and the response is "when I hit level 40 i should just get given two ascendancy points alongside my normal passive and become a Gemling Legionnaire in the middle of Tower".
Lots of complaints in this thread about "too much" - the reason PoE is such a popular and enduring game in this genre is explicitly because it has an insane amount of content and an absurd amount of depth. LE does nothing for me because the idea of running echoes over and over again to casino a 3+LP item and then running a boring dungeon I don't want to do and which isn't difficult to then casino stats onto my 3LP item isn't engaging for me, and that's almost the entire extent of the endgame. D4 is getting mildly better.
PoE on the other hand over the last however many leagues I've played a sanctum farmer, a T17 juiced map grinder, a boss killer, a ToTA farmer, a blight runner, I've atlas specced for heavy abyss, heavy breach, in Affliction all I did was sell double corrupt temples. People Rog craft their own gear or they chaos recipe or they sanctum farm or they Kingsmarch/recomb focus, people buy items and double corrupt them for profit, etc etc etc.
If PoE2 came along and had a campaign and a league mechanic and that's it, it would be dead on arrival.
How? The tedium of acquiring the ascendencies is a long-standing gripe in the community. I am not the only person to express this as even the devs have agreed it is tedious.
Adding many options similar to already existing opt-in content that players still have to do 3 times, doesn't solve the problem. It ignores how people play this game league after league; and the value of subclasses to builds.
As is leveling a character. Additional class options at X level are not a novel concept in the ARPG genre or games in the wider sense. It's the simplest and most elegant solution to the long-standing community gripe about running content multiple times per character, per league. No one realistically plays POE 1 without their sub.It's character progression.
If POE 1 offered the option of Sanctum, Ulti, and Ritual to acquire ascendancy; you're still doing this stuff 3 times over for a necessary part of your build. That is fundamentally different than playing Ritual or Sanctum as an endgame where you are paying into the fundamental slot machine of ARPGs.
You may be speaking more broadly here, but I want to be clear that I just think how we get our subclasses is lame given what was shown.Lots of complaints in this thread about "too much" - the reason PoE is such a popular and enduring game in this genre is explicitly because it has an insane amount of content and an absurd amount of depth.
I do not like the game design that makes me do X to get a necessary part of my build. I prefer game design where the player's character or build is intrinsic or internal to the character; not outside the character.
https://imgur.com/all-ascendancy-nod...ersion-Ss8g9Pa
Scuffed MS Paint assembly of the ascendency trees and nodes shown.
Very curious about the warrior ascendency with pets, especially since it sounds like totems now will actually be cool/useful and not tedious.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
The shipping for the physical items seems kinda high for like 2 shirts. I'll just take the points.
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That the regional pricing? That seems like a lot to troll. I guess players can step up over time though.
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Dropping the difficulty modes in POE1 was the right move. I don't love GGG bringing back difficulty modes but I hope its removed once all the acts are added.
I hope GGG understands that most players don't want to be forced to repeat content/campaign. That shit is exhausting.
I can only get up to king of Faridun with regional pricing on steam which saves me all of $10, any thing above that I need to get on the main site and convert USD to Cad with about 30 in shipping, coming out to 509 USD or 711 cad.
if it was 500 Cad id think about it given that say Balders gate was like 400 wit shipping and I chucked every thing but the artbook in a closets to gather dust, and id be set on points for a few year like I was when I got the conqueror pack.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
I must have missed wherever it was said that third ascension trial was TOTA. I read several posts today claim TOTA is the 3rd trial. I love TOTA, so that's cool but is there anything official about this claim?
I half like Blight, the bit that annoys me is when you get the really bad layouts with like 10 different paths leaving you struggling to cover them all, then a new one spawns when you aren't looking and some really tanky enemies ninja sneak up to the pump and kill it. It's kind of weird that the map type (corridors vs open areas) has such a huge impact on the difficulty of it.
I've never really invested that much into it though and haven't bothered with the ring anoints etc, so maybe that makes it play better.