The transition from campaign to maps has been very smooth to me, difficulty-wise. I've been able to keep progressing the tiers without running out of maps so far (currently at tier 5).
The transition from campaign to maps has been very smooth to me, difficulty-wise. I've been able to keep progressing the tiers without running out of maps so far (currently at tier 5).
"In order to maintain a tolerant society, the society must be intolerant of intolerance." Paradox of tolerance
Just wait until maps...if you die in a map the map poofs. And if you die on a boss, you gotta run a bunch more maps until you get to the next one.
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So additional charm slots are a belt affix, and +2 is locked behind a minimum ilvl of 82.
They need to do something about that, bad, that's just nonsense. I figured it'd scale with player level to a point - advanced/expert belts dropping at higher levels with 1-2 extra slots respectively.
I get it, EA and all, but it feels like they literally designed every system and then spent weeks working out how to add as much friction to them and how to make them as pointless tedious and punishing as possible roflmao.
This is gonna be a very interesting 6+ months.
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https://www.reddit.com/r/PathOfExile...hat_gives_you/
And FYI. I'm not sure if there's a way to check which side quests you've done, but I almost assuredly missed this 10% lightning buff from A2. I think I got the cold/fire ones from A1/3 at least.
I appreciate the map icons to help let players know if there are bosses or other side-missions that provide rewards, but they really need some work/improvement.
GGG is misleading players with the phrase "early access." WoW was marketed with paid early access and it granted the full version of the TWW expansion. If I search "early access" on steam, the first results that show up are games like Palworld, which could be considered whole and tuned products. The industry has repeatedly used the term early access to refer to a finished, or at least mostly finished, game.
PoE 2 in its current state is not early access - it's a closed beta test. I heard, last minute, that half the campaign was missing, which was fine. What I didn't hear was that half the classes, skills, and items are missing. What's much worse is that what is in the game is a horribly tuned mess, and the developers are more interested in immediately nerfing any advantages players find (creating more frustration) rather than alleviating any of the pain points they have.

The economy needs to be checked constantly, especially as they make changes to it. We've already seen them adjust crafting orb drop rates as well as yellow drops from bosses. As such, they need to monitor how that affects the economy, as well as character progression (they are tied together). If they adjust gold drops or respec costs, they'll need to keep monitoring the economy. This is why drops started low and have been increased in the 1st few patches, because its always easier to increase than to decrease. Yes, I agree that it sucks, but it is what it is.
Right now, it seems they are focused on the overall gameplay loop, getting drop rates dialed in a bit, and tackling the outlier abilities that trivialize the content so that builds are spread out. Everything that has been nerfed will be looked at again, almost guaranteed, but they need to get those outliers taken out early before they can really start working on overall balance.
We just need to keep in mind that this is version 0.1.0, not 1.0.0. There are going to be many, many more sweeping changes throughout the beta process, and if someone is not prepared for that, then it might be best for them to wait until release.

Don't boil everything together. I'm not a pro absurd respec costs. No free respecs even in EA is fine tho because in many examples people won't differentiate EA from release and it will set expectations. I do strongly believe that respeccing should be a lot easier to do, at least a few times.
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Early acess is a misleading term indeed, but even as the steam description says it's game in an unfinished state, obviouly some are more finished than others. Not sure for what purpose was early access first used, to rip people off fpr a few days of access before release or to denote an in developmeny game.
There's "early access" of a few days, and "Early Access" which is when developers release an incomplete version of their game for broader testing/feedback and, often, to generate additional revenue to fund its completion.
GGG have been clear this is "Early Access" and an incomplete game, hence missing half the campaign, classes, weapons, and gems. Literally all of this information was publicly available. For example - https://store.steampowered.com/app/2...th_of_Exile_2/
The Early Access section includes quite a few of those limitations explicitly for a quick check (6 months+ of testing, 3 more acts being added, 6 more classes being added, lots of skill gems etc.).
On the tuning, again - it's Early Access and it shipped literally one week ago. Timing is bad since the holidays are coming up, but this isn't a "Launched product". This is very much a very polished beta for a game still being completed.
GOOD.
I used to play PoE1 here and there in some leagues but last few years I did not even spit on it because there was just WAY too much daunting shit there with systems and crafting overload.
I'm very happy with PoE2 precisely because it brings the sanity back and removes a huge chunk of what amounted to ten years of bloat.
Eventually as the years go by, this bloat will inevitably creep back up, but at least for the next 2-3 years there will be a saner experience where you actually get to play the game more and sit in the damned trees, gear and storage UI less.
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And for people who miss PoE1, I got great news - it's still there in all of its nonsense glory. Knock yourselves out.
Last edited by Gaidax; 2024-12-13 at 10:31 PM.
It should not even be a rollable affix.
I reject the design decision in all games where a stat is exclusive or semi-exclusive to an item if it is not implicat to the item.
Why would anyone want boots.without movespeed? Why would you ever want a belt without more charm slots? Etc.
Non-implict and non-bsse unfixed affixes make every other affix stat less desirable.
Sure, we could potentially corrupt such an item in POE2; but this is a risk without any upside. It's not like you can vaal boots or belt and get a compared affix that has the same utility.
Move speed is KING in POE2. If your boots are less than 35%, you will die and the mounting penalties of such negate all your gains.
That is contradictory game design. Not very good, IMO.

I have maybe 2 or 3 dozen EA games in my steam library that are nowhere near finished and have been in EA for years.
EA doesn't have any standard definition.
Which they said it was beforehand on their live streams.PoE 2 in its current state is not early access - it's a closed beta test.
Johnathan specifically said the marketing team wouldn't allow GGG to call it a beta because that term is not commonly used as much as Early Access. However, he and Mark both said in their official platforms that this currently is a beta.
They also openly stated that they are months away from all the classes and features being in the game; 6-8 months at the least.I heard, last minute, that half the campaign was missing, which was fine. What I didn't hear was that half the classes, skills, and items are missing. What's much worse is that what is in the game is a horribly tuned mess, and the developers are more interested in immediately nerfing any advantages players find (creating more frustration) rather than alleviating any of the pain points they have.
On their live streams, website, and YouTube channels GGG have said the endgame is the least tested portion of the game and the balance tuning for the game overall will be in-progress.
If a company has the communication out there, they can't force you to consume it. I understand if you miss it or don't keep up, but it was there to look over beforehand.
Last edited by Fencers; 2024-12-13 at 07:10 PM.

I felt my sodium level rise when I died to last boss of an ascendary trail because I had such rough debuff choices. You know what I did? Went out and leveled more so I could be stronger for the debuffs. I feel like a lot of gamers now never want to problem solve just cry and ask for changes
The issue here is that leveling doesn't increase your power. For example, I am level 52. I went back to help my buddy with Count in Act 1 normal which is a level 15 zone. I died because mobs hit me just as hard as they did at level 15 but I certainly didn't get any XP or gear for that matter for helping because the zone was so low.
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Oh it very much does. Even without getting upgrades or juicy passive nodes having some levels on enemies does seem to offer power/protection.
I think the game has level scaling by default or something and you need to disable, because I defo went back to the first sanctum when I was way overleveled - just to farm a few runs for relics - and it was trivially easy.
Last edited by NightZero88; 2024-12-13 at 07:34 PM.
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But you don't need to overlevel it. I did it on my second try without problem and in my first attempt I lost at 20% hp boss because of my mistake. People don't read what choices do (50% more HP? more attack/cast speed? why not, Im so awesome!) rush forward and when they fail they blame the game.
Theres a ton of things to balance but when I read some comments not even double facepalm is enough.
Which trial? A huge amount depends on class/build, and also RNG. Both have so many possible ways to brick builds, especially ultimatum. Sanctum gives you a bit more control on picking your route to try to avoid more debuffs, but ultimatum is just straight ass and you can get a room that gives you more or less 3 build/run-bricking debuff choices.