I'm assuming that act 1-3 cruel don't properly resemble the difficulty of acts 4-6 and to be fair probably shouldn't. They probably didn't think very hard about it and it's most important job is that it bridges early game and late game, people getting caught up on it or burned out would be the worst possible outcome.
I think HP wise it's probably about accurate. I think what you'll see is mobs with more mechanics or rather more punishing mechanics in act 4/5/6. Think in PoE1 like when you made it to act 6 and the fucking karui archers dumpster you with mass arrow rains of every element that you definitely didn't quite shore up before beginning act 6. Something that I think happens to all of us that first playthrough
Dragonflight Summary, "Because friendship is magic"
Ugh. yeah. The idea is nice, but it was easier and better to buy what you needed in gems from Lily.
A lot of things in POE 1 worked perfectly fine once you were aware of them or how to do a thing. The issues were entirely in GGG's poor way of pointing those things out to people.
It doesn't make any sense that this mythical "new player" (who has never played any video games previously and chose POE 2 for some reason as their first game,) would be more confused by going to a Gem Vendor than this Uncut Gem system in POE2.
All you have to do is put a sign over the NPC that says; Lily Roth [Skill Gem Vendor].
So frustrating to me what we lost in POE 2 from POE 1.
I found 3 or so. Every "method" I have seen tracking them down has been bullshit.
Really, I am supposed to analyze the direction of the brooms on the ground? What the fuck even is this?
I think there was a point about a year or so ago, when Johnathan and Mark said the dev teams split and more started working on POE2 - that froze the design systems of POE2. Settlers was made by like 12 people. But some of the things in POE2 seem like things left over from POE pre-3.16 or so.
Why else would POE 2 seemingly be using the old armor methodology? Why would MF work this way? Etc. It just seems like they were working off the bones of POE1 3.10-3.16 and haven't updated the underlying systems.
Why the hell does Recoup work this way?
Level 76 titan warrior. Just doing maps. XP progress is pretty slow and dying really puts me back. I need more of those djinn things so I can do the trails but I am not finding any.
DarthMicrotransaction TV made a video "shitting" on other people's theories (like the video i posted) about how to spawn citadels...sorry about that
Seems like is all fake.
Video:
Is there a reason to do Trials that do NOT give you ascendancy points? E.g I got some Bariya coins and stuff that will not give me points as I need to do higher level - is there any reason to do them at all in that case? Are the rewards vs effort worth it? Or what should I do with all the useless coins?
Ultimatum - if you want corrupted drops.
Sanctum - good for farming relics for things like honor damage resistance to take on the harder difficulties.
Chase items are usually powerful/desirable items, usually from specific higher end bosses that take some doing to farm (though not always). Not sure what drops from each, but I'm sure the "last last boss" has a strong unique that only drops from them, respectively.
So I take it the whole game will be slower and harder was a philosophy applicable only to normal difficulty...
One doesn't need to get to maps or whatever end game you're doing to see you blast through things.
I'll be surprised if Ice Strike or just cold in general doesn't get nerfed.
Just me or has Monk's [Quarterstaff] Charged Staff ability's range been reduced?
Feels a fair bit shorter than what I recall 2 weeks ago [took a break]. Was IMBA while using Tempest Flurry shooting out electric waves faster than a Ranger's attack.![]()