The Vision above everything.
Part of me keeps wanting to come back...but I don't know if I have it in me to level another character already as there's no way I'm bothering with my warrior. The wait for the next content drop that will hopefully do some big balance improvements and shit for people who aren't enjoying the current version of the game can't come soon fucking enough.
I big agree here. There's like 2 builds I enjoy playing right now. There's a huge lack of build diversity or viable builds. I just want to mix and match more. Would it really be so bad if flicker strike could be used by 2hand mace? Or bow and crossbow skills to be interchangeable with the bow / crossbow themselves being a modifier?
It just feels so f limiting
Dragonflight Summary, "Because friendship is magic"
Yeah, it's frustrating but it makes sense - literally missing 6 classes, another 6 ascendencies, like half the weapons and skill gems, a ton of support gems etc. etc. etc.
Gonna be really limited until GGG ships the rest of the game and we get more options in general, and for when they start doing actual balance passes beyond "shit's too broke, we're nerfing it".
Eh, I wouldn't bother personally. I got a little bored with POE2 myself. I got to endgame fairly fast but topped out just as quickly.
I did enjoy certain aspects of the game. I did not necessarily enjoy the slog of leveling. So I just slowed down playing POE2 - I dip in for a bit here and there. I do not see a lot of reason to play if I am not having a good time or there isn't something new & interesting added to the design.
I am sure when other classes, weapons and skills come around I will be back into the grind. For now, I don't need to grind. There is nothing for me to do.
They didn't say what The Vision of POE2 is exactly, of course. But the most recent Tavern Talk indicates and Mark expressly says that a slow-paced endgame is not what they intend. They even said they felt boss fights would be like 2-3 minutes in Endgame, which isn't very long in the grand scheme of things. 2-3 mins is only long for the POE1 view of endgame.
I think The Vision is that you blast at endgame. I remember when people were upset about some of the Gamescom footage before EA seemed POE2 was too slow. On the live stream, Johnathan was asked if POE2 was going to be that slow in the endgame; Johnathan specifically pointed to Mark beside him and said, "The guy responsible for POE1 being zoomy is in charge of the endgame. Don't worry." and Mark said, "Yeah."
I understand some players of POE2 enjoyed or desired a slower-paced game than POE1. However, go back in this thread, POE1 Reddit, or the forums and there are just as many people worried POE2 would be too slow & did not want that pacing throughout.
It's ultimately their game and all, but for me I was kinda looking forward to the slower endgame since like...we have PoE1 already and it's great and has a fantastic fast, mature endgame.
But hey, I enjoy blasting, so whenever I get over my salt and level up another character (metacuck time, baby) I'll probably start having fun assblasting maps and wiping screens again.
Do you think, given the course of a decade, with all the leagues to come for POE2; that a slow paced endgame at or equal to the current campaign is a sustainable model for that decade every 3-4 months? With new ARPGs to be released such as TQ2, Carbon, the new Torchlight guys ARPG, Pantheon (former Wolcen studios), etc?
I don't have an answer. I am just genuinely curious about what people think POE2 ought to look like 5 to 10 years from 1-17-2025.
Is the ARPG you want to play in 2030 a slow-paced ARPG that you've engaged with for 5 years every 3-4 months?
Why not both?
Have one half of the Atlas focus in Increased Pack Size for the zoomers, and the other half on Reduced Pack Size for those that really enjoy the gameplay of Acts 1-3? Then you have some Atlas Leagues that are more zoomy (Breach, Delirium), some that are more Soulslike (Anarchy, Nemesis), and a few that work for both (Expedition, Ritual). This would also increase the build variety by a significant amount.
It ignores such insignificant forces as time, entropy, and death
https://github.com/PathOfBuildingCom...-PoE2/releases
PoB2 is out, the game is officially in Early Access now.
This is a cool idea. I hope you give them some feedback on it. I like it a lot.
Even though the campaign isn't finished yet - I think the POE2 campaign is WAY better than POE1's campaign. It is more coherent, has a stronger emotion-based narrative, integrates the lore better, and the set pieces are incredible. The caravan, the moving cities, the desert dunes, the spooky woods.Now they are just doing a remake of PoE 1 with an even shittier campaign.
Speed wise? Garbage. Get me out of this ASAP. The slowest and most boring campaign crawl since Grim Dawn for me - which I think is tied with TL3 for the worst campaign of any ARPG.
It's because you move so slowly and the zones are so empty. Nothing is happening in these zones.
I posted a few days ago how playing a new character in Settlers, every single new zone had at least 2-3 mechanics to interact with as I was just doing the campaign alone. It made long-ass zones such as Koam's domain, the belly of the beast, the quay, Solaris temple, etc a lot more interesting. Despite the fact, I have been to those zones thousands of times.
There isn't enough happening in POE2 relative to the size of the maps.
Yeah... if they want to keep the size they have to add either more bosses or more quests.
I believe they should actually reduce the size either way though and introduce more tilesets or more zones.
The scale of some zones is just rather silly and very unbelievable, even if they wanted to go for some "this town is HUUUUGE"-warhammer-esque fantasy, mostly because some zones being sized the way they are don't make sense or lack purpose.
It also doesn't help that you basically see everything (in terms of how the zone looks like) in about 5 seconds, and then it's just repeating itself over and over.
There is very, very little change between what you saw when you entered and what you see when you are leaving the zone.
By all means, there is a lot of details in these sets, but overall the zone is very uninspired.
Waterways (holy fucking shit - can we all agree that this is the worst?), that Act2 Zone where you can activate the statues/with the towers, the act3 cities, the farmland before the burning village (act1), the manor (act1), the jungle (act3), the drowned/exposed city after the waterways (act3)
The zones kinda ruin a otherwise great campaign imo, I had a lot of fun fighting the bosses and enemies at the powerlevel I was when I played it, but the zones didn't match up to that feeling.
This is my biggest issue with the campaign. The zones start to get too big in Act 2 and become ridiculous in Act 3; I can guarantee nobody at GGG has ever seen a ziggurat.I can't imagine how large the zones will be in Act 6; I look forward to climbing a castle tower that has the entirety of Rome on top. It doesn't help that, as Fencers mentioned, most of the zones are fairly empty, and the base move speed is noticeably slow. The pacing is all over the place at the moment.
That said, I have found a handful of areas to be genuinely fun on a variety of characters. Drowned City and Traitor's Passage come to mind.