I dislike the lack of control in the endgame of my experience in POE2.
In POE, we have so much granular control over what and how we go about things. You're able to carve an economic niche or cater a build to a specific set of content.
But I feel I am playing rhe endgame GGG wants me to play in the exact way they want me to play it. And that's not very fun after a while due to so many undercooked or lacking mechanics.
Ritual sucks; spiky difficulty, poor rewards, bad placement in maps. Delirium is a huge waste of time; not difficult, too short, too slow, bad rewards.
Basically, anything that isn't Breach is a waste of time and only maps with bosses at a high tier are worth pursuing.
The old atlas tree was more robust. The old map system was more varied. And we need Delve itself back. Even Heists.
The endgame is a very frustrating experience for me.
Edit: Also, I honestly do not think GGG are on the level of From Soft, Platinum or Team Ninja. They do not have the skill (currently) to have hurt and hit boxes interact this way with collision on objects. It's not a matter of design, but their skill in having very well keyed animation rigging to the hurt boxes.
It isn't easy to pull off Sekiro or Ninja Gaiden 2. There is a reason most "souls-like" and character-action games are rarely as finely tuned as From/TN/Plat/Compile offerings.
This ain't your strong suit, GGG.

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