1. #17561
    Good take from Kripp.
    Didn't even think about how odd that chaos immunity is for ES builds compared to how Armor builds work and considering how Warriors and everyone who starts down there basically can't have access without going "Why would I even play this ascension if I want to go up there".

    Didn't see the nerf on the double-defence pieces either, but always thought how little ES/Armor these mixed pieces have in 0.3, I kinda thought I was just unlucky with the random rolls on them and had no comparison in my head from earlier installments. They are indeed somewhat worthless then.


    Really nice explanation about how HP Builds are capped really early compared to ES.
    Especially with the crafting changes where better gear is accessible.
    They do indeed need to add more HP scaling, especially if armor-ignore or bypass attacks still exist. (Overwhelm etc.)

    I've seen some attempts at creating melee witches, but didn't rearlly investigate further.
    I kinda wonder if you can make maces work in the top part of the skill tree... through elemental damage or something.
    Chaos damage really did hurt my Warrior and I'd love to be immune against it and play with mace skills, lol.

  2. #17562
    Quote Originally Posted by Edge- View Post
    They desperately need to remove/rework/give us a toggle for Deli farm, too. Lord I don't know why they're so committed to that truly awful visual effect that makes every map look boring and samey, comes with a pointless performance cost, and generally contributes to the games already existing problems with screen clutter/visibility.
    Grey mobs on grey ground spewing grey vomit that degens is peak GGG fuckery.

    - - - Updated - - -

    Quote Originally Posted by KrayZ33 View Post
    Didn't see the nerf on the double-defence pieces either, but always thought how little ES/Armor these mixed pieces have in 0.3, I kinda thought I was just unlucky with the random rolls on them and had no comparison in my head from earlier installments. They are indeed somewhat worthless then.
    This is honestly only truly an issue if playing pure EV for some reason. EV alone is just the weakest defense layer. But any EV/ES hybrid can comfortably clear all content, even if the single attribute values on an item are locally lower. EV/ES monks and deadeys are currently ruling the endgame.

    And if you were pure ES to begin with, say starting North tree, why would one even bother with AR or EV? Considering we have more efficient ES and ESr nodes all along the path.

    I think Kripp kinda overstates the practical application, perhaps practical use is more accurate, of hybrid values on non-body gear. Where almost everyone, even South and South East tree, will cap Chaos res by that point and still have access to better non-slow nodes. The latter, one can argue, is more valuable in the long run than ESr or conditional effects from EV/ES.

    If you are a Warrior, Merc, or Huntress Chaos Res-capped in any way, wouldn't -30% effect of slow and +20% MS be more valuable than 15% ES recharge or +12% ES when you evade (that's only like 120 ES per 1k ES on gear)?

    Also, I should say that while I agree that deflection is not very good. I would think that is just more of a problem of EV itself. Even with Wind Dancer, you are gonna get bodied. This is just a factor of the overall weakness of EV in a game environment that is all damage-all-the-time, where everything from whites to bosses has spike or degen damage.
    Last edited by Fencers; 2025-09-17 at 03:18 PM.

  3. #17563
    Aren't you confusing his point?
    He said that previously, ES/EV gear (a single hybrid item) was OP/better(/pretty strong but hard to get etc.), because you could get - without much of a loss apparently - get to like 80% of a pure EV gear and 80% pure ES gear. (I'll take his word for it, not sure if he said 80% or whatever, I think he said "close to the level of a pure piece" / edit: 90% is the value he went with, so almost twice the amount of stats on hybrid gear)
    Now it doesn't reach 50/50, which means that if you want hybrid defense layers, you go 1 pure EV and 1 pure ES piece.

    So I don't understand why this is an issue only for pure EV or whatever.
    The hybrid pieces themselves are just weaker compared to the alternatives.

    Previously, even if I'm north in the tree, the fact that I could get 80/80 means that my EHP is probably a lot better than pure ES for examplpe.
    Like... when I have 1000 ES and 50% Evasion, I'm "technically" (it's chance, so whatever) running around with 2000 EHP.
    If I have 1500 ES and 0% Evasion, I'm running around with 1500 EHP.

    But if you go AR/ES with the old pieces, you have rather close values to a full AR in terms of defenses, but like 5+ times the HP pool through ES.
    And armor caps out (even if you had unlimited amounts), ES doesn't, plus, ES gets access to an immunity that is a pretty significant part of the endgame or in this case, a big part of this league mechanic, for the cost of like 1% of your EHP.

    Either way, obviously the hybrid pieces were too strong and had to be adjusted, but if they can't even reach 50/50, it just means you never pick them up because getting ES helmet + ES boots + EV chest is just better than ES/EV helmet + ES/EV boots + ES/EV chest.
    Last edited by KrayZ33; 2025-09-18 at 07:40 AM.

  4. #17564
    Holy cinnamon buns, Connor.



    - - - Updated - - -

    Quote Originally Posted by KrayZ33 View Post
    Aren't you confusing his point?
    No, I am saying I agree more with Connor on hybrid gear (video above). Further, from a practical build POV, it kinda doesn't matter because why would any one build that way?

    Now, deflection - that is trash. Trying to build around deflection wholly is a losing position at worst, or at best, greatly inefficient.

    The total values are true. Kripp is right about that, but it assumes how those pieces would exist in POB without any build around those gear pieces.

  5. #17565
    LA Builds must be the most boring and mundane builds in this game.
    It's like everyone's saying and doing the same thing but with 3 skill points worth of different flavour.
    Maybe if you are lucky you are also seeing a different ascension, like Witch or something.

    It's almost demotivating to mostly see spark, contagion or LA builds
    Whenever I try it out, I can't get past lvl 40-50 due to how boring LA is.
    Same thing this league, didn't even finish Act4 on my Deadeye-LA
    I mean yeah... it's fast, it kills, but it was basically "mapping" in endgame gear from lvl 10 onwards.
    It seems like I grew to like a more "chunky" damage profile where you setup things and remove a big part of the healthbar in one go. (which kinda happens with LA builds too but for different reasons)


    So far, my most fun time in POE was 0.3 Fissure Titan (if I ignore the crashes)
    And before that, it was Xbowmerc.

    Those had the most fun interaction between their skills imho.
    Heck, I enjoyed Grenade merc a lot due to the amount of different grenades you could use that interact with each other.

    LA on the other hand.... I don't know it's visually boring and I feel like playing a browser game, hard to explain.

  6. #17566
    Quote Originally Posted by KrayZ33 View Post
    LA Builds must be the most boring and mundane builds in this game.
    It's like everyone's saying and doing the same thing but with 3 skill points worth of different flavour.
    Maybe if you are lucky you are also seeing a different ascension, like Witch or something.
    It is crazily unbalanced. I have a Spark Storm Weaver at 90, an Armor Break Warrior at 80-something, a Minion Witch at 80-something, and both an Ice Strike Monk at 90+ and a Lightning Fist Monk at 90+.

    All of the above can clear content. However, none are as fast, powerful, or have the defensive ability of my Deadeye LA Ranger. Even if something is very good, like Lightning Monk (basically melee LA) or Spark Weaver, the sheer speed of LA Deadeye literally can not be matched. The Rhoa + all the MS nodes + all the anti-slow nodes + TAILWIND, and the simple 1-2-3 of LA, Lightning Rod, and Tornado Shot is like playing another game entirely.

    Somewhere around Act 3, I stopped seeing boss mechanics. I saw almost no mechanics in Act 4 or the interludes on LA. I have never had a map boss do their attacks. Most maps I clear without seeing monsters on the screen for more than a second. Totally braindead/no-skill build archetype.

    I am actually faster than the Rhoa at gem level 20.

  7. #17567
    Never thought I would be saying this but... maybe POE2 crafting is better than POE1 crafting now?

    I just broke through the ceiling on my Titan through some strategic crafting. It felt amazing how logical and powerful crafting was.

  8. #17568


    Big 0.3.1 endgame changes coming.

    Towers - DELETED AS NECESSARY, now just reveal the atlas and give you a tablet

    Tablets - Now have charges and are used directly on maps (same requirements for multiple tablets, 4 mod for 2 tablets, 6 mod for 3 tablets)

    ALL MAPS HAVE BOSSES, BABY, BEAT THE BOSS, COMPLETE THE MAP, FUCK FINDING ALL THE RARES

    Map boss indicators = buffed map bosses

    All maps get 1-3 random bonus mechanics by default, but all the indicators about what mechanics in maps are gone from the atlas (just boss/unique indicators left) - you can still force mechanics via tablets to guarantee one

    15 largest maps getting reduced in size, T1 maps had too many monsters, they're lowering this at low tiers so it scales a bit smoother.

    open layout maps have slightly lower density (faster clear, less rippy)

    damnit, it's a shame i hate my merc but i'll give some of the changes a look.

    i'm thrilled we're not stuck with GGG spending years trying to make towers/sextants work again and i'm happy to be proven wrong on that.

  9. #17569
    I come home to this news and literally teared up.

    Fuck towers, forever!

  10. #17570
    Merely a Setback Lorgar Aurelian's Avatar
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    As some one who hasn't touched PoE2, it seems like every update is just making it POE1, slowly.
    Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

  11. #17571
    Quote Originally Posted by Lorgar Aurelian View Post
    As some one who hasn't touched PoE2, it seems like every update is just making it POE1, slowly.
    GGG experimented with a lot of stuff that didnt work or was absolutely awful. Towers were a horrible endgame experience.

    Even the chilled ground was absolutely miserable. I don't know how that was supposed to either be a challenge or fun in any way. Because it was neither- just annoying.

  12. #17572
    While I like some of the 0.3.1 endgame changes, I feel like there's going to be a couple of unintended consequences.

    For example, they're lowering the density in the early maps by 30% because players are complaining about getting swarmed. That's fine on the surface, but that also means you're probably going to have roughly 30% less XP/loot/waystones at the start... I say 'roughly' because we don't know how much adding bosses will change things, as well as whether the 30% reduction of monsters will affect normal/magic/rare mob ratios. I can see them ensuring a guaranteed waystone from every map boss (or at least a really high droprate), but with the changes to map completion it may make rushing the boss too attractive (which was one of the reasons why they made map completion just about killing rares). It's a 'damned if you do, damned if you don't' scenario.

    While the tower system could be annoying, I'm worried we'll be getting trade-offs when it comes to annoyance. One nice perk of the tower system was you could just put in your tablets once and be done with them... now you're going to have to put them in EVERY map; unless they make them automatically show up in the next map location that you start, it's not going to be like POE1 where you can just let your scarabs sit in your map device. Furthermore, we're going to be losing a TON of juicing power as the maximum juicing will be equivalent to just one fully unlocked tower, unlike how you can currently have 2 or more towers juicing your maps; perhaps they'll buff tablets to provide double or triple what they do now to compensate? While minor, we'll be losing some tablet effects, such as being able to use any atlas node within range of the tower mods.

    When it comes to the icons being removed, I'd rather have them than not. The video seemed to imply they won't reappear regardless of how you modified your atlas, but shifting the knowledge of a map mechanics not being present until after you open the map has the downside of not being able to avoid certain mechanics. Sure, you don't have to engage in the mechanic, but currently you could avoid certain ones because the atlas told you where they were to intentionally engage with what you wanted without burning a map to realize you didn't get what you wanted. They're guaranteeing at least 1 mechanic per map, so I wouldn't be opposed to the atlas showing the guaranteed 1 mechanic while sometimes adding 1-2 mechanics that are hidden on top of whatever your waystone/tablets are providing.

    Anyways, I'm not particularly sad that searching for tower to stack tablet buffs is no more, but I do worry that it'll hurt other aspects of the endgame. It is still early access, so I'm not upset they're making such changes as it's better to do them now than when the game is officially launched.
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  13. #17573
    Herald of the Titans rogoth's Avatar
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    Imagine that they made it so you could actually play the fucking game, man, that would be a wild update. I haven't been able to play this steaming pile of shite since the start of the month because of all the myriad performance issues with the client, along with the general nvidia driver bullshit not helping things eaither, so wake me up when the game can actually start up without hitching, or the game can run at anything other than single digit fps because of some moronic overly cluttered nonesense.

    They already treat PoE2 as a fully released game, despite it being tagged as 'early access', so the least they could do after charging for the product is make it actually function for people, or am I asking for too much again?

  14. #17574
    Quote Originally Posted by rogoth View Post
    Imagine that they made it so you could actually play the fucking game, man, that would be a wild update. I haven't been able to play this steaming pile of shite since the start of the month because of all the myriad performance issues with the client, along with the general nvidia driver bullshit not helping things eaither, so wake me up when the game can actually start up without hitching, or the game can run at anything other than single digit fps because of some moronic overly cluttered nonesense.

    They already treat PoE2 as a fully released game, despite it being tagged as 'early access', so the least they could do after charging for the product is make it actually function for people, or am I asking for too much again?
    They had a patch that reduced many of the performance issues. I have a 1080 in my laptop, and I can play the game decently at low settings on a now old laptop. It runs fine for the most part on my desktop PC, depending on my build.

    If you haven't played since the patch, see if anything has changed for you.

    Furthermore, we're going to be losing a TON of juicing power as the maximum juicing will be equivalent to just one fully unlocked tower, unlike how you can currently have 2 or more towers juicing your maps; perhaps they'll buff tablets to provide double or triple what they do now to compensate? While minor, we'll be losing some tablet effects, such as being able to use any atlas node within range of the tower mods.
    Does it matter when you only got double/triple tower overlap occasionally at best? I think the ability to scarab every map is far better and more of a net gain than having to search for and do shitty maps hoping for a double/triple.

    They also majorly buffed citadels. There were times when I would do days without a citadel.

    Last edited by Fencers; 2025-09-26 at 12:01 AM.

  15. #17575


    Explains why I hit a wall crafting.

  16. #17576
    https://www.pathofexile.com/forum/view-thread/3862213

    0.3.1 for PoE2 is rolling out with all those endgame changes.

  17. #17577
    This is a lot better. Towers were a mistake.

  18. #17578
    Quote Originally Posted by Lorgar Aurelian View Post
    As some one who hasn't touched PoE2, it seems like every update is just making it POE1, slowly.
    I don't view this as a problem. Originally PoE 2 was going to be essentially an expansion to PoE 1 before being reconceived as a separate game entirely. There's a limit to how much you can really do with this genre. If they wanted to make PoE 2 significantly different to 1, they shouldn't have made it an ARPG.

  19. #17579
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    Quote Originally Posted by korijenkins View Post
    I don't view this as a problem. Originally PoE 2 was going to be essentially an expansion to PoE 1 before being reconceived as a separate game entirely. There's a limit to how much you can really do with this genre. If they wanted to make PoE 2 significantly different to 1, they shouldn't have made it an ARPG.
    POE1 is great, I only have a problem with the character models and animations being outdated.

  20. #17580
    Quote Originally Posted by Cynical Asshole View Post
    POE1 is great, I only have a problem with the character models and animations being outdated.
    I have 6k hours on PoE1. I played every update of PoE2 and never made it past act 2. I just dont feel it, i really try.
    Ill support GGG (Tencent) as long as there are good updates for PoE1. I couldnt care less for PoE2.
    But i am happy for everyone whos having a good time with PoE2. Lets have both games updated

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