1. #17661
    Quote Originally Posted by Edge- View Post
    The latter change is a bit of a double edged sword - those wands are now dead for a lot of builds (ones that want %spell damage prefix or lightning damage per int as both are caster mods) but that should make a lot of other attack-based wands much easier to craft.
    It makes attack wands easier to craft at the low end, but it's a sizable damage nerf... The wand skills all scale on spell damage so you pretty much need to essence craft them (or I guess bench craft spell damage), and you lose 35% spell damage from the implicit.

  2. #17662
    https://www.pathofexile.com/forum/view-thread/3870620

    GEMS FINALLY

    Kinetic Rain seems like it got gutted unless I'm reading the base skill wrong. Used to be 143% and 162% for a combined 305% now it's 25% and 150% for a total of 175% damage I'm confused by it now. Also lost 10% attack speed.

    Good news is Kinetic Rain of Impact seems cracked. 120% base speed (nice) and 135% scaling, which is about what I expected it might be around based off the initial values.

    Thunderstorm looks surprisingly great, the "stand inside" is for AoE instead of damage so you can just speed through it. Maybe good with manaforged arrows? Edit: I'm dumb, you need to stand in it for a full second to actually blow it up. Meh.

    I don't like the gameplay around Fusillade but those numbers look pretty decent, shouldn't be too hard to get the delay down significantly and the 200% base attack speed on it is pretty big.

    I think my KRoI Ballista Warden stocks just went up!

    Edit: Hmmm...maybe go wisps instead? I dunno...
    Last edited by Edge-; 2025-10-30 at 11:01 PM.

  3. #17663
    well KR getting taken out back and absolutely massacred has sure put a damper on my interest in this league...
    It ignores such insignificant forces as time, entropy, and death

  4. #17664
    New Patch Notes:
    Added 161 more foiled Tier 17 Valdo's Map options that the Valdo's Puzzle Box can yield.
    Added 197 more foiled Unique Item options that the Voidborn Reliquary can yield.
    The stack size of Gold dropped has been globally increased by ~15% at all levels. The penalties to Gold from Harbinger, Legion, Ultimatum, Expedition, Abyss, Bestiary, Affliction and Harvest monsters have been lowered.
    Gold fees for most basic Currency items that are commonly traded in bulk on the Currency Exchange (such as Orbs of Fusing) have been reduced. Gold fees for Wild, Vivid, and Primal Crystallised Lifeforce as well as Currency Shards have also been reduced.
    Fixed a bug where Divine Font crafting options could be used on Corrupted Gems. Corrupted Gems can only be used for options offered by using a Dedication to the Goddess.

    Updated Patch Notes:
    Spectral Helix of Trarthus: Now has 150-220% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 120-180%). Quality now provides Projectiles that have Pierced deal 0-20% more Damage (previously 10%).
    latest updated patch notes

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    aight yeah fuck totems, thinking about it more i can always transition if it ends up being better but that shit's tedious lol. just gonna go vanilla KRoI Warden with Wisps on SSF and see how it goes. With tri-ele wand I should be able to run Grace/Haste to keep the haste bonus...I don't want to lose out on all that juicy delicious move speed.

  5. #17665
    More buffs?

    I just want to close my eyes and wake up exactly when the league starts. I am so excited!

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    Quote Originally Posted by Gorsameth View Post
    well KR getting taken out back and absolutely massacred has sure put a damper on my interest in this league...
    Noob trap. Fusillade is the new meta.

  6. #17666
    Merely a Setback Lorgar Aurelian's Avatar
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    Haven’t touched them in for ever but have strikes got any less awful to play Aoe wise without having to give up a support? I remember playing duel strike when they had a jewel to make it splash but that’s been gone for a while I think.

    Using bone shatter could be neat but I have no idea what strikes are like at the moment.
    Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

  7. #17667
    Quote Originally Posted by Lorgar Aurelian View Post
    Haven’t touched them in for ever but have strikes got any less awful to play Aoe wise without having to give up a support? I remember playing duel strike when they had a jewel to make it splash but that’s been gone for a while I think.

    Using bone shatter could be neat but I have no idea what strikes are like at the moment.
    Generally, yes. Bonezone is still very strong and doesn't really need much AoE support with its mechanics, can take the Tribal Fury wheel in the bottom left and as long as you have at last +1 strikes (+1 from gloves, another +1 from mastery if you want) clear in general is pretty solid. Tribal Fury is pretty necessary with a lot of strike builds for QoL/clear.

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    Quote Originally Posted by Fencers View Post
    Noob trap. Fusillade is the new meta.
    Numbers look very good but the playstyle : |

  8. #17668
    Quote Originally Posted by Edge- View Post
    Numbers look very good but the playstyle : |
    It's faster than POE2's version and hits harder. We also have, like, tools in POE1 that POE2 can't even reach yet.

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    Quote Originally Posted by Lorgar Aurelian View Post
    Haven’t touched them in for ever but have strikes got any less awful to play Aoe wise without having to give up a support? I remember playing duel strike when they had a jewel to make it splash but that’s been gone for a while I think.
    No. Just play Earthshatter.

  9. #17669
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    Quote Originally Posted by Edge- View Post
    Generally, yes. Bonezone is still very strong and doesn't really need much AoE support with its mechanics, can take the Tribal Fury wheel in the bottom left and as long as you have at last +1 strikes (+1 from gloves, another +1 from mastery if you want) clear in general is pretty solid. Tribal Fury is pretty necessary with a lot of strike builds for QoL/clear.
    sounds like you have alot more opinions then when I tried it, Ill probably pick up some strikes while leveling my beserker and see how they feel.

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    Quote Originally Posted by Fencers View Post
    No. Just play Earthshatter.
    Is earthshatter considered good? I normally pick it up for a bit when leveling something melee just because I like the sound it makes but I've never actually used it past say Malaceth.

    Using it for an actual build wouldn't be the worse idea if the strike stuff feels bad.
    Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

  10. #17670
    Quote Originally Posted by Lorgar Aurelian View Post

    Is earthshatter considered good? I normally pick it up for a bit when leveling something melee just because I like the sound it makes but I've never actually used it past say Malaceth.

    Using it for an actual build wouldn't be the worse idea if the strike stuff feels bad.
    Yeah, it's great up to t17s. But you can do t17s with some investment.

  11. #17671
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    Quote Originally Posted by Fencers View Post
    Yeah, it's great up to t17s. But you can do t17s with some investment.
    That will be my fall back then as it should work with all the same stuff other then strike nodes obviously.
    Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

  12. #17672
    Quote Originally Posted by Lorgar Aurelian View Post
    sounds like you have alot more opinions then when I tried it, Ill probably pick up some strikes while leveling my beserker and see how they feel.
    I'm not sure how it works with Zerker, but it's very good with Jugg still (accuracy stack + very good mitigation for Boneshatter which is very needed for higher stacks of trauma), but Zerker is still very meta for slams in general which will remain very, very good.

    As Fencers said - earthshatter is great. I did that on SSF as my second character (not much gear) impale and it was a ton of fun. Have to keep your autoexert warcries at different qualities to stagger warcries so that they can keep popping your spikes for you and you can just maintain warcry buff stacks from manual warcries. Great clear, very good single target (can basically full stack impale in a single slam/warcry), reasonably tanky into high tiers before you need to start investing some into more proper defenses.

  13. #17673
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    Quote Originally Posted by Edge- View Post
    I'm not sure how it works with Zerker, but it's very good with Jugg still (accuracy stack + very good mitigation for Boneshatter which is very needed for higher stacks of trauma), but Zerker is still very meta for slams in general which will remain very, very good.

    As Fencers said - earthshatter is great. I did that on SSF as my second character (not much gear) impale and it was a ton of fun. Have to keep your autoexert warcries at different qualities to stagger warcries so that they can keep popping your spikes for you and you can just maintain warcry buff stacks from manual warcries. Great clear, very good single target (can basically full stack impale in a single slam/warcry), reasonably tanky into high tiers before you need to start investing some into more proper defenses.
    I had totally forgot Impale was a thing, earth shatter would be perfect for it though with what 4 hits every attack assuming spike number doesn’t scale with quality or something.

    Ya I think I’ll start out with bone shatter and then Mabye swap to earth shatter, will be fun playing around with the alternate gems to.
    Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

  14. #17674
    Quote Originally Posted by Lorgar Aurelian View Post
    I had totally forgot Impale was a thing, earth shatter would be perfect for it though with what 4 hits every attack assuming spike number doesn’t scale with quality or something.

    Ya I think I’ll start out with bone shatter and then Mabye swap to earth shatter, will be fun playing around with the alternate gems to.
    Quality gives +1 spikes. Note - Increased AoE increases both the size of the spike explosions but also increases the distance the spikes travel before popping out of the ground.

  15. #17675
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    Quote Originally Posted by Edge- View Post
    Quality gives +1 spikes. Note - Increased AoE increases both the size of the spike explosions but also increases the distance the spikes travel before popping out of the ground.
    An so with one warcry pop after the first you get through a whole impale, that does sound really good.
    Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

  16. #17676
    Impale was nerfed hard like 2 leagues ago.

  17. #17677
    queue is up, hot damn already 12k people. should go pretty quick, tho

  18. #17678
    Just about an hour and 15 till league opening. Let's get it.

  19. #17679
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    Quote Originally Posted by Fencers View Post
    Impale was nerfed hard like 2 leagues ago.
    I haven’t touched it at all since like Heist? So it’s Hd a abunch of stacking nerfs, but I have no context to how those actually feel to play so I’m just gonna ignore that fact.
    Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

  20. #17680
    Quote Originally Posted by Fencers View Post
    Impale was nerfed hard like 2 leagues ago.
    It was? I don't even remember that and looking through the 3.25 notes it doesn't seem nerfed?

    Still very strong. Hell, my freakin Dual Strike of Ambidexterity character lived off that shit for some reason - I figured stacking more crit would be better but PoB kept consistently showing impale was yielding far better returns for it by a big margin, and that dude was crit capped.

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