Man, I'm not even through acts and...temple kinda sucks lol. Initially I kinda dug it, but it feels way too tedious and the game does a pretty poor job of communicating how anything in it works.
Man, I'm not even through acts and...temple kinda sucks lol. Initially I kinda dug it, but it feels way too tedious and the game does a pretty poor job of communicating how anything in it works.
The real issue. It takes trial and error. I am still getting great utility out of it, but I also play like a maniac generally. I am the type of player who would swing at all the walls in Elden Ring in case any were secrets.
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Djinn is cool and all, but this is a lot of buttons. Sweet fucking mercy. They designed this for an octopus.
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Tiered currency is a kind of pain for me. Either the upper tiers are useless or so rare that my progression is completely halted without trade.
I find this design in POE2 to be very frustrating when playing SSF.
Druid is one of the best ARPG classes ever. Love the way stuff synergizes with it. Though it feels a bit overtuned.
It's great, but it feels like it suffers from the same thing everything else does in this game, which is the interesting synergy gets put on the backburner and eventually the game pigeon holes you into picking an element and/or skill and just juicing that up as much as possible to the point where you're just spamming 1-2 skills actively and zooming around.
The game gets dumber the longer you play, which I still just find odd. Its fun until I get to that point and then I just totally lose interest.
It still feels like they can't decide what they want to do with balancing. 0.4 feels like a wildly different game than 0.1 already and I'm not sure how I feel about it.
Curious to see what they do with the big endgame upgrade next patch and how they tune endgame.
Watch me on YouTube - https://www.youtube.com/watch?v=dQw4w9WgXcQ
Plants are so good. Oracle Gardening is boss AF.
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Armor/Es is a waste of time Druid side. Don't even bother. Pick one.
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Looks like Dr3ad got featured. This is top notch tech.
Kinda lost interest in 2 before maps, so tinkering in 1 again on SSF.
Decided to look up my dude after finally getting my (almost final) 6L chest (just need to fill a suffix but can't slam it) and while I'm still a bit squishy with only like 50k ehp I'm pretty happy with a 4 meter (40 units, about a quarter of the screen +)) aoe and 9.5m dps with flasks up. been one of my easiest bossers since most bosses get giga slowed by the damage.
still have some decent upgrades to go if i get a watchers or thread of hope or something, but i'm quite pleased with my second self-cooked build in the past few leagues. they've both been some of my stronger characters. especially since i wanted a caster this league and wanted to do something with foulborn items and this ticks both boxes.
current pob (don't think i'm cheating anywhere on this, my shock value is inconsistent so left that blank): https://pobb.in/60iwBjo0eN_C
I think I got the hang of the temple now. It still takes a bit of time in endgame. I wouldn't say Temple is worth doing over maps, but since rhe beacons show up away that is fine. I just bank the runs and do it once every so many maps. Decent. Though Abyss is the way to go in endgame because its basically the same as 0.3 abyss.
GGG outside themselves in the design of left side of the tree, Shaman and Oracle. Terrific design.
Last edited by Fencers; 2025-12-24 at 02:23 PM.
Temple frustrations aside, I am enjoying this POE2 league a lot more than Keepers. I find the wide build variety and satisfying gearing to be somewhat addictive.
I rolled 3 characters to endgame so far this league. Djinn, Werewolf, and Plant Mage. A lot of rhe sesig here is very good to amazing.
I am crafting up a SOK Bear build just for the fun of it.
The game needs a lot of work, but I can see the vision. Quite a lot of fun.
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https://www.pathofexile.com/forum/view-thread/3897345
Free stuff
RIP Holten.
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Really enjoying the build crafting in this POE2 league. I rolled a werewolf frost build, plant oracle, Djinn sparker, coc comet, bear titan, spinning spear Amazon.
I just keep making new cool stuff. Half is the endgame is meh still so leveling/building is still quite engaging. But the gem and gearing systems are also expansive enough to support the variety.
lmao up to 14 hotfixes for this latest minor patch already (0.4.0c) i noped out but it sounds like they bricked a ton of folks temples minus the tippy top end folks who weren't impacted. this implementation seems needlessly convoluted for temple, and i appreciated seeing people compare some of the layout nonsense to harvest layouts.
it feels like ggg (or at least jonathan) is constantly trying to get players to play a different game than the one they've made and players are playing

All I know about temple is that some of those bosses love to end my runs. (Although my last run got ended by a hunt-infused monke...)
Temple nerf is brutal IF you took a break for a few days over the holidays. Because if you had a big snake already the locks aren't a big deal.
People who didn't have a fat snake, well, whatever. You were too late and never were playing at that level to start.
However, the semi-chub snakes. Damn, those locks are basically an extra 50 hours of work.
99% of player were definitely not running fat snakes. Pre-nerf, that was a TON of work. And those 1% of players were basically grinding temple nonstop. Even off stream as Fubgun admitted last night. Definitely a bunch of forum nobodies that were aspiring to Fubgun/Connor shenanigans.
I had a semi fat snake and went on a ski trip & to the movies on back to back days. My temple is bricked now.
Last edited by Fencers; 2026-01-03 at 07:38 PM.

It sounds like you're complaining they're making your grind longer, but I could have sworn a lot of you were all over me for complaining the game loves to make you grind to get power instead of it being a skill-based accomplishment game with maybe a little elbow grease to get there. What gives? Grind now too long for even you? Don't like that you had a grind expectation and they re-negotiated your level of progress unexpectedly?
This just sounds like the normal "waste my life GGG" poe experience your community supposedly knows and loves.

What makes it bricked? I know nothing about the current league mechanic, but it sounds like people can just spend more time to get it back to as powerful as it was or whatever. Or just make themselves more powerful as usual, at least based on me reading that comment saying "added like another 50 hours to locks."
So I remain confused. I'm not okay with grinds at all, aspirational or otherwise. I want the grind to be getting the requisite mechanical skill to gitgud and then steamrolling things with said skill while maybe having to entertain gear upgrades as a means of the game dev controlling pacing and area/boss access.
OTOH, POE nerds love months long grinds of repetitive activities to slowly build their way to OP snoozefest blasting builds to... just have it reset again on them. Is reverting/negating 50 hours of progress not something that routinely happens? Or is it just that it's mid-league?
The issue isn't how long it takes to build a temple, per se. It's that you wouldn't build a fat snake layout if you knew of the locks beforehand. Fat snake layout was attractive due to the conditions of locks/medals pre-nerf. If you started from 0, after nerf, you wouldn't even desire a fat snake layout. It's suboptimal. Players were being creative with the game mechanics.
so you're commenting dismissively on something you don't understand? why?
The changes made is so that if they didn't already have a fully set up and locked temple (basically), that's impossible to achieve now. It can be maintained for the top 0.1%, but a lot of other folks have absolutely fucked temple layouts that will take a long time to salvage and start building up again. some significant reward rooms changed.
ok so do you actually want to have a discussion or are you just here to be dismissive/shitty towards poe players? if it's the latter then *mod hat* you can see yourself out. if you want a genuine discussion i suggest reframing things a bit and maybe asking questions instead of providing uninformed commentaryOTOH, POE nerds love months long grinds of repetitive activities to slowly build their way to OP snoozefest blasting builds to... just have it reset again on them.
They adjusted the way you can upgrade and lock rooms. This directly counters a very creative strategy players were using to make temple layouts.
No.I know nothing about the current league mechanic, but it sounds like people can just spend more time to get it back to as powerful as it was or whatever.
People at the top had already laid out their temple to take advantage of the mechanics. Players at the low end really have no functional change to the operation of the temple. People in the middle can't continue to build a temple using the snake strategy effectively. You can technically still do it, it's just not a very good use of your temple time.
We can kind of reset it, so to speak. But then you go from 50-100 Divs/hour to like 12 Divs/hour.
That's cool. That is not POE 1 or 2, or Diablo 2, or Titan Quest, or Grim Dawn, or... etc.So I remain confused. I'm not okay with grinds at all, aspirational or otherwise. I want the grind to be getting the requisite mechanical skill to gitgud and then steamrolling things with said skill while maybe having to entertain gear upgrades as a means of the game dev controlling pacing and area/boss access.
You don't really understand my post above about locks. Likely because you don't know how this mechanic works or the strategy players were using in a creative way.OTOH, POE nerds love months long grinds of repetitive activities to slowly build their way to OP snoozefest blasting builds to... just have it reset again on them. Is reverting/negating 50 hours of progress not something that routinely happens? Or is it just that it's mid-league?
I am using the term creative here because, while not a bug or an outright exploit, players simply figured out how to do something on the verge of an exploit. In truth, it was never gonna last. And most people knew it was borderline. However, it was massively popular during the Holiday break, so inflation and a lot of players set up their temples over the break.
Last edited by Fencers; 2026-01-03 at 11:47 PM.