1. #17881
    I hate Ailth a lot. She is so annoying. Every fucking time, bitch?

  2. #17882
    Quote Originally Posted by Fencers View Post
    I hate Ailth a lot. She is so annoying. Every fucking time, bitch?
    FOR WRAECLAST

    i mean, i appreciate the lore fuckery that apparently surrounds her, something about one of the big bads manipulating her into basically an endless cycle of suicide bombing herself, IIRC.

    i'm gonna miss the fuck outta the tree (it's even been good to me on trade, nice 6l so i didn't have to buy one!), but fuck ailith
    Last edited by Edge-; 2026-02-01 at 11:33 PM.

  3. #17883
    Quote Originally Posted by Edge- View Post
    FOR WRAECLAST

    i mean, i appreciate the lore fuckery that apparently surrounds her, something about one of the big bads manipulating her into basically an endless cycle of suicide bombing herself, IIRC.

    i'm gonna miss the fuck outta the tree (it's even been good to me on trade, nice 6l so i didn't have to buy one!), but fuck ailith
    Yeah, she yells too damn much.

    Coincidentally, I just birthed a 6L chest from the tree today as well. I sold it for one with a higher ES base though.

    The tree and bench are great for finding what I need exactly. This is some harvest shit.

    - - - Updated - - -

    I am fucking crying. LMFAO

    https://www.pathofexile.com/forum/view-thread/3909914

  4. #17884
    Quote Originally Posted by Fencers View Post
    What was this doing? >.>

    In other news: I'm up to yellow maps and this falling zombies arcanist brand build is slapping pretty hard. I've deviated a bit from my plans - ditched the mana regen/clarity and went for eldritch battery and took vitality for a bit of regen/life reservation for the 1% ele res. Finally sustainable unless I've got 5 brands going for a LONG time, and while the ES loss hurt a bit I've still got 5K+ life - plus now 500 flat regen + another 1100 leech.

    https://pobb.in/8Mw6yUzEO0C7

    Current PoB without shenanigans, and even that feels a bit low for the dps. It's not seemingly counting the 20% chance to impale from perfect dancing sword so that's adding a bit of damage. I'm sure I can optimize here or there, and gear is still very meh (nothing over like 5 chaos). getting the perfect forest warrior for onslaught was big qol, hope i don't lose those guys (even tho they're cheap)

    (did make a few minor improvements so i'm up to 1200 str now but too lazy to update the pob)
    Last edited by Edge-; 2026-02-02 at 03:58 AM.

  5. #17885
    Quote Originally Posted by Edge- View Post
    What was this doing? >.>
    The idol was not tagged as unique so you could fill all your idol slots with it. It was resulting in you getting TONS of crops and dust which let you spawn a 50 mil shipment every 10-15 maps. These would yield mirror shards. So if you were able to take advantage of it you likely have a few mirrors. As always, exploit early, exploit often.

    Signature Created by Jassinta

  6. #17886
    Quote Originally Posted by Edge- View Post
    What was this doing? >.>
    You could fill the idol board with all Refiner's Bargain. Cash out 4 million+ shipments. Each time.

    - - - Updated - - -

    I understand that a lot of people are crashing out over how hard Phrecia event is currently. Others are disappointed the floor to roll many builds is limited due to the difficulty.

    That all said... I kinda want to do the campaign again. Yeah, I am mapping and idols are cool. But the campaign struggle was kinda fun...

  7. #17887
    Quote Originally Posted by Fencers View Post
    That all said... I kinda want to do the campaign again. Yeah, I am mapping and idols are cool. But the campaign struggle was kinda fun...
    I'm legit disappointed that the fuckery seems to stop before Kitava and that's just a normal vanilla fight? And maps are...maps?

    Granted playing minions felt a bit like cheating (f for melee, probably pretty fucked up), but I quite enjoyed the bullshit and difficulty. But again, I'm also a fucking weirdo that had a blast with the 1.0 integration of Archnemesis into the core game when they were throwing pinnacle bosses at you in A1 with stacked mods, basically. Shit made rares legit scary AF.

  8. #17888
    Kitava still has added mechanics, and maps have a few random extra map mods.

    I'm playing a Storm Rain of the Conduit Daughter of Oshabi and didn't have much trouble in the campaign.. I did a few more breaches than my first Keepers run so I ended the campaign at lv 74, and died a total of six times which is a little more than usual, but definitely didn't run into any brick walls. Was I just overleveled, or is SRotC carrying me?..

    That skill gem is the only item I traded for during the campaign. Everything else was just random rares I found or grew from the Genesis tree; I was using a 5L and not a 6L since it had better socket colours.

  9. #17889
    Quote Originally Posted by Shaiandra View Post
    Kitava still has added mechanics, and maps have a few random extra map mods.
    I legit do not remember the Kitava mechanic, at least outside of "here's the mini-boss gauntlet" which I don't really count.

    Map mods I don't really count, but I guess I also haven't really noticed anything related to them. I'm just alch-and-going in yellow tier maps now (minus a few mods I dodge like no regen etc.)

    I'm going to continue to be sad that the only time I'll probably ever play falling zombies and it's so short. DO MORE COOL SHIT LIKE THIS GGG KKTHXBAI

  10. #17890
    Admittedly the only mechanic I specifically remember on the Kitava fight is the Heart having two rotating Piety beams, but I feel like there probably was some more...

  11. #17891
    https://www.pathofexile.com/forum/view-thread/3910167

    Readjusted the recombinant costs. For the love of Chris Wilson.

    They nerfed the enrage for the babies.
    Last edited by Fencers; 2026-02-03 at 01:46 AM.

  12. #17892
    Got to 90 on arcanist brand falling zombies puppeteer, part of me wants to push to pinnacle bosses but meh, i'm done.

    was a ton of fun and probably the only time i'll play falling zombies/it will work without sabo shenanigans.

    https://pobb.in/cEpGECLPYjU3

    final PoB of my character, which is still probably a bit low as I feel like the impale dmg is a bit low and it's definitely not calculating aggravated bleeds correctly, probably closer to a comfortable 3M+ with just a pair of zombies and big bursts with brand recall. still a touch squishy even with 80+ ele res and block cap with glancing blows, but with like 1700+ regen from passive life regen and zombie dmg leech it ended up not being too much of a problem. still mana-hungry as fuck and would regularly burn through 2K+ ES with eldritch battery in longer rituals and whatnot

    feel alright with this for a bit over a week-ish of play. trade still feels like cheating (in a good way). level 40 lockbox was some BS hideout item, but got a cool electric charge replacement for the level 90 lockbox, so i can finish on a positive note.

  13. #17893
    Quote Originally Posted by Edge- View Post
    Got to 90 on arcanist brand falling zombies puppeteer, part of me wants to push to pinnacle bosses but meh, i'm done.

    was a ton of fun and probably the only time i'll play falling zombies/it will work without sabo shenanigans.
    I stalled out because I haven't had time to play much. Work and such. But I rolled a Herald that was cruising USA. 3 weeks is not enough time for me.

  14. #17894
    For the love all that is just in this world... GGG better not be cooking up a Sanctum rework.

    I want NOTHING to do with Sanctum.

  15. #17895

  16. #17896
    https://www.pathofexile.com/forum/view-thread/3912208

    Old-school Breaches will be replaced by those introduced in 3.27 Keepers of the Flame, with both Unstable and Hive Breach encounters appearing naturally in areas from Act 6 onwards.
    Well, guess I'm permanently disabling breach in every atlas passive tree.

    Why the fuck would GGG keep the generally single most despised aspect of the breach rework? Nobody likes the stupid hives that replace half the damn map with garbage.

    Edit: I need to read in full...Flesh tree stays...probably meaning breach will be the only way to interact with it so it's now functionally replaced harvest/expedition for SSF crafting which is nice, i guess? : |
    Last edited by Edge-; 2026-02-16 at 08:55 PM.

  17. #17897
    There has to be an option to turn off Alith. I hate that woman.

  18. #17898
    Merely a Setback Lorgar Aurelian's Avatar
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    Quote Originally Posted by Fencers View Post
    There has to be an option to turn off Alith. I hate that woman.
    I was rather fond of seeing her burst into flames when you tell her the truth.

    Other wise, nice that the tree is staying hopefully they won’t nerf the rewards to hard.
    Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

  19. #17899
    The fact that you have to spec into the new breach is the nerf.

  20. #17900
    Quote Originally Posted by Fencers View Post
    The fact that you have to spec into the new breach is the nerf.
    well, for ssf it's probably replacing expedition/harvest for gear (and maybe currency/uniques as well, but that's to be seen) for early league, especially if it still shits out 6-links. i just hope you can disable to defense ones or GGG comes up with a better solution than "RIP half your maps mobs"

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