1. #17961
    Quote Originally Posted by Fencers View Post
    I would pay $100 for a "Move this tab's content to this other tab and leave me alone" button.
    Periodically I dump old remove-only tabs on standard into my "dump" folder where i forget about them mostly (after taking the few things i want to actually store out). It sucks, though, and is a big reason I don't play standard. Just the thought of going back through multiple leagues worth of gear (especially since a ton are older bases before the most recent high tier ones were added, so functionally garbage between low defenses and low life rolls) is horrifying...I did it once and it scarred me.

    In other news I am a madman and cannot stop cooking the dumbest longneck builds. It must be my general love of the paladin archetype...

    Anyways, the boosted Consecrated Ground nodes have interested in Inquisitor. 75% should be what - around 8.75% life/ES regen? So we'll call it 9% flat life/ES regen you carry around with you everywhere - solves a lot of sustain problems for non-leech builds! On top of that Inquisitor has the 15% increased damage taken by enemies on it, which is around 26% increased damage taken for enemies (not insignificant!). Ok, but what to play, though? Needs to be attack-based to really benefit from new wheel's 50% increased effect, but doesn't have to be.

    I've so far landed on Galvanic Arrow of Energy traps - I like the higher scaling and the build is already pulled in multiple directions so not needing to fuck around with projectiles and +arrows is going to free up slots and make getting a good bow much cheaper (I'm leaning towards trade very much at this point) - +arrow is arguably the most valuable affix on bow/quiver and without needing that slow we just generally have more suffix flexibility (AS/crit/crit multi generally likely being ideal).

    Cluster traps should allow each trap attack to hit a single target during bossing, making sure the less damage modifier is canceled out while also making clear nicer. Charged traps (with 6 frenzy/power charges) + passives should make for super fast throwing, then phys to lightning / crit dmg since we should be able to crit cap as Inquisitor without too much work. Plenty of crit on the tree plus trap damage nodes for scaling. Defensively can get quite a bit of %life and ES (I'm looking at around 150% and 75% on my sketch tree), likely go evasion with suppress (Inveterate wheel on the right side of the tree gives lots + lucky, and another 15% from all evasion gear will make getting to 95%+ fairly easy).

    I might spend a bit more time tinkering around with this. It's very, very, very, very dumb...but at the same time I wonder...

    I continue to be that meme of the South Park clip where the kids are all just spouting off random build ideas/combinations in the time between reveal and launch. Just going after all the dumb/basic ideas.

    Edit: https://www.reddit.com/r/PathOfExile...to_exceed_the/

    "Well you know how in PoE 2 you have the corruption outcome where it divines the ranges of unique values outside of their normal ranges - I think there's a mirage currency that's going to be doing that"
    In PoE 2 this randomization is a 0.78x to 1.22x multiplier on all numerical values of a unique item - This allows those values to exceed the lower and upper bounds of the modifiers roll ranges.
    >.>
    Last edited by Edge-; 2026-03-04 at 10:28 PM.

  2. #17962
    My brother, I still have Remove Only tabs from Perandus league. This is too much.

    Also, GGG aren't the only ones cooking this week.


  3. #17963
    I gotta donate to the neversink project at some point. This looks incredible and has a lot of what I want in terms of "customizing without too much busywork".

    GGG should pay this man and his team

  4. #17964
    Octavian is killing it in these interviews. Jung interview was fantastic!

    I am here for the hardcore shit.

  5. #17965
    Stood in the Fire Rathwirt's Avatar
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    I'm always so happy to see Fencers and Edge get excited for PoE updates. Makes me wish the game wasn't so cosmically complicated-seeming to get started in. Feels like it's way too late to try it out now.

  6. #17966
    Vaal Absolution, is out. Holy Smite, is out.

    GGG confirmed Mirages destroy temp minions.

    I am leaning Smite/Static Champion or KF Deadeye. Worst comes to worst, I am just a mana stacking Long Neck.

  7. #17967
    Quote Originally Posted by Rathwirt View Post
    I'm always so happy to see Fencers and Edge get excited for PoE updates. Makes me wish the game wasn't so cosmically complicated-seeming to get started in. Feels like it's way too late to try it out now.
    My advise is to look for a good new player friendly league-start guide, there are usually a bunch of them when a new league comes out, and just follow that. You can probably ask Reddit, or here, if people can link to a few.
    Don't worry about optimising or 'should I do X or Y'. Just turn off your brain, do whatever the guide says and play.

    Then if you make it to maps and have done a couple you can slowly pick a feature you want to learn more about and dive into that.

    Or you get bored and figure out 'this looked fun but its not for me' and your curiosity has been satisfied
    It ignores such insignificant forces as time, entropy, and death

  8. #17968
    Andrew and Ocatavian (both former players & streamers turned devs) killing it for 2 hours.

    Jung uploaded his podcast.



    Edit: Once again, Andrew confirmed I was right.
    Last edited by Fencers; 2026-03-05 at 02:50 PM.

  9. #17969
    Quote Originally Posted by Gorsameth View Post
    My advise is to look for a good new player friendly league-start guide, there are usually a bunch of them when a new league comes out, and just follow that. You can probably ask Reddit, or here, if people can link to a few.
    Don't worry about optimising or 'should I do X or Y'. Just turn off your brain, do whatever the guide says and play.

    Then if you make it to maps and have done a couple you can slowly pick a feature you want to learn more about and dive into that.

    Or you get bored and figure out 'this looked fun but its not for me' and your curiosity has been satisfied
    Big this. Lotta bait guides that are basically endgame builds in disguise, but there are a ton of really good guides that will very actively guide players through the campaign/to maps as they slowly start learning all the mechanics etc.

    Big thing: You really don't need to know everything. My unique interaction knowledge is dogshit and overall I have a "broad but very basic" knowledge of the game, still get by just fine.

    Game is about a lot of failing and learning from those failures to get better the next time. I'm still doing that all these years later.

    - - - Updated - - -

    https://www.reddit.com/r/pathofexile...date_20260306/

    latest patch notes update

    Guardian stonks - sentinel of radians gonna be properly permanent now it seems! mostly otherwise just div card changes

    Edit: other update - https://www.reddit.com/r/pathofexile..._minions_when/

    Temporary minions may transfer correctly between Mirage zones shortly after league launch. Buffs are apparently a lot more complex so if they can sort that it'll come later.

    Good shit, man. Very good shit.

    I say again though - GUARDIAN STONKS KEEP GOING UP
    Last edited by Edge-; 2026-03-05 at 09:49 PM.

  10. #17970
    I did a practice run today on Hierio. I am ready.

    - - - Updated - - -

    Quote Originally Posted by Edge- View Post
    Temporary minions may transfer correctly between Mirage zones shortly after league launch. Buffs are apparently a lot more complex so if they can sort that it'll come later.
    If this is true... HUGE. Completely changes the league for me.

    I just did a practice run on Hiero today too! We stay winning.

    I am so happy my kids don't need my attention 24/7 anymore. LMAO. Mama is blasting!

    - - - Updated - - -

    Ziggy D's new video shows off a lot of the new skills. Shows Static Strike to be as fantastic as the notes suggested.

    So creamy.


    - - - Updated - - -

    I am leaning towards Heist and Legion.

    I also think Kingsmarch and Breach will still go hard.
    Last edited by Fencers; 2026-03-06 at 04:58 PM.

  11. #17971
    Quote Originally Posted by Rathwirt View Post
    I'm always so happy to see Fencers and Edge get excited for PoE updates. Makes me wish the game wasn't so cosmically complicated-seeming to get started in. Feels like it's way too late to try it out now.
    The fundamental gameplay is generating currency to improve the rate at which you generate currency. All the rest is obfuscation. You don't need to understand Delve and Ritual and Sanctum to run essences on low tier maps. The #1 most important thing (imo) if you really want to get into the game is swallow your pride and follow a build guide. That takes away like 80% of the complexity so that you can get familiar with how the game actually works, and then once you feel more confident homebrew as much as you like.

    Some shit like this from Maxroll: https://maxroll.gg/poe/build-guides/...league-starter is good because it doesn't just tell you to spend your passive points on x thing, it also breaks down what you actually want on your gear, at what point in your progression, etc.

    Also, don't bother trying to optimise for currency generation etc before T15-T16 maps unless you're following a strategy that explicitly wants lower tier maps (like essence). It's like spending time optimising your leveling gear in WoW when realistically it gets overshadowed entirely by what you can do once you're at endgame.

    tl;dr follow a guide and just play. Even if you somehow manage to turbo fuck yourself and you have no maps no currency and no passive respec points (you would have to intentionally try to do this) you can always reroll, and if you don't want to do that then the whole slate gets wiped clean in 3-4 months anyway. It's fun, give it a shot.

  12. #17972
    Merely a Setback Lorgar Aurelian's Avatar
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    Thinking about holy strike as it’s going to be my start, and like is there any reason not to just go Jugg for it?

    It attacks when you do so good speed with accuracy stacking, the Templar area is getting new nodes so pathing up to the minion damage also effects you wouldn’t be wasted points, lots of good strike nodes close by.

    do we know if the minions get some of your attack stats or are they just base weapons with the more multiplier?
    Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

  13. #17973
    Quote Originally Posted by Lorgar Aurelian View Post
    Thinking about holy strike as it’s going to be my start, and like is there any reason not to just go Jugg for it?

    It attacks when you do so good speed with accuracy stacking, the Templar area is getting new nodes so pathing up to the minion damage also effects you wouldn’t be wasted points, lots of good strike nodes close by.

    do we know if the minions get some of your attack stats or are they just base weapons with the more multiplier?
    My read /understanding it - Minion is your weapon with its local stats only. It's not a proxy a la Gen Cry dudes or anything else, so you're scaling the base weapon + minion added / increased /more damage and that's it.

    Jugg AS would go pretty well with it and I supposed if you tossed Trauma on it that synergizes well, but at that point...why Holy Strike over one of the many other strike skills?

    - - - Updated - - -

    Queue is up, I'm 2K in line!

  14. #17974
    Merely a Setback Lorgar Aurelian's Avatar
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    Quote Originally Posted by Edge- View Post
    My read /understanding it - Minion is your weapon with its local stats only. It's not a proxy a la Gen Cry dudes or anything else, so you're scaling the base weapon + minion added / increased /more damage and that's it.

    Jugg AS would go pretty well with it and I supposed if you tossed Trauma on it that synergizes well, but at that point...why Holy Strike over one of the many other strike skills?

    - - - Updated - - -

    Queue is up, I'm 2K in line!
    I was mostly thinking about 4 attacks per swing with all that speed from accuracy would be many bonks very fast.

    But your right if they are just the base weapon with minion mods it’s unlikely to outdo any other strike even if it is far more hits.
    Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

  15. #17975
    https://poedb.tw/us/Vaal_Temptation_Support

    New exceptional support datamined...holy crap.

    1500 physical dps taken to ignore soul gain prevention? You could pair with some PDR and Vaal Discipline for potentially endless ES recharge, more or less. Or otherwise a fair number of Vaal skills that you could maintain with enough PDR and leech/regen, which likely wouldn't even be that crazy to out-regen.

  16. #17976
    LOGIN!

    I can't wait!

  17. #17977
    Quote Originally Posted by Fencers View Post
    LOGIN!

    I can't wait!
    I was in. Holy Strike is great so far. Then I crashed now I'm 50k back in queue : (

  18. #17978
    Quote Originally Posted by Edge- View Post
    I was in. Holy Strike is great so far. Then I crashed now I'm 50k back in queue : (
    I crashed, too. I heard on Hacly's stream that it is related to the new Filter Blade.

    - - - Updated - - -

    For whatever reason, I thought the minions on Holy Strike would be like Animate Weapon. They are not. I hate this skill.

    - - - Updated - - -

    Einhart in the Mirage... DO NOT.

  19. #17979
    I've been super slow. Still playing Static Strike/Shockwave as I'm progressing in maps, it's working very well and I might actually figure out a way to fully convert Shockwave and swap to Inquisitor. Maybe not.

    Anyways, I feel like I'm cheating on trade. Bought some cheap starter gear that helped a ton. Need a specific cluster jewel so I've been crafting and while I haven't hit the specific one I want (Staff Cluster with Overlord/Martial Prowess/Fuel the Fight, or at least the first/third ones) I have been selling the ones that get close enough (or otherwise have good combos) and making a tidy little profit. 8c for the base, 10-20c for some Alts, maybe a few C for Regals or something (just buy Scourings from vendor - selling them for between 60c-3D. Easy as fuck money.

  20. #17980
    Quote Originally Posted by Edge- View Post
    I've been super slow. Still playing Static Strike/Shockwave as I'm progressing in maps, it's working very well and I might actually figure out a way to fully convert Shockwave and swap to Inquisitor. Maybe not.
    I went Absolution because it is 100% bonkers. 2 Stones.

    I have never been this rich and powerful on a starter in a normal league ever. I traded for a 2c 6L Ar/Es chest at level 60-something. A combination of the Mirages and the new currency drop rates allowed me to craft all the way to the endgame in excess. I have never seen so many natural Exalt and Chaos drops ever.

    At one point, during camapign, I did a Mirage with double Expo and boxes. The wish was for fusings and jewelers. I walked out of the thing with nearly a full stack of fusings and half a stack of jewelers. It must have been Act 7 or something. Never mind the Alchs, Regals, and Chromes they were feeding me from the Mud Flats on.

    Once I got to maps, the Mirages copying everything but Niko was just absurd. I was running white maps and walking out with half a sack of currency. Even shit you hardly see, like Ancients, GCPs, and Annuls. As natural drops.

    I saw people getting Headhunter and Descirated on day 2. This is like Settlers+Affliction+Synth league combined wealth.
    Last edited by Fencers; 2026-03-09 at 02:19 PM.

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