They probably offered him a fairly substantial amount of money for the site too, currency/item vending sites make far more than most people imagine they do, lucrative business doesn't even begin to cover it. If I was in his place, I'd probably make up some nonsense too and run with the money.
"In order to maintain a tolerant society, the society must be intolerant of intolerance." Paradox of tolerance
Last edited by Redblade; 2013-03-14 at 11:39 AM.
I've actually been waiting to see some gear and/or some nodes that affect bleeding (puncture). TBH, I was surprised there wasn't already a node that affected it, unless Bloodless does this as an undocumented feature and I am just unaware (but it specifically states enemies cannot leech life from you, so I would not expect it to affect puncture).
I've liked all of the new uniques added. Heck, even the new map looks like it could be a fun challenge (and I love that the name is a throwback to the earlier placeholder 'end game').
---------- Post added 2013-03-14 at 10:08 PM ----------
Wow, turbo races really *are* fun. Got in the top 300, started 5-7 mins late (forgot I had to get 0.13b), and made 11.5ish. Made it to Brutus, didn't realize I had no ports, so I tried to take him on. Ended up hiding behind a wall for the last 2 minutes since I was out of pots. LOL
I think I've given up on my wander. It's 75, but the gear is too weak to clear maps efficiently. Just started an ever so popular EK witch last week and it's now 71, clearing maps now faster than my wander could with less gear and feeling much tankier. Think I'll be sticking with this character instead :P
A teaser pic of the next patch 0.10.4
Something that trails ice behind the player and a skill book
seems the skill is going to be ice shield...first one of those data mined pics Fencers posted a bit back...waiting to see if the rest are coming now
Last edited by Lagwin; 2013-03-15 at 10:14 AM.
That reminds me of one of the mods I did for Diablo 2, where I swapped the ice and fire trees, so Path of Fire became Path of Frost. It was a fun and effective skill. Ah, the good old days of D2 modding.
I think the new skill is like that Ice Shield the mutants in Lunaris Temple use. Though they usually die so quickly it's hard to notice outside of merc/maps.
Anyone knows if Cyclone is obtained at lvl 24 but can be used by lvl 1 chars or if its a lvl 24 skill?
it a level 24 skill so no passing on to your lower level...hear it desyncs like mad though
---------- Post added 2013-03-15 at 05:18 PM ----------
Yeah...they say it is the same, was an option for going into OB but it was overpowered so they held it back until the could balance it.
R.I.P Kerkrom poor guy stood in a Smash on Vaal hahaha! We're all speechless
( He was Rank 1 HC )
Anyone got a good build for a Cyclone Marauder?
Think it's a little easier to run Duelist based around cyclone to start. Marauder take a while to get going if Cyclone is your main skill. And you'll be heading to the deep Duelist tree anyway. In my opinion, I think a cyclone build is basically a version of a dual wield cleaver build. That seems to be the most damage you'll get out of cyclone.
Running my own Duelist w/ cyclone; build.
Dual Strike, Cleave, Cyclone, Leap Slam. Anger, Wrath, Grace.
Paper stats:
Keystone
Iron Reflexes: Converts all Evasion Rating to Armour
Resolute Technique: Your hits can't be Evaded
Resolute Technique: Never deal Critical Strikes
Stats
+320 to Strength
+150 to Dexterity
+90 to Intelligence
Life
+72 to maximum Life
5.8% of Life Regenerated per Second
229% increased maximum Life
2% of Physical Attack Damage Leeched back as Life
Mana
32% increased maximum Mana
40% increased Mana Regeneration Rate
Physical Damage
38% increased Melee Physical Damage
30% increased Physical Damage with One Handed Melee Weapons
Elemental Damage
80% increased Elemental Damage with Weapons
41% increased Elemental Damage
Fire Damage
30% increased Fire Damage with Weapons
Resistance
+25% to all Elemental Resistances
Attack Speed
27% increased Attack Speed
3% increased Attack Speed with One Handed Melee Weapons
8% increased Attack Speed while Dual Wielding
Armour
32% increased Evasion Rating and Armour
Ignore all Movement Penalties from Armour
95% increased Armour
Critical Strike
You take 30% reduced Extra Damage from Critical Strikes
Movement
2% increased Movement Speed
Misc
+2 to Melee Weapon and Unarmed range
30% increased Effect of Buffs on You
20% increased Radius of Area Skills
8% increased Area Damage
39% increased Physical Weapon Damage while Dual Wielding
Minor adjustment for 10% more HP and 5% max resists here.
Hm, good call on fitness. Thanks. I completely overlooked it.
Might get rid of Mana Flows. Early on mana costs are rough w/o it. Less so late game, hopefully.
Been poking around that part of the tree lately and never ended up taking the points you had there because there was always a better use for them so was an easy spot for me, mana flows is fairly cheap for what you get but if you end up not needing it it's easy to move them, doubt you will be able to though as it's your only passive regen enhancer.