uh... that's a good thing. you don't want new players playing on servers with nobody there. that is discouraging.
you want new people on the full servers. there hasn't been queues in a long time yet servers are populated. this is the right thing to do.
for some reason there is people too stubborn to transfer yet there is no reason to keep a server up for those 5 people.
Stating an opinion as fact does not make it fact. Opinions are not fact. So don't be stupid and make a fool of yourself by trying to pass off your opinion as fact.
Quote from their site: "Later this summer, any remaining characters on selected origin servers will be automatically moved to designated destination servers. We will provide additional details regarding the automatic character transfer process at that time."
So, yeah.
Good, that should free up more resources for the populated servers and (if it happens with X-realm) for WZ servers which would increase performance of these servers while allowing more characters to play at the same time.
What BW is doing with all of this is what would have kept me playing WoW and it's the reason I started playing SWTOR again after D3 came out (well, D3 got boring too :P)
I had imperial characters on one origin server and republic characters on another but both origin servers had the same destination server so I didn't move all my characters. I now don't have enough character slots on the destination server to move all the alts I left on the origin servers.
Since I couldn't find the quote mentioned, was anything said about what might happen to those characters that wouldn't have a character slot available after an automatic move?
Edit: Found the link for the quote, and it doesn't give an answer to my question.
Last edited by Karheim; 2012-07-11 at 02:49 PM. Reason: (1) Missing spaces between words; (2) Updated info
There's an ebb and flow to player populations. It's a moving target. There will always be a player surge following major patches -- you'll never achieve a perfect balance. This is the preferable end of the spectrum though. The other end (what we had for 3 months leading up to 1.3) means death for the game. All I can tell you is: tough it out. Once things are consolidated, Bioware can re-open (or leave open) one or two of the origin servers as a new destination and allow transfers off of overcrowded servers. But that process takes weeks. In the meantime, better too many friends than no friends at all.
^ The above should be taken with two grains of salt and a fistful of "chill the F* out".
posted on 7-10, so it's not a "forgone conclusion" of part of their original plan with the character transfers. I stand by my statement, as it is something that we were talking about as an option for BW to do. There is no evidence that they were going to force mergers anymore than there is evidence that they were going to lock the servers.
One of my favorite games (DCUO) has mega-servers and I've never had a problem on their hardware. How Bioware instances zones is basically how the entire DCUO world is handled. When one world fills up the server just launches another. There's only 4 servers in the whole game, PvE US, PvP US, PvE EU, PvP EU.
Oh, megaservers can definitely work! There are a number of examples. Your game architecture has to support it. I am not 100% sure that BioWare really understood what would be involved to make a real megaserver, as opposed to just some really overcrowded standard servers. But we'll see.
Still experimenting...