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  1. #41
    Any chance to get a quick summary, or cliffnotes, on what the difference is between 'Non-Capture' pets, and Rare/Uncommon pets? I haven't looked into Pet Battles *AT ALL*, since I'm not hugely enthusiastic about playing Pokemon in WoW, but I am a companion pet collector. Hoping someone can explain the difference in terminology for the above 3 types, :X

  2. #42
    Keyboard Turner
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    default form

    well it says default, but if you take a look at the glyph of stag it says that, "this glyph is is disabled if glyph of cheetah is active". So maybe there will be a glyph to look like a "kitty" again!

  3. #43
    Guy=500 points and Girl=501 points apparantly.

    Giggidy!

  4. #44
    Bloodsail Admiral scvd's Avatar
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    Dat stag animation... still so bad :s

  5. #45
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    Quote Originally Posted by kristex View Post
    well it says default, but if you take a look at the glyph of stag it says that, "this glyph is is disabled if glyph of cheetah is active". So maybe there will be a glyph to look like a "kitty" again!
    Yes, Glyph of the Cheetah allows you to retain the old travel form model. The tooltip for it will be updated in a future build.
    Surrounded by idiots

  6. #46
    Quote Originally Posted by verba View Post
    Then:

    A) You're Blind.

    or

    B) You're a casual scrub who didn't play/liked vanilla WoW. People like you who shouldn't be in this game.
    give me a damn break. seeing how those casuals are playing and people like you aren't then why does it matter what you want? wow has over 10 million subscribers still. deal with it. the fact you take it so serious even though you quit is childish.

  7. #47
    Quote Originally Posted by verba View Post
    I'm glad i quit. (lol, lowercaseIfag, what is that, like an iPod or something what are you 12?)
    You quit the game, yet you still come to these forums to complain.

    Tell me again how you're such an amazing badass. (/condescendingwonka)

    ---------- Post added 2012-07-20 at 08:03 AM ----------

    Quote Originally Posted by Kittahsmash View Post
    Any chance to get a quick summary, or cliffnotes, on what the difference is between 'Non-Capture' pets, and Rare/Uncommon pets? I haven't looked into Pet Battles *AT ALL*, since I'm not hugely enthusiastic about playing Pokemon in WoW, but I am a companion pet collector. Hoping someone can explain the difference in terminology for the above 3 types, :X
    Non-Capture pets are the Vanilla WoW pets you can't find in the wild, such as domesticated cats, collector's pet items, etc.
    Last edited by Thessalor; 2012-07-20 at 12:13 PM.

  8. #48
    But seeing that random pugs can kill THE HARDEST BOSS IN THE GAME AVAILABLE (on HC) doesn't make much sense to me.
    Are you saying that random pugs can kill Deathwing on Heroic? Or am I reading this wrong?
    Makes total sense to me, we do it all the time with our twink raids. If we invite people with 8/8 HC down on their twinks/mains why shouldn't we be able to PuG with them and kill DW on HC ?
    I highly doubt that a total random PuG without any HC experiance can kill deathwing on HC!

  9. #49
    Am I the only one that thinks that the Heroic raiding schedules were specifically set out to make progression guilds focus on WOW instead of playing on Guild wars 2 BWE? Too obvious...

  10. #50
    Stag form looks great! We've requested this since Vanilla back when the cheetah form was a 'placeholder'.

    I just wish they had a different version for each race like flight form.

  11. #51
    The Unstoppable Force
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    Quote Originally Posted by LemonBabby View Post
    Suddenly every druid is Malorne.

    Kill me.
    Ever noticed how the icon for travel form has always been a hoof and not a paw?
    Travel Form was intended to be a stag from day one, but due to several issues they resorted into turning into a cheetah, but forgot to change the icon.

    Amazing sig, done by mighty Lokann

  12. #52
    Quote Originally Posted by Venziir View Post
    Ever noticed how the icon for travel form has always been a hoof and not a paw?
    Travel Form was intended to be a stag from day one, but due to several issues they resorted into turning into a cheetah, but forgot to change the icon.
    This is true, although they didn't forget, they just decided it wasn't worth the effort. I think Blizzard were quite ignorant of how important appearance was to players for a long time. Hence Moonkin/Tree form being made permanent fixtures of balance/resto in TBC. Thankfully these days they recognise that players do care about their appearance - transmogging, astral glyph, and now this

  13. #53
    Scarab Lord Alraml's Avatar
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    What's that? another updated druid form yet all other player models in the game are neglected?

  14. #54
    People crying about the stag form are hilarious. We must all be relegated to scrub gryphons/wyverns unless it's a .00001% raid drop from Garrosh unbuffed world first! Nevermind the fact that the cat model is made up of three triangles and doesn't look like a cheetah so much as a leopard that needs to go on a diet.

    While yes an epic questline along the lines of the old epic flight form quest would have been really cool, especially if it fed you lots of lore tidbits about Malorne, it's not exactly necessary and doesn't even give you anything in the epeen department. Also, a Malorne-like stag mount would look pretty out of place being ridden regularly by non Druids so I can see why it would be an actual form rather than a drop.

    Either way, I'm glad the special snowflakes are quitting and even moreso at the Devs telling them what we've been saying for years: to realize that the challenge is its own reward and if that little gold internet star means that much more to them than the gameplay itself, that they need to go get lives and earn some irl ones.

    Anyway, the Malorne inspired Druid form is awesome and between that and Starry form replacing fatchicken, Resto/Boomkin will either be my alt or my main come MoP. My only regret is that the stag couldn't be an optional dps form too...complete with charge

  15. #55
    The Lightbringer Arganis's Avatar
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    Quote Originally Posted by Azalu View Post
    What's that? another updated druid form yet all other player models in the game are neglected?
    My thoughts exactly, favoritism much. Tired of Blizz saying they have no time for new models and yet they keep adding stuff for druids. WTB a real demonform, and real lock pet model updates.
    Facilis Descensus Averno

  16. #56
    Quote Originally Posted by Arganis View Post
    My thoughts exactly, favoritism much. Tired of Blizz saying they have no time for new models and yet they keep adding stuff for druids. WTB a real demonform, and real lock pet model updates.
    They explicitly stated new models were coming for all races across the board, and I think Dwarves are first followed by Humans and Orcs. So yes, they're coming...for all races except the Cata ones (RIP female Worgen)

  17. #57
    Quote Originally Posted by chaud View Post


    <img src="http://media.mmo-champion.com/images/news/2011/november/d3.png" style="margin-bottom:-2px; margin-right:0px; vertical-align:bottom" /> Message from Mike Morhaime to Diablo III Players
    In case you missed the big news this morning, Mike Morhaime wrote a letter to the players of Diablo III. Below are four key points that we will be seeing in future patches. However it is strongly suggested that you read the full thing for yourself.

    • (1.0.4) "will also include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably won’t be expecting."
    • (1.0.4) " this update will contain changes designed to further deliver on the team’s goal of promoting “build diversity,” with buffs to many rarely used, underpowered class abilities."
    • (1.1) This patch will also build on the social and auction house changes (Talked about in the article)
    • (End-Game) "We’re also working on a gameplay system that will provide players who have max-level, high-powered characters new goals to strive for as an alternative to the “item hunt.” We’re not ready to get into specifics just yet, but I can say that we’re actively taking your feedback into account as we plan out the future of the game."

    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Dear Diablo Players,

    Now that Diablo III has been out for two months, I would like to take a step back and discuss the launch, the feedback from the community, and talk about what the future holds for the game.

    We’ve had an enormous amount of feedback since the launch. I speak for everyone at Blizzard when I say that we appreciate the passion and affection many of you have for the Diablo series. We truly believe “Every Voice Matters,” so I want to thank you for sharing your experiences in an effort to help us improve the game. Your support makes it possible for us to continue doing what we do, and we never take that for granted.

    The launch week of Diablo III was memorable for many reasons — some positive, and some not so positive. We were thrilled that Diablo III had the biggest PC-game launch ever, surpassing the lifetime sales of Cataclysm (the previous record holder for biggest PC-game launch) in a matter of weeks. We’ve been floored by the response.

    However, the launch had many challenges as well. It has always been difficult to forecast how many players we will have. With World of Warcraft, it was a challenge to handle the immediate demand when we launched back in 2004, and that was just in North America. We eventually expanded to other regions and reached nearly 5 million players by the end of the first year, and there were a lot of growing pains with that. However, we’ve never gone from 0 to more than 6 million players across multiple continents within a few days with a brand-new game. For Diablo III, we looked at historical sales for Blizzard games and other top-selling PC games and watched preorder numbers. We even upped our estimates to ensure we had additional capacity, or so we thought. In the end, it just wasn’t enough, and that is something we will work hard to conquer for future releases.

    In response to the immediate and overwhelming demand for the game, the team worked around the clock to support all regions, increase capacity, ship additional hardware to our datacenters, and troubleshoot and fix bugs as they sprang up. While things have by and large been running smoothly for several weeks now, various game-related issues have come up that we have either already responded to or are continuing to investigate (such as the latency issue some of you are experiencing) and make adjustments for. Rather than address every subject individually, I’ll just say that even as we work to address or resolve current issues, it’s always possible that further issues will crop up. We hope that our actions in the past have demonstrated that above all else, we’re committed to delivering an awesome game experience, and we hope you’ll have faith that we will continue to keep that commitment and respond to any new or outstanding issues quickly.

    We are not satisfied with breaking launch records; we want people to continue playing and enjoying Blizzard games for a very long time. The Diablo III team has made an epic, entertaining, and beautiful gaming experience. That being said, we know that it isn’t perfect. Our teams are working hard to improve the game balance, build on our design, and listen to what players are saying to make it the best game it can be.

    You’ve seen some of that work already in patch 1.0.3, and you’ll see additional improvements with patch 1.0.4. On the game balance front, this update will contain changes designed to further deliver on the team’s goal of promoting “build diversity,” with buffs to many rarely used, underpowered class abilities. Another topic we’ve seen actively discussed is the fact that better, more distinct Legendary items are needed. We agree. Patch 1.0.4 will also include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably won’t be expecting.

    We’re also working on a number of interface updates, including social improvements that will allow players to more easily view their friends’ achievements, more quickly join games, and more efficiently communicate with each other. In addition, we’ll be making updates to the auction house in the future to provide players with better information through tooltips and notices, offer improved search functionality, and more.

    Regarding the real-money auction house, our primary goal for including this in the game was to provide convenience and peace of mind for those players who might otherwise turn to third-party services to buy items. Black market trading sites can put accounts at risk and create many customer service challenges. We felt that the players themselves also deserved the opportunity to benefit from the extra loot they found, as opposed to having all of the benefit go to the black market/illegal trading organizations. We know the auction house isn’t perfect, but with your help and feedback, we’ll be able to continue making it a better experience for those who choose to use it. On the flipside, we are also committed to ensuring you have a great experience with Diablo III without feeling like the auction house is mandatory, which was never our intention. Thank you for all the feedback about that.

    One other common topic we’ve seen in the forums is the always-connected experience, and the perception that the online requirement is nothing but an ineffective form of copy protection that has already been cracked. While we’ve never said that this requirement guarantees that there will be no cheating or game cracks, it does help us battle those problems (we have not found any fully functional cracks). More important to us is that the online requirement is critical for the long-term integrity of the game experience. I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design. The effectiveness of the online elements — including the friends list and cross-game communication; co-op matchmaking; persistent characters that you can use by yourself, with others, and in PvP; and some of our customer support, service, and security components — is tied directly to the online nature of the game. These and other online-enabled features are essential to our design for Diablo III. That said, there are still improvements we believe we can make to expand the online experience and make co-op play even more rewarding, and this will remain one of our priorities moving forward. Overall, while there are some downsides to the online-only approach, I still believe this was the best long-term decision for the game.

    I know many of you are also looking forward to patch 1.1, our PvP update, which will provide new experiences and give you a whole new way to apply the skills you’ve picked up while battling demons. This patch will also build on the social and auction house changes I mentioned above, and the team will continue to fix bugs and further tune game balance as well.

    We’re also working on a gameplay system that will provide players who have max-level, high-powered characters new goals to strive for as an alternative to the “item hunt.” We’re not ready to get into specifics just yet, but I can say that we’re actively taking your feedback into account as we plan out the future of the game.

    As always, we appreciate your candor and passion. Your constructive feedback and thoughts are valuable — they will continue to help us be a better company. I just want to reiterate that while we can’t claim to have ever shipped a perfect game, we are committed to supporting our games relentlessly and making improvements where we can. Thank you for your support.

    Sincerely,

    Mike Morhaime
    First of all WHY they have to ALWAYS lick their developers balls on those letters? They know they messed up things, why not only man up and just admit it, without having to kiss the butt of those responsible?

    Then, GREAT!!!! Blizzard still Blizzard and they fix their mess. Unlike some people around *cough*bioware*cough* that make PR stunts and bad business decisions which offend their players and solve nothing.

    That said, HAHAHAHAHAHHAH I KNEW this model of fighting monsters and creating items wouldn't make an attractive RMAH. Legendary is the BASE of a successful RMAH, and everything must be developed AROUND it, as alternative and complement. They had YEARS of Stone of Jordan to learn that. Jay Wilson just messed up by assigning only a dozen people to develop both fights and item drops. He should have at least five times this number comprising those teams. They are the CORE of Diablo, for Pete's sake.

    Finally I would say that some people could learn something about addressing your customers with Morhaine *cough*Muzyka*cough* but I'm certain at this point that it would be pointless.

  18. #58
    Btw, when will PTR start?

    "this glyph is is disabled if glyph of cheetah is active"
    Y WE NO RIDE CATS???
    Uh, anyway, that glyph seems to be too powerful, if usable during combat.
    Last edited by good diu bro; 2012-07-20 at 01:15 PM.

  19. #59
    The Lightbringer Arganis's Avatar
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    Quote Originally Posted by Fumu View Post
    They explicitly stated new models were coming for all races across the board, and I think Dwarves are first followed by Humans and Orcs. So yes, they're coming...for all races except the Cata ones (RIP female Worgen)
    I don't care about new race models, which are most likely going to be part of the next xpac after MoP. Don't get me wrong it would be nice but I don't understand how druids can get constant updates for stuff that tbh rly doesn't matter / need it like lol "travel form" and a staple of demonology for example "demonform" is still the same ugly purple infused rip-off of Illidan with no sex differences and no dance animation. Hell even the attack animation is all wacked out because it was meant to be used with the glaives. It's annoying.
    Facilis Descensus Averno

  20. #60
    Quote Originally Posted by Arganis View Post
    I don't care about new race models, which are most likely going to be part of the next xpac after MoP. Don't get me wrong it would be nice but I don't understand how druids can get constant updates for stuff that tbh rly doesn't matter / need it like lol "travel form" and a staple of demonology for example "demonform" is still the same ugly purple infused rip-off of Illidan with no sex differences and no dance animation. Hell even the attack animation is all wacked out because it was meant to be used with the glaives. It's annoying.
    New in next patch: Demon Form will use Glaives.

    There you go, quit your whining.
    Educate the community: X-Perl is dead. Stop using it!

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