So here is a 5 minute brainstorm of a game idea that has been chewing away at my memory.
–Genre is 3d MMO PFS/TPS Survival Post-Apocalypse Horror game for PC and Mac.
-In a post-apocalyptic earth (Somewhere in 2100s?) filled mutants, and rogue machines/robots.
-Could include massive boss NPCs that take many people to even have a chance to defeat. They should drop amazing loot/salvagable items.
-PvP is encouraged
-3 layers of accessible terrain (Upper city districts/Lower city districts/Underground and Sewers.
-The general idea of what the MMO should be is a FPS/Third person shooter (Adjustable?) that encourages survival (Find and eat food or face consequences) and territorial dominance (Think of it like how sovereignty works in Eve Online works, except 95% different).
-Binary Domain-esque graphics (Could easily be different but just my favorite style)
-Server is a gigantic persistent world/server, as it makes PvP and controlling territories just that more precious.
-World layout could be something like 2 large (harder difficulty but better loot) cities surrounded by 5 or so medium cities (Starter zones?) a bit of wilderness surrounding all of it.
-A player based auction house and store that you can buy from, but you'll have to transport/get the good for yourself from the location where the person auctioned/sold the item from
-Could include the manufacturing and salvaging of items with materials or other items.
-Only the cities have the 3 layer aspect, so the wilderness, I guess, is somewhere to maybe avoid contact with most enemy NPCS and serves as a resource-filled land.
-End-game/mid-game includes vehicles such as trucks and assault walker mechs, shielded , and cloaked armor.
-Price could be 30$ to 50$ for the initial game and 10$ to 15$ monthly for the subscription, assuming that it is not a micro transaction fueled game.
Take note that this is just a 3 minute brainstorm i did while i was bored...
Also, what improvements would you make to this idea?