Gratz on stickie. Im running Dual Pistol engineer going for condition based build. using 2 turrets (Rocket and Flame) and the elixer that turns all conditions into boons. Anyone know if im on the right track?
Consider this build if you're going for conditions:
http://gw2skills.net/editor/en/?fcAQ...kwIrROjkGNKZWB
(if you're not familiar, you can see traits and armor by clicking those buttons in the center of the screen)
There is some customization with the 10 points in Explosives. Put those wherever you want.
This might be outdated with the current build however. Burning is the strongest condition in the game right now, and this build focuses on having 100% burn uptime (and vigor/swiftness as well). Poison is around half the damage of burning, but provides 33% healing reduction. Bleeding is a lot less burst, and more sustained condition damage. 25 stacks of bleeding is nothing to scoff at though, it's just hard to maintain it since all the bleeds are in one debuff and most people have condition removal.
So,
Burning: Burst
Poison: Utility
Bleeding: Sustained
Last edited by Larynx; 2012-08-10 at 07:52 PM.
Suddenly, no longer a sticky. So fickle.
Great job! Also I realized that I have never played LEGACY OF THE FOEFIRE D: okey i don't spend a lot of time in spvp, i prefer wvw
want to do server vs server battles
arena junkies has some great information starting to surface
What I liked about raiding in WoW was getting together on mumble with my friends(Guild) and working together as a team. In GW2 for the last beta's we were all on mumble for WvW and had a blast. Not only will the entire guild be working as a team in WvW but, will be working together with other guilds too. Which is going to so awesome. It really doesn't worry me any more that GW2 has no raids as such. I think in the end people just what to be together with their friends. And to think, all in my guild hated PVP in WoW.
Last edited by neuk; 2012-08-13 at 10:12 AM.
i havent liked pvp in any mmorpg until now
i have found the wvw very fun tbh i did not even think about raiding i just liked leveling and the pvp. did not even think about the end content :P
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heh I never even really considered WvW as a raid replacement. It kinda works in you could have scheduled "Raid times" and even more amusing is the fact that you literally could RAID something, as in an enemy keep or something. It has the advantage of not leaving anybody out in the cold becaus you only have 10/25/40 slots to fill nor do you have to call raids cause several people didnt show up. Just go with you you got and have a blast, its no big deal if you have more/less than normal.
While it may not have the structured setup of a traditional MMO raid chances are good you'll find a good fight. If enemies dont show up right away keep takeing their land till they retaliate. Take over a keep, reinforce it and hold it against all comers. Dont even have to have hard stop times for the event. If people need to go fine, the night owls can defend or whatever as long as they feel like staying up.
Who is John Galt?
WvW is only fun if you own the battle!
I didn't spend any time in PVP in the beta until the last one. I found it to be very fun. I too never liked PVP in other MMOs. But GW2 PVP is very fun.
I had plenty of fun on fights where we were not wining. Yes it kinda stinks when you get ROFLstomped by 5 times your number but such is life. Few server bugs in BWE3 had us massively outnumbered in our own borderlands by a single team while we were stuck with queues of folks trying to get in to help. Still other times we spent quite a while hammering away at a keep and were not makeing progress agianst the defenders but it was still loads of fun. I think that will be even better once we can get a bit more organization in there past simple zerg herding. Keeps in general are much easier to take if you can get folks to cut the supply lines and starve them out.
Who is John Galt?
yeah I don't think people realize how important siege weapons are for keep doors at this point.
give it by around halloween and I bet we will see some improved play for everyone. (basic coordination tactics will start being made server to server for communication purposes I'm sure.)