See, I (partially) disagree. Obviously PvP has more variation than scripted encounters, but it's fairly obvious what's going to happen in any given PvP encounter, provided each player has some knowledge of the situation and/or game. Orcs Must Die! 2 isn't that scripted. Sure, X mobs is coming on Y rift, but they react to paths set out for them, if Sappers destroy barricades, then your entire strategy changes. Hadn't planned on that flying mob? That means you've got to focus on them, and hope that you can kill them before they reach the rift uninterrupted. I could go on and on. Again, I understand that it's more scripted than PvP, but everything is more-or-less predictable. The changes of scenery, weapons with different effects, environmental hazards, enemy strengths and weaknesses, paths, etc. all provide more than enough variation for me not to get tired. Not to mention Endless mode and Nightmare difficulty. And that's for $14.99. Not $60. So yeah, I'm certainly not complaining. I've already got my money's worth, and I've only played it for two days. ...and, hey, it's not a FPS game.
This is a hyperbole. No, it won't be the "same thing over and over from level 2 and beyond". I could say the same about a large majority of games, it doesn't make it true. The changes in scenery, new mobs, new environmental hazards, etc. all make for enough variety that I never complained.It will be the same thing over and over from lvl 2 and beyond.
What exactly is a fact, here? I don't know. That PvP is less scripted? It doesn't mean that I can't enjoy a cheap game for a while. I don't have to have all my games be PvP-driven to have fun.Its your right to disagree with that. So go ahead and disagree. It doesnt change the facts tho
Anyways, yeah. Nightmare mode is definitely a challenge. So is Endless, after about 30 waves. Looks like I got a bit a ways to go before I stop playing the game. Hopefully I didn't disappoint Lyriok on our couple of games.