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  1. #161
    Quote Originally Posted by Remilia View Post
    but hey, there's a dungeon maker.
    I've always wanted to try it, but my motivation fails me! I need ways to punish my friends in ways I haven't done since Age of Empires 3.

  2. #162
    Not a be all end all explanation, but its a very comprehensive discussion on why pay to win doesn't work.

  3. #163
    If you loved Diablo 2, Path of Exile is looking very promising. Suppose to be full f2p and the passive skill tree looks simply awesome, it is enormous!

  4. #164
    Quote Originally Posted by matiasve View Post
    League of Legends is , besides an awesome game, an example of how it SHOULD be done.
    - All champions are available through IP ( game currency earned by playing) and it ISNT a grindfest
    - Runes ( the only things that can give you a strong advantage) are not buyable with RP ( buyable currency)
    - RP is only used for speeding up the rather trivial leveling ,getting champions faster and COSMETIC changes.
    While it isn't an MMO, this sounds just like Tribes: Ascend.

  5. #165
    Tera is going F2P next month and isn't p2w at all. the only things you can buy are aesthetic things like mounts / item transmogs

    "Scientists explore what is; engineers create what has not been." -Theodore Von Karman

  6. #166
    Brewmaster Kiru's Avatar
    Join Date
    Jul 2009
    UAC Space Station Base
    DCUO had a pretty decent F2P System, when I played it the only things on the store were cosmetics and expansion type content like new classes and missions added on to the game after it released. Not sure how it is now, that was a long time ago.

    But LoL has the best system by far, despite not technically being an MMO. Doesn't take too long to unlock champions just by playing and the only things exclusive to the store are cosmetics like Skins and Icons.

  7. #167
    I never realized how much of a debate there was to what pay to win actually was. I agree that paying for a boost is not truly pay to win, but at the same time I also agree paying to get some kind of an advantage over another player is in some ways a pay to win situation. Like paying to get an item that could be found in game, but is very difficult to find in game.

  8. #168
    Quote Originally Posted by Gimmickmusik View Post
    Like paying to get an item that could be found in game, but is very difficult to find in game.
    That's usually not "pay to win", that's "pay to skip grinding".

    P2W is actually very rare in the western market which is why you see most of the people in this thread using it wrong. They have no experience with P2W games.

    A P2W game is something where you can buy legendaries which can't be obtained through in-game means (common practice in chinese MMOs). You end up with a power advantage that can only be obtained with real life money.

    Most F2P games that people are calling "P2W" just let you skip grinding things like leveling up enchantments, gathering crafting mats, level up faster, ect. It's convenience rather than power.
    (Warframe) - Dragon & Typhoon-
    (Neverwinter) - Trickster Rogue & Guardian Fighter -

  9. #169
    Oh this was an old thread. But anyway, P2W doesn't exist.

  10. #170
    Fluffy Kitten Darsithis's Avatar
    Join Date
    Jan 2011
    Please don't re-necro old necro'd threads.

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