Vewen,
You need to retire that mmochamp account now. Look at the post count
Vewen,
You need to retire that mmochamp account now. Look at the post count
You know, you are making it really hard for me to NOT ridicule your post or your person. If all players that are interested in competitive PVE progression would quit WoW, Blizz would not even notice that. You know who keeps Blizzard afloat ? The LFR crowd. And by all means.. that's not competitive PVE :P.
Competitive PVE in WoW died with TBC anyway...
I already said it.
And so what if GW2 doesn't cater to the competitive raider in any other game? Those people are quite happy competitively raiding in their game of choice. Making them your target audience is a foolish endeavor showcased by every game that's come out and tried to out-WoW WoW.
GW2 is targeting people who are interested in GW2. They're making their own game. Some will love it. Some won't. ANet isn't exactly concerned if none of WoW's hardcore raiders pick up GW2, they aren't making a game for them.
That is my point: GW2 has nothing designed for WoW's progression raiding playerbase. Although some people still won't admit it, and want to talk up how awesome these GW2 heroic dungeons and dynamic events are, and how competitive PvE players should find it sufficient as a substitute for raiding, or as lasting, challenging and competitive content.
So now that we've gotten to the point, I'm done.
If someone has a problem with GW2, then please don't play the game.
What'd be the point in that? You don't have to play the game and if you are happy with WoW, stick with WoW.
People bring up pros of GW2 and those pros are mainly being devasted by ignorance. Many people here are prejudiced which makes threads like these turn into a real painful read. And a pointless one, too.
I run a very "tanky" build so I don't pump out insane damage but due to being a beast master ranger I can just pull out my raven for consistently high damage, granted not as good as a cat but tat not my role... I don't see "tanky" builds as being bad so long as you play more supports like I do, I brin my raven for dmg and blind, moa for heal and daze and hen I swap let's I give vigor to all allies near me. Not to mention I can dodge infront of people to take hits for squishier players, have an aoe regen and cond removal, snares out the ass, poisons, buffs, giant frost field and an aoe heal + another cond removal + aoe revive....
I wouldn't count on bein tanky as bad unless you're Tryin to kill thing while being tanky.... And both my highest stats get converted into power which helps me not fall off into nothingness damage wise...
PS: I was going to quote one of your earlier posts but am on phone and can't edit properly, however I do 100% agree with your views on dying, cookie cutter builds, and the teamwork thing, just wanted to make that clear.
there are more ways to progress a character than through a statistical increase in power. GW2 is just offer one different to the WoW model.
there is a skill increase in going from a WoW model MMO to GW2 and it's an objective one. easiest way to see if someone is skills is just by how often they get downed and defeated. the biggest reasons for this are that combat is more mobile, positional awareness and exploitation is key to success, the ability to synergize skills with others or on your own, skills can be cast on the move, using the environment to your advantage and having to actively use dodging and other defensive skills at the correct time.
yes, DEs are scripted; they have a set of objectives that have to be met but scale to the size of the actively participating players either up or down. yes, they repeat but that repetition has many different triggers. some are on a timer, some are triggered by players, some are triggered by weather, some are triggered by the time of day, and some are triggered by other events. no the events are NOT random, never have been and never will be.
no, the more appropriate description is that GW2 does not have WoW's end-game model. whether it will be accepted by the masses or not is NOT a forgone conclusion and stating it as such is very myopic and rather heavy biased.
/sigh how can we even begin to make that conclusion at this point?
not sure if you realize this but you just described a cosmetic distinction between players as opposed to one based on relative power.
from interviews i have seen of the top raiding guilds like Ensidia and Envy, they motivation was mainly the challenge and NOT gear. tbh, gear is a motivator for less skilled players as they would like some way to make up for what they lack in skill and yes GW2 is less forging in that regard, but i believe that it will make the majority to players who stick around better players in the end. this will also make the transition between PvP and PvE much more appealing, hence giving players far more content than they have experienced in other games in the genre.
that all depends on which DEs and the goal of the content. if the eDEs are meant to be end-game, GW2 style, then it can be argued that they expect people attempting this content to have "this" level power, skills, traits, utilities, elites, CPCs and can tune the content to be as challenging as they wish.
but you only empower a character overtime relative to older content and NOT current content so in-effect there is no increase in relative power. i never understood why players do not see the value in becoming more skillful as a player instead of wanting the game to buff them so they can overcome challenges. player skill is the only thing a player can input into the game yet it is regularly dismissed in respect to relative statistical power. i hope is that one day people will realize that if you want to be challenged then you do not want to have a vertical scaling system, where things get increasingly easier the more current tier gear you acquire, but a horizontal one that constantly keeps you on your toes as you have to earn every kill every time without the helping hand of stats.
the best way to look at GW2 for those who you say are the hardcore crowd obsessed with progression and having a constant goal is that there is progression and constant goals in GW2, they are just different and NOT mandatory. the biggest issue for most people i think will be the freedom that GW2 gives them. they are so used to MMOs dictating what they will do and when that with GW2 saying do whatever you feel, they will feel lost and become frustrated, but that is only if they refuse to play GW2 for itself and instead opt to play it like WoW.
i loathe misinformation and the misrepresentation of facts. i don't mind at all if people dislike GW2, just dislike it on its own merits and not those other people impose on it due to bias, misinformation and strawman arguments.
the issue with WoW and games that use it as a model, is the fact that the design systems inherently put players at odds with each other EVEN of the same faction (between factions it makes more sense though it does also remove half of the game's content from opposing factions). this leads to very dickish behavior and tbh, the devs are probably more to blame than the players, with systems like kill stealing, mob tagging, resource node tapping, ninja looting, and a lack of accountability with systems such as LFD, LFR and cross-server everything, there is little incentive to get along with your fellow gamers as you will more than likely get burned for being to trusting or naive.
you reply had nothing to do with the person you quoted. he never said we are better stay out if you want cookie cutter, he just said if you want cookie cutters go ahead, but he will just do what he finds most enjoyable. reeks of a lot of insecurity there.
hahahaha. /sigh
---------- Post added 2012-08-05 at 01:00 PM ----------
HAHA, wow why do people think that mechanics and designs from WoW will translate on a 1:1 to GW2, yet it uses completely different mechanics and designs? the reason 5 mans in WoW are not hard or give the best rewards is because in WoW raids are the end-game content. if dungeons were on par, difficulty and rewards-wise to raids, then no one would EVER do raids. if you think about it logically, having fewer people to tackle challenging content will ALWAYS be harder than increasing the size of the group. messing up in a dungeon has a larger impact on the overall effectiveness of the group than a raid.
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No, but ... does it matter?
My own guild is a bunch of scrubs by the same standards -- we only managed to kill heroic Spine and Madness with the 30% nerf, and even then it still took blood, sweat, toil, and tears.
At the same time, there are maybe 100,000 players better than us, according to what wowprogress says. Which is a lot (the population of a small city), but only about 1% of WoW's playerbase. I'll go out on a limb here and say that if GW2 doesn't appeal to this type of player, it won't really register on ArenaNet's balance sheet other than as a rounding error. And even though we are and will keep raiding, my husband and I still bought GW2. Not as a replacement for WoW, but for when we're not raiding (as we did with Rift, SW:TOR, and other games before). That's because outside of raiding, WoW is not all that great and there are many games that provide a better experience for soloist or duo players who want a break from raiding.
Raiding also has a high burnout rate. Our guild policy is to prevent burnout by taking a break (until nerfs, the next tier, or the next expansion) if we really, really can't get past something (as we did on Sinestra and heroic Ragnaros, and were getting really close to on heroic Spine) rather than losing people to frustration. That works fairly well for us, but I see raiding guilds imploding because of stalled progress or drama all the time. Progression raiders are demanding, but also volatile customers. If you want to support progression raiding as an MMO company, you have to churn out progression content constantly and you may still find that some don't like it (see: Trial of the Crusader, Dragon Soul).
I don't think ArenaNet is worried about not being able to attract hardcore raiders. What I'd be concerned about in their place is if players get frustrated by not getting the amount of handholding they're used to from exclamation-mark-based quest design and just stop playing because they feel they're stuck.
i dont think the questing is that hard in gw2 i mean ... you just walk about and you level up because what you need to level up is all around you
is like grinding mobs from 55-60 in vanlla wow cuz winterspring/silithus sucked lol
Actually he said most people wont care about builds and will only care about the people, my response was in relation to that continuous feeling of moral superiority over other game communities, nothing to do with cookie cutter builds. So nice try and please stop with the HAHA makes you look silly.
Where is the topic going right now anyway im a bit lost with all the quoting.