Personally, I don’t like the game as it is right now. I haven’t tried Mists of Pandaria, but I hope it is better.
Personally, I don’t like the game as it is right now. I haven’t tried Mists of Pandaria, but I hope it is better.
You don't make a game change to your wishes, you find a game that is according to your wishes.
But do they have data showing how much fun players are having? Because surely that's what counts. You could have a game where only 1% of players can do the top raid but still everybody's having fun, and you could have a game where 100% of the players see everything but they're all bored and whining and quitting. Fun can't be quantified with straight-up data, and trying to use statistics to measure fun is a dangerous logical minefield.
This is something that was already half attempted with the increase in the difficulty of heroics at the start of Cata. The amount of crying about the effort required resulted in nerfs.
I don't think that they'll do anything at this point.
I see it as this. I am a casual player. I just joined the forums to post here actually.
I quit CATA back during tier 11 because it became way to hard for my basic level of skill play. I keyboard turn and click.
LFD works for me because I don't have time to find enough guild members or random people in trade who want to. LFD let's me continue to play and do what I want while I wait for a team to be formed. That's a lot better than sitting in SW doing nothing for 15 or more minutes only to get a group together, walk to the instance. Wait for someone else to get there to help summon. Finally get the group in the dungeon to wipe on the first boss. Have peope leave, have to fly back to sw and try to get missing party members to do it all over again.
If you don't like LFD and LFR don't use them. They are there to help casuals like me.
Yeah you get noobs in groups. I got a priest on one of my alts groups last night that needed on a tank ring because he didn't have a ring. He also kept casting that 60minute priest button every 5 seconds and then yell at the tanks for taking on more than 2 adds at once because he was running out of mana.
Blizzard has more customers like me than hardcore gamers. That's why they added things like pet battles and farming to the game.
Brag that you can do heroic content. Don't whine that all content isn't challenging enough to you. If blizzard made everything as hard as the hardcore gamers want they'd have less than 3million subscribers if that.
You do realize that every MMO that came out trying to appeal to WoW's hardcore audience has flopped fantastically, right? Hardcores make up less than 8% of the player base and the gaming industry as a whole, MMOs included, shifted toward a more casual market about four or five years ago. All Blizzard's doing is the same they've always done 'cept for Cata--adapt with the market to offer the most accessible, casual-friendly MMO on the shelves.
As for your assertions, those are subjective. I find it much more fun to actually play the game than to sit in guild chat bugging guildies to do runs they're sick to death of just because there's a huge upgrade in there for my alt or sitting in Trade for two hours trying to put a group together, spending 10-20 minutes just to get there, and wait another 10-20 for someone else to leave the city to join me at the stone, only for the group to fall apart after the first boss when the healer ragequits, rinse and repeat. I find LFR is tons of fun, too: I can put on some Bach and kill an afternoon going at a fairly easy pace on my own time.
Be seeing you guys on Bloodsail Buccaneers NA!
Most people left because there has been no new content in months.
Cataclysm was Blizzard's attempt to go back to TBC style difficulty. Then subscribers were lost because of the difficulty.
And most of those were in the East, as in Taiwan, China, and South Korea, where the payment structure is different (they pay by the hour instead of by the month in order to maximize their play time, due to some Asian countries having strict laws about MMO gaming and time usage).
Be seeing you guys on Bloodsail Buccaneers NA!
Mostly correct. And a nice read. However, they don't intend to measure fun. Blizzard can easily measure log-in patterns, ingame activity and subscriptions however. And they don't give an airborne sexual act if someone has 16$ worth of fun or 500$ worth of fun, as long as this someone pays 15$/month.
I would love to see them cave in another time to the mouthy kids hyperventilating in their forum. Do it and we finally know if there is still a market in them - or not.
It was?
Where were the challenging Heroic dungeons?
Where were the attunements?
Where were the original and filled with lore raids?
Where were the high quality crafts?
Where were the magic resistance requirements for some bosses?
Where were the rep requirements to enter heroic dungeons?
Where was the economy drive due to the several consumables you could and should use?
The only thing i saw was an expansion full of rehashed content that apart from Sinestra and Rag HC had nothing noteworthy, tbh if it was an attempt it failed miserably. Or maybe you didnt even played during BC to be able to produce this statement.
If people are actively playing your game and subscribing, chances are they are enjoying it otherwise they would just unsub and not play it.
They do care about your fun because if you weren't having fun you wouldn't sub to the game and play it, and not subbing means less money for Blizzard. Games are played for fun, if you aren't having fun then you won't play it.
I think what players "want" is not always what players would actually "enjoy".
Console games. You give a player the option to cheat and get to the last level and many will opt for that route - despite the fact that completing the game through that route will offer less enjoyment and satisfaction.
I see no difference between that and WoW. Of course players want to advance further, farther, faster - but that doesn't mean you just hand it to them on a plate; consumed like fast-food. No. It is up to Blizzard to design a fun gauntlet in order to achieve this - one that is not too long and hard (hopefully we have enough of that in real life), but not too short and easy either (who ever strives for that?!).
Surely its only logical.