Note: This post is not about Group Events.
As we all know, dynamic events are suppose to scale in difficulty depending on the amount of people there and how much they participate in the event. However, I have not been able to notice this scaling. I don't know if this is just a bug in the BWE/Stress Tests, but I kind of hope they are. On the rare occasions that I encounter an event with no one around, I find that I really have to play serious to not die (I am referring to level 20 events mind you), especially if there are multiple ranged mobs that I can't just kite. For me at least, I find this to make leveling more interesting. Leveling and completing an event actually means something because I had to struggle to do so. Now my problem is that when I do an event with multiple people, maybe even just 3-4 people, the events are pretty much push overs. I would imagine Dynamic Events would be even more difficult to complete without having entered a downed state at least once with more people, seeing how you can be picked back up.
Has anyone else experienced this?