Catch me if you can! http://en.gw2codex.com/build/5726
Last edited by mmoc10ec13b383; 2012-08-21 at 08:11 PM.
Heres a few to illustrate how fov is allready part of the game. In every image neither camera nor character has moved. All images are taken at zoom level maxed out.
Fullscreen:http://imageshack.us/photo/my-images...llscreen1.jpg/
Windowed mode with window taking up half the screen: http://imageshack.us/photo/my-images/703/windowed1.jpg/
Windowed mode with making the lenght of the window from top to bottom small on the extreme side: http://imageshack.us/photo/my-images/51/windowed2.jpg/
This is the game itself adjusting the fov in windowed mode. And the lack of doing it on Fullscreen mode.
Hope that illustrates the differences.
And like i said al images taken with max zoomed out camera and no movement of the character or camera at all.
Pardon the low resolution, I took these on the laptop.
Last edited by Nexrex; 2012-08-21 at 10:38 PM.
Catch me if you can! http://en.gw2codex.com/build/5726
Yup, I'm on the stress test event right now and here's how INSANELY flexible the FoV already is in the game - if you stretch the window.
Note the tables/surroundings for a point of reference, camera zoom was fixed and maxed, only the window size was changed (click on thumbnails for full size).
Standard: 1920x1080 (1080p)
Stretched: 1904x839
More stretched: 1904x547
Super Stretched: 1904x357
Note how the quality begins to really degrade at super stretched aspect ratio, stuff becomes unreadable.
Conclusion: A lot of PvP'ers will choose to play with a stretched screen to stay sane while playing. I sure as hell will, not just to greatly lessen the motion sickness but to be able to see my surroundings a lot better. 1904x800 would be roughly the sweet spot to aim for.
Last edited by Xuvial; 2012-08-21 at 11:54 PM.
WoW Character: Wintel - Frostmourne (OCE)
Gaming rig: i7 7700K, GTX 1080 Ti, 16GB DDR4, BenQ 144hz 1440p
Signature art courtesy of Blitzkatze
Apparently we can't ask about it on the official forums during this latest stress test: https://forum-en.guildwars2.com/foru.../Field-of-view
Disappointing. I wonder if the people at Widescreenfixer can make a plugin for this? Or will it be bannable?
WoW Character: Wintel - Frostmourne (OCE)
Gaming rig: i7 7700K, GTX 1080 Ti, 16GB DDR4, BenQ 144hz 1440p
Signature art courtesy of Blitzkatze
Catch me if you can! http://en.gw2codex.com/build/5726
After spamming new threads on the official forum for a while this is the reply I get:
"Thanks for taking the time to give us your thoughts on the subject – we truly do appreciate it. The stress tests forums however, are only active so you can receive help with account issues, request technical support, and provide bug reports for the team.
Thanks for your understanding and cooperation!
See you in game!" - community manager Dalmarus
So how am I gonna interpret that statement guys?
Catch me if you can! http://en.gw2codex.com/build/5726
Corporate customer management to english translation: "We don't care, we already have your money. Go bother someone else".
Realistically they just can't afford to start inserting features not on their immediate roadmap at this point. Release is too close. All we can do is hope that they either have FoV slider in the works already, or that they will start listening to requests after release.
At this point, you're likely SOL though.
Edit: I apologize if I use the term "zoom" incorrectly, as a novice to the difference in these terminologies I may have erred in using the terms interchangeably.
Thanks for this info!
What an unfortunate predicament this creates. I, too, would like the advantage of a far zoom... but I can't say visual appeal of my screen has no bearing on my choices.
I may have to settle on a mid-way option (like your middle screenshots) to have a slightly wider viewing area but not so distorted that I can't see anything as it was intended to be seen. I hope they offer a zoom alternative in the future, or at least come up with something that doesn't force us to choose between a wider zoom or visual integrity.
Last edited by Shlamorel; 2012-08-22 at 12:43 AM.
Yeah the super-stretched examples were really just to show that it has no upper limit (or lower limit).
@Nexrex stop stalking me on gw2 forums :P (I kid, I kid)
WoW Character: Wintel - Frostmourne (OCE)
Gaming rig: i7 7700K, GTX 1080 Ti, 16GB DDR4, BenQ 144hz 1440p
Signature art courtesy of Blitzkatze
Yeah :/ Great Respose from Arenanet
"This forum is not for discussion or suggestions. The stress test forums are only active to provide bug reports, get tech support and help with account issues."
Such a careing company, reeeealy looks after the health intrests of it's customers >_>
I know when I switched from fullscreen to windowed mode, the onscreen image size changed from 16:9 to 4:3 yet the amount of visual info onscreen was the same. It's almost as if the FoV is linked to a basic aspect ratio of 4:3 (which is stretced for 16:9) for a single monitor full screen set up :/
Hence the nausia/migrane/eyepain I currently have >_>
Thing is I hate playing mmo's in window mode, the gaps around the edge where you can see the background throws me off and I can't concentrate on what I'm doing :s
Last edited by mmocf5558b9282; 2012-08-22 at 01:24 AM.
Great find, I will probably be playing stretched out for awhile. I'm hoping they will add FoV options along with some camera tuning before launch. Not likely, but still want it.
Last edited by Xuvial; 2012-08-22 at 01:35 AM.
WoW Character: Wintel - Frostmourne (OCE)
Gaming rig: i7 7700K, GTX 1080 Ti, 16GB DDR4, BenQ 144hz 1440p
Signature art courtesy of Blitzkatze
People STILL treating it like it's a preference setting. Sad, really.
'Wah wah wah I don't suffer from it so I don't give a shit about you'
Show a little empathy please. Many third person games have dynamic FoV and no FoV problems. There's no excuse for GW2. It isn't a GW2-specific problem, it isn't due to warping (since there are tonnes of other third person games that manage FoV changes well). How can it even be due to warping? The only difference between third person and first person is that in first person your camera is inside your head, and in third person the camera follows the character.
'It causes warping' is bullshit, if it doesn't cause warping in FPS then it doesn't cause warping in third person either. FPS Camera = Third Person Camera, just different positions.
I've been changing/forcing the FoV to 90-100 in every shooter I've played since Half Life 2, the config option was there or programs like FoVHack did the trick. That is, IF the FoV was silly.
For example in Crysis 1 (and Warhead) the FoV was already set to a decent value due to it being made ground-up for PC.
Technically it will seem a bit warped to someone watching you play (fishbowl effect) but to your own eyes+brain it will make perfect sense since you're so close to the monitor ^_^
E.g. this is 90 (or even 100) FoV, I backed into a right-angle corner and I could pretty much everything from the left wall to the right wall:
The horizontal and vertical planes look really distorted for someone just looking at the screenshot (or monitor), it's like "super perspectve" drawing where everything is a bit exaggerated.
Last edited by Xuvial; 2012-08-22 at 03:25 AM.
WoW Character: Wintel - Frostmourne (OCE)
Gaming rig: i7 7700K, GTX 1080 Ti, 16GB DDR4, BenQ 144hz 1440p
Signature art courtesy of Blitzkatze
Yeah.. I don't see how "We're currently working on bugs, not adding features" is satanic.