Ji-Kun adds die too fast for it to be a dps increase.
Tortos/Lei Shen - It's probably more efficient to just keep targeting the boss yourself while you spinning crane kick, also adds die relatively fast so again no dps increase from SEF.
Ji-Kun adds die too fast for it to be a dps increase.
Tortos/Lei Shen - It's probably more efficient to just keep targeting the boss yourself while you spinning crane kick, also adds die relatively fast so again no dps increase from SEF.
I can't believe no body has mentioned this but SEF is amazing on Garalon.
You kill the legs with the 100% buff while your spirit does 100% more dmg to the body. I end up doing 15-20M more then anyone else.
The only encounter where I really feel like SEF is useful is Twin Consorts, frankly. It's okay on Horridon but tends to die, and also okay on Council, but unfortunately on both bosses it reduces your single target when there are times where you really need to burst something. It's fine if your guild doesn't mind you doing reduced damage on the key DPS target for an overall increase, but if you're having any trouble killing whatever needs to die, you probably shouldn't have a clone on the boss or whatever. Definitely has its place on farm but meh on progression. I think it's worthless on Jinrokh, Tortos, Maegara, Ji-kun, Durumu, Primordius, Animus and Lei Shen.
It is genuinely good on Consorts for the final phase though, aside from when the second target goes immune. Probably still an effective DPS gain to throw the clone out and pull it back during the cast.
Horridon has some use, but I tend not to put one on the boss. On gate 2, I am assigned interrupt duty on the third venom priest add to jump down. Because movement on the fight was causing issues with being in range of the target for a focus interrupt macro, I found it easier to just put a clone on the kill target and burn my interrupt target. On gate four, I am in charge of controlling flame casters. Again, I put a clone on the bear shamans and focus the flame casters as they come out. This avoids most of the crap with Horridon gibbing my clones and simplifies the fight for the raid somewhat.
I'll likely never be doing the fight as WW again because our raid dps goes up significantly when I tank and our DK does damage, but the opportunity is still there for SE&F to be valuable on the fight. Just don't put a clone on the boss.
Quick luxury question:
Wu-Lai, Bladed Fan of the Consorts(N) with Claws of Shek'zeer(N) [4 Gemslots, one of them with the 500 gem, more Dancing Steel] VS. Shan-Dun, Breaker of Hope(N Thunderforged) [2 Gemslots and way more mainhand dps]
WoWhead Comparesheet
What do you think?
The general rule is, if your mh and oh are the same ilvl, the 2h needs to be more than 10 ilvls higher to be an upgrade.
For every 3 ilvl your oh is below your mh, substract 1 from your mh. So 522-496 = 26 = 9 levels substracted = 513. 500agi gem adds 3 ilvl. = 516.
So the total is 528 2h vs 516 = bigger than 10 ilvl diff = use the 2h.
Last edited by mmoc2e7b040398; 2013-03-19 at 09:49 PM.
Thanks a lot guys!
In other news, yay thunderforged RoR from coin!
I got an RoR too Mihir! Was super pumped when it dropped. What trinket should I pair with it, the sahdo-pan assault one, or the bottle? Bottle might have a higher chance of having its buff during the increased dmg% but shado-pan has a higher trinket ranking. Your suggestions?
Host of Monkcraft Podcast and Co-Host of Groupquest
For me it's gonna be the bottle for now, as I got way too much hit/exp rating already. Using the talisman would put me at like 10% hit after reforging...
I really like the high uptime of the bottle as well, makes it much more likely to have them proc at the same time.
Am I mistaken in thinking that if 1 amazing DPS is with 5 crappy DPS, their DPS will look crappier as a result, because stuff will die slower, and bloodlust will make up a smaller portion of the timetable for the fight, but if all 6 DPS are amazing, everyone's DPS looks even higher, because bloodlust makes up a larger portion of the timetable for the fight?
Depends on the fight. Bloodlust is not always the only factor contributing to an increase in dps. Take Halfus for example, if you have 1 great dps and 5 shitty ones, the 1 great dps gets more time in the last phase with a damage buff, which outweighs bloodlust. Hence why my guild was letting 1 dps solo Halfus in last phase to get Rank 1s back at the end of T11.
On standard fights though, you would generally be correct. The shorter the fight, the less dps decay you have.
Either it was how we tanked horridon or what my SEF bro was doing, but he was on the boss and died sparringly last week (sat this week for 2nd kill to get more people loot/kill). He sat at 0% alot of times and when I saw him was actually on the side of the boss. I was on the orb duty so having my SEF bro dps for that 10 seconds was more helpful than doing nothing for 10 secs (I think its 10 sec cast?)
Host of Monkcraft Podcast and Co-Host of Groupquest
Man, the more and more I read, the more it looks like I'm going to be begging for a place in alt runs for a chance at the Bottle again. =\ That or keep my LFR Terror in the Mists forever.