So... someone may have already answered this before... But we don't use Drain Soul AT ALL above 20% right? If we have zero shards, we just keep using MG as a filler and wait on a Nightfall proc?
So color me confused. Been running my toon through sims this AM and get a couple very different results with 393 ilvl:
1st sim w/25000 iteration, patchwerk style:
Hit: 1.86
Crit: 1.56
Haste: 2.20
Mastery: 2.33.
This, according to wowreforge put me at like 3822 haste rating (8.99%) and 7245 Mastery (62.23%) with an overall dps of 102396. Fine...sorta even though I was always under the impression single target would mean haste is better and multi-target would be where mastery shines...
Ran it again under the reforges wowreforge did...
DPS: 101586
Hit: 1.76
Crit: 1.54
Haste: 3.04
Mastery: 2.25
This is obviously going to change (yet again) my reforges quite a bit, especially when Haste abruptly pulled out so far ahead of the other stats. I could understand it trying to get back to the 4717 breakpoint or w/e the exact number is, but even the dps went lower...sooo what am I missing? I realize I haven't had my morning coffee but this seems a tad odd. Makes me think my original reforges were better than either of these two gives, would give.
Just out of curiosity, does everyone sim using Patchwerk Style?
Given that we have 5% extra haste now from hunters, does anyone have new thresholds in rating format to reforge to?
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Hi there, big fan of your guides.
Recently switched to Affli Warlock, and I'm having a few issues.
From what I'm reading and understanding, the big damage on a single target fights comes from Malefic Grasping while Haunt/DoTs are all up on your target. Therefore it's optimal to make sure you've got enough time left on DoTs when you Haunt, so that you will not have to stop MG'ing for the entire duration of that haunt ro refresh anything.
Am I getting this right? That's what I've been striving for and it's giving decent results... decent, not great.
I am struggling BIG time on fights with more than 1 target. I'm not talking about packs with numerous adds that would make SoC a valid choice, lets just say a council type boss fight where you're facing 3 targets.
What do I do then? I've read you should manually refresh DoTs, while focusing to keep a single target rotation going on the main target?
Ok but... how in the world do I achieve that? I hardly get the time to MG, and lining up Haunt/DoTs/MG on the main target it's nearly impossible, as I'm constantly forced to refresh DoTs on other targets.
Should I just drop the idea MG should be used for the full duration of the Haunt?
Help!
Depends on the fight. I suppose you mean Stone Guard. In which case, unglyphed Soul Swap is pretty nice. Thats the only fight I can think of where you have to maintain DoTs on two targets right now. You've got the right idea about Haunt and MG but it's not a hard rule. Don't refresh your DoTs when they don't need refreshing just to break that rule or you'll be worse off for it. The idea is that, since your Haunts are limited anyway, you should get the most out of them. Same goes for re-applying DoTs with higher amounts of Intellect - refresh them at the earliest moment that they are needed, but don't stress over it too much. Fel Flame can be used situationally for both these purposes.
Makes sense, thanks!
Wasn't thinking of a particular encounter... even on the training dummies, I seem to get a very small dps increase from actively DoTing 2 targets.
Assuming the encounter doesn't favor the use of the Soul Swap glyph, should I just focus on manually keeping DoT uptime 100% on 2-3 target fights?
Saying manually because I assume shards are better used for Haunts, rather than lazy DoT refreshing with SB:SS.
I personally prioritize SS:SB over Haunt when my current stats are better by 20% or more. Haunt essentially squeezes 10 seconds of damage into 8, recasting manually takes two more gcd's, so more than two seconds. Haunt duration - 8 seconds, Pandemic dots - a lot of seconds, more overall damage if shard is spent on dots I believe. Lining them both is even better.