Originally Posted by
Inactivity
I disagree, actually.
1) It's not "dangerous" if you are using Sacrifice, it's a flat 20% health boost.
2) It's predictable which encounters have pet-killing mechanics and which ones do not. For instance, Ultraxion does not have pet killing mechanics.
Finally, Dark Bargain is a pretty incredible talent, I'll give you that, but it's downside is its 3 minute cooldown. Sacrificial Pact is a 1 minute cooldown, and Soul Link is always there all the time. So Dark Bargain is good, but only if there is something significant to "bargain" that will come infrequently (Ultraxion, for instance).
For instance on Madness, depending on what progression status is, I might have taken Soul Link over Dark Bargain simply because it is always up, whereas Dark Bargain is only up every 3 minutes (I could only use it on either the bolt, the first blisterings, or the second blisterings, and it's still only a 50% reduction). Keep in mind you can avoid the pet damage by using Sacrifice or by keeping your pet on the Wing/Arm tentacle.
Sacrificial Pact I think is overlooked as a talent, I think it's incredible due to its cooldown. For instance on Spine, you can save healers a LOT of grief if you Sacrificial Pact every time you are fiery gripped.
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I still think your guide is incredible by the way, but yeah, just nit-picking at the situational defensive talent tier.