I realize what would be theoretical best to do for the Doomguard (time it so its final Doombolt is the killing blow ... in an absolutely perfect bit of math), but I instead try to go for minimizing my floor rather than maximizing my ceiling by casting it at the beginning, so I don't use it too late (is still alive when the boss is dead) or too early (losing out on execute uptime in an attempt to not use it too late)
I know it's not the best, but I feel never wasting a Doombolt + the beginning generally being the only time you can reasonably presume every single one of your procs will be up makes it not so terrible.
I am the one who knocks ... because I need your permission to enter.
The use of the doomguard is still situational, it was more about the general opener (and not using fel flame) that I wanted to show.
Note that this video was pre patch 5.1 (he makes a comment about pandemic and dot "power" around the end of the video which refers to something that was indeed fixed with 5.1). Now the thing is this "bug" caused SB:SS refreshed dots not to use the current spell, haste & co values but some combination of old and current values, which does impact the opening rotation quite a bit.
Assuming you're running with two good trinkets (say int procs from LotC and DMC, or even EoT in a less meaningful way), jade spirit and tailoring enchant. Full procs vs. no procs is a dot about 50+% more powerful (note that while you need to refresh the dot for int based procs to benefit to the MG-induced ticks, haste automatically does anyway, which thus reduces the refresh-or-dont-refresh gap). Becasue of the previously cited bug, there was no way (pre 5.1) to fully profit from an early refresh as soon as all procs trigger, which is why he only does it when they end. Now that you can get +60% for about 8-10 more seconds with one refresh at the beginning of procs and one right before the end, you should do it. There are several possible opening rotations that will achieve it.
Note : always assuming you have 5 shards at opening using the pre-SB trick. Also, in case you want to use doomguard, or if you have to apply 5% magical debuff, you can fit it in right after the first application of dots in any case. Lastly, if one proc will fade long (4-5 s +) before all others, I feel it's preferable to wait and refresh before the second proc fades (overall longer buffed dots but a bit weaker).
Originally Posted by Opener 1 : pre-Haunt + 3 SB:SSAnd these two have variants where you don't pre-haunt and cast your first haunt right after your refresh when you get your procs. The advantage is you save about 1/2 shard and your haunts tend to align with procs better (you will probably get two haunts under full procs, whereas you would only have gotten one "right in the middle" with opener 1 or 2).Originally Posted by Opener 2 : pre-Haunt + 2 SB:SS + FF
I recently converted to version 2 (which is what evrelia suggests to do) with pre-haunt, used to do version 1 without pre-shard before. My guess is the theoretical difference is tiny between all 4.
Surutcra@EU-Hyjal (Arcturus#2484)
The jealously is strong with this one. Respecting the opinion of the Warlock from the best 25 man guild in the world (this tier) doesn't make anyone a fanboy. It shows a lack of arrogance.
Considering how many fanboys you have around here, you probably shouldn't use the term in a derogatory way.
I have enormous respect for both Sparkuggz and Varia, but you two provided no data or discussion other than saying "Sparkuggz says this, it must be better", and given your reputation on these forums so far Teye, you're very good at making people irate and making wild claims without data
Ironically, at the time Sparkuggz' guide was made, the Fel Flame method was vastly superior due to the Pandemic bug. Fel Flame caused a full update, whereas SB:SS did not, meaning that his dots would only be at 50% of their power for the entire opener - not really optimal.
Since 5.1 however, I don't tend to bother with Fel Flame if we have bloodlust, since an abundance of shards allows for 3 SB:SS casts in the opener. Pongeur explains it pretty well. I would go with his opener 1 with bloodlust, opener 2 without.
Last edited by EvreliaGaming; 2013-01-19 at 05:15 PM.
"Sparkuggz says this, it must be better" is something I never said. I took issue with you calling someone a fanboy for saying that they would trust Sparkuggz over you. I would trust a Warlock from the best guild in the world over a guy who still hasn't killed Heroic Sha, but seems to think he's the hottest thing to ever hit these forums.
As far as making people angry goes... "When played properly, Demonology can out perform Affliction on several Heroic fights." Get mad.
Give it a rest guys, there's no need to get personal about any of this. I don't want to see further personalized remarks or insults in this discussion. You have been warned.
Using Fel Flame during your opener is stronger than not. Think deeply about what the tradeoff is. I'm putting together some math and writing a post about this soon but I'm being lazy.
http://darkcontent.wordpress.com/ - blog (updated Oct. 8, 2013). Latest post: T16H Affliction Trinket Rankings in Combination, done in SimC 540-4.
I wouldn't waste a soul shard on a pre-pull Haunt either. Yes, waste.
Palmz - Warlock
Imminent
JUICE
Eternal Reign
Infallible
Duality
That last tidbit almost shows that you're aware of the wrong in the first sentence. The first haunt serves two purposes. One- The debuff is up for 2 sb:ss' (or 1 with fel flame) and at least 1.5 mg's at the cost of...nothing? Can you elaborate on something that apparently everyone else missed.
edit: third bonus I forgot about (empowers the next haunt following the proc update where you will get full mg time out of.
Between using a GCD casting Doomguard and a GCD on SB:SS you might benefit 4 seconds from Haunt and that's being generous. Plus you are wasting that Haunt on DoTs that aren't benefiting from your proc's. 1-2 seconds less of benefiting from a DPS potion also. That Haunt you saved is being used when your DoTs are at their full potential, when you can max out your next empowered Haunt and have more MG uptime. Never Fel Flame on the opener. There are times when you should but it's not in the opener.
Instead you should be using that Soul Shard right after you take a DPS potion .5 before the pull instead of 2 seconds, doing 1 Malefic Grasp to proc everything THEN haunt and recast SB:SS, spam MG, Haunt again with 3 seconds left on the Haunt debuff and recast SB:SS when your first procs are falling off with 1 second left which would be Blood Fury if you're Orc, Lightweave, and DMC trinket proc if you still using it. Jade Spirit tends to fall off around the same second too.
Last edited by Palmz; 2013-01-20 at 06:40 AM.
Palmz - Warlock
Imminent
JUICE
Eternal Reign
Infallible
Duality
3 seconds isn't long enough...?
Edit: While the Haunt debuff is up on your current target when you attempt to cast your next empowered Haunt, its damage benefits immediately when it leaves your hand. It doesn't have to hit the target to be beneficial so you are trying to make sure your next tick of MG is going to benefit from Haunt which is around 3 seconds.
Last edited by Palmz; 2013-01-20 at 06:42 AM.
Palmz - Warlock
Imminent
JUICE
Eternal Reign
Infallible
Duality
i dont think its a waste, most of the times i manage to soulburn when my rl rdy checks, so i have 4 shards + soulburn up, so that prepull haunt is for free. also when i fail at doing so, i still have enough shards to maintain 100% haunt uptime with cds with a prepull haunt.
http://darkcontent.wordpress.com/ - blog (updated Oct. 8, 2013). Latest post: T16H Affliction Trinket Rankings in Combination, done in SimC 540-4.
With a Haunt pre-pull, your Haunt and all your DoTs are up by your first GCD in the fight. What Teye is saying is different to what you are saying. You're suggesting that you can't take advantage of that first Haunt because you have to waste a GCD on SB:SS, but you don't.
The part you're saying about Haunt benefitting from the previous Haunt the moment it leaves your hand is true, but that is not relevant on the pull.
Last edited by EvreliaGaming; 2013-01-20 at 11:33 AM.