I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I kinda feel sorry for mmo developers you get 1 shot and then they kinda vanish what ever happend to mythic??
Mythic sorta made SWTOR.
A bunch of their devs went to other companies over the years. But EA bought Mythic and rolled it into Bioware/Mythic.
This is what I don't understand. How do Dynamic Events put the community back in a game? DE's are made up of random players who can enter or leave the event at any time who do not have any kind of coordinated approach to the event. Exactly how does that create a community? It's like saying doing Tol Barad creates a community because a bunch of people on a server are in the BG at the same time (it doesn't btw). I simply don't see the difference. Did anyone notice a big community being created from Rift's dynamic events? I didn't.
Similarly, how do WvW events put the community back in a game when they, like DE's, are made up of anyone who happens by? If anything, and particularly since GW2 is F2P, there would be more randomness and less community than even WOW.
Massive scale and skill don't really go together. It's not scripted bread crumb quests? It seems like the same thing SWTOR did with cinematics, but worse because it's just two people talking with a flashy background. That and the quests you actually did were the same bullshit kill X collect Y. I will give them the fact that they did have some interesting things on occasion with the events like putting out fires, but standing by something pressing 1 isn't exciting or stimulating in my book. You're putting the game on a pedestal and not having the objective discussion the OP so wishes to have.
You do know the 'scripted breadcrumb quests' are only the personal story, right? You don't have cutscenes in quests that aren't personal story quests. It seems like you're focusing on the minority of the stuff to do and using it as an excuse to compare it to other games unfairly. Also you're complaining about not having an objective discussion, yet you're here saying you don't like the art direction: 'except it's worse because it's just two people talking with a flashy background' In YOUR opinion that makes it worse, imo I like the way cutscenes are done out. They're enacted like a storybook. It's a very deliberate style, and style will ALWAYS be subjective.
I don't agree with you OP, if anything the MMO genre is attracting more and more people to the genre. There are a multitude of choices, way more then just 5 years back. With the general casualization of the genre, the games also attract a wider audience then before.
Every "universe" is getting its own MMO these days, Elder Scrolls is working on one for example... Books, Movies, they all become MMO's because there is a gigantic fanbase for them and the majority of them are gamers, if they aren't they might soon become gamers because they are fans.
Now that I think of it... I wonder why there is no Harry Potter MMO out by now.
Additionally I do not think that Guild Wars 2 will be a milestone in MMO history. While the dynamic events are nice there is a limit to what you can do in the game and after a certain amount of time you'll notice that people will also move on to a different game because GW has nothing new to offer anymore, its a guild VS guild game. The Hype is dangerous for a game considering what happend with swotor. I like swotor alot personally but I admit that it has mistakes that have to be solved, sadly enough its only something the playerbase can solve really.
I think the point is that, while new MMOs are surfacing, people are saying they will not be as successful as X mmo, and this whole mindset of 'THE MMO to play' is hurting growth because people are less likely to move away from a popular MMO to try something new. Sure there's lots of choice, but lately people have stopped being happy with playing games because they're fun and started just clinging to the video game they know and they don't want to try anything new.
For newcomers to the genre, there's tonnes of choice, but let's face it: Most of us have been here, what? At least 5 years, maybe even more. More accurately 8 years for myself, I know some people who've been playing MMOs since the late '90s. We're all dug into our trenches and only the brave few dare go over the top to investigate these strange new lands that have surfaced. The rest stick to the trench and shout 'YOU'RE ALL GOING TO DIE OUT THERE, IT'S NOTHING BUT TROUBLE!'
I'm not sure I understand. Sure, XI wasn't most gamers cup of tea, but it remains to be one of the most successful and long-living MMOs ever created. XIV had a astronomically bad launch, but it's going in a fantastic direction. I'll be extremely wary about it until I get my hands on the beta, but it's looking great.
The video quality is horrid and none of it's in english, but it's recent. Fun stuff starts around 11:35
(No intention to derail the thread, just informing the misinformed.)
Last edited by Luko; 2012-08-19 at 12:06 AM.
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
The thing is, newcomers to the genre will not show up on these forums. They are likely intrueged by the fact that the game they love or the book they love is creating a virtual online world open for everyone or they are invited by a friend...
The only people shouting that a game will not be succesfull are regular forum critiques. MMO players have increased in overall population by far. If you read these forums sometimes you start wondering wich game would be good then? Since WoW sucks, Rift sucks, GW sucks, swotor sucks, Tera sucks,... I'm not going to name all MMO's but you get the picture. Most people who do explore rarely share it with these open forums. MMO champ population is not representative of the general MMO population.
All that line did was remind me of my thoughts when fighting Champion bosses during the first BWE, watching people run in with melee. Primarily against the giant wasp, because I never did figure out that one's tells.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
But newcomers look at things objectively. People who are already hardcore raiders in WoW, generally speaking, are reluctant to try out a different game because they have a lot to lose by quitting WoW. Newcomers don't have anything to lose. Will they get kicked from their raiding guild if they spend a month playing a different game? No, cause they dont have a raiding guild.
Some people are scared to forfeit what they have for another game. For people who are experienced at the genre, getting into something that's different from what you know can be awkward and uncomfortable. More awkward and uncomfortable, in fact, than newcomers! When I first played GW1 the only MMO experience I had was a little bit of EQ and some WoW. I wasn't particularly good at either. I quit WoW just before BC (start of 2007) and played GW1 until just before wotlk was released. I rejoined WoW just before wotlk and I played until 4.2 in cata, when I went back to GW1 to try out hall of monuments.
It was HORRIBLE, the controls were so damn clunky, I couldn't do anything right, everything felt so crap and unresponsive, it was a nightmare. This game that I had no problem with before because I had no experience with MMOs was so easy to get into before. Now, coming from playing WoW again from 2008 to 2012, then going back to Guild Wars, I didn't even want to play 10 minutes of it, it was so difficult to get into. This is what I mean. People are so used to their game that they don't WANT to go to other games. New players turn up, they hear about a game, they play it, and they like it. They haven't developed a preference yet, so they're equally friendly with any controls.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.