Topic title, basically.
Seems that with that glyph, HotR, SoR, and DS in addition to a level 90 talent, we'll have A LOT of AoE potential. However, my question remains. Is the drawback where it's melee only worth it?
Topic title, basically.
Seems that with that glyph, HotR, SoR, and DS in addition to a level 90 talent, we'll have A LOT of AoE potential. However, my question remains. Is the drawback where it's melee only worth it?
Armory: https://worldofwarcraft.com/en-us/ch.../dalaran/ryuji
Song that's currently stuck in my head: pretty much anything from Dance With the Dead
I can think of only two drawbacks - giving up a ranged attack (probably bad in pvp, not so much in PvE), and what other glyphs you're giving up. Only 3 out of so many fun glyphs.
I think it more depends on the PvE fight, but in PvP I think it's not worth it. If you have some fight like Unsleeping in 25man the glyph might be useful.
in pvp its not worth it but its a must have in pve at least for trash/bosses with adds
I can't see it being worthwhile in any situation except one where you never have less than 5 targets or depending on the time between adds, that number goes up significantly. Probably worthless.
EDIT: Actually I might've read it wrong, or it had different writing before. Either way, it's not as bad as I thought it was. It could be decent in some encounters.
Last edited by Reith; 2012-08-19 at 07:08 PM.
PvE it will be better on some encounters and worse on others. I would not use for leveling.
PvP I wouldn't use it in Arena, but perhaps in RBGs for AoEing a flag.
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Just curious, what "fun" glyphs are you referring to? I've been playing around with it on beta the only glyphs I've taken are Templar's Verdict damage reduced (helpful for healers), Word of Glory's 3%/Holy Power glyph (since on most fight's I'm using it once or twice), the last one I'm in debate between Word of Glory as Ranged attack (more reason to use the other glyph with it) or Divine Storm 5% health on aoe packs.
Maybe it's just me, but I find all the glyphs lackluster except for WoG Ranged attacked and possibly this one (on aoe fights like Yor'sahj).
There's no place for it in leveling or PVP. For PVE, it's very dependant on the encounter. A great example of a pure gain with it would be Yor'sahj with his Forgotten One adds - it's a pure damage increase there. Another example where the trade-off actually occurs (range for AoE) would be Hagara - it'll work wonders on Ice Tombs in 25-man, but you'll lose ranged Exorcism for ice phases.
Could break CC as well, making Exorcism become a big no-no in certain situations, limiting even more damage and building Holy Power. I wouldn't take it.
Certainly a fine glyph for most AoE dps situations.
I know most glyphs are just for fun or utility, but if Mass Exorcism's only useful some of the time, what major glyphs would you sport otherwise?
Armory: https://worldofwarcraft.com/en-us/ch.../dalaran/ryuji
Song that's currently stuck in my head: pretty much anything from Dance With the Dead
There are a few glyphs with trade-offs that most likely won't work for sustained damage (Immediate Truth and Inquisition), but Glyph of Double Jeopardy will end up being a mainstay if you can remember to juggle targets with Judgment. Glyph of Harsh Words can also be seen as useful for fights where you need to be out of range of a target for some time.
I think Glyph of Templar's Verdict is likely to be the only staple glyph as it'll make us one of the more durable DPS by gaining damage reduction every time we use our bread-and-butter attack. But that one aside, we'll likely rotate out on a per-fight basis - Mass Exorcism and/or Double Jeopardy for add fights (depending on how many adds and of what type), Harsh Words for fights with air phases or lots of time outside melee range. Glyph of Avenging Wrath is another strong choice, in my opinion, as it can help our survivability, but you'll have to wait to judge its true value until you get into the raids and can determine if your healers need that particular bit of aid.
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Glyphs in mop for Ret are mainly PvP utility related not much useful but a few, Except the glyph that makes truth look like seal of blood that wins hands down.
Last edited by Requital; 2012-08-19 at 09:46 PM.
Last edited by Faesroll; 2012-08-19 at 09:48 PM.
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True enough - and especially with no talented/spec-related reduction of the cooldown, it's 10% on a 3min CD. But, again, saving healers some effort is always a good think and I think it's gonna depend on what healer mana and their conservation is like in the Mists raids, once all the dust has settled from Blizz's tuning. If there's something similar to Hagara's lightning phase, it may be a good glyph to have.
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Last edited by SirreASDF; 2012-08-20 at 10:29 AM.