What seems like a very long time ago, Jim Boer wrote an ArenaNet blog post about the Guild Wars 2 audio design. That was the first time we heard of a very special system promised for Guild Wars 2 – a tool to make your own context-dependent in-game sound tracks. Since then it has been quiet.
The perceptive members of the community noticed that the client created a “Music” folder for the BWE this last weekend. And even though there had been no official word, many guessed that this would be for the personal music feature Boer talked about all those months ago. And it was, as confirmed by a post by Boer on the official beta forums.
If you put a playlist in the folder (supported formats are .wpl, .m3u, .pls, .asx, and .wax), and name the playlists correctly, the game will automatically play your selection at the appropriate in-game settings.
The playlist names that are currently recognized by the game are:
Ambient
Battle
Underwater
City
Crafting
BossBattle
NightTime
MainMenu
The actual music files has to be in a format that FMOD support by default, which luckily is pretty much everything – .mp3, .ogg, .flac, .wav .aiff, and a bunch of old-school music formats, like .mid or .it files.