Mind you this would also mean dipping into Alchemy and Engineering a bit as well xD
Right now the only thing it's really used for is making bandages and let's be honest, most folks don't think about it beyond bandage leveling it to max. I'm thinking maybe it could or should be used for things other than making banages.
A few ideas I've been thinking of lately:
- Charm Vaccine: The imbibed person is immune to abilities that would result in their being mindcontrolled for a certain amount of time. Persists through death.
- Lethal Toxin Anitdote: Removes up to X stacks of a deadly poison and grants a minute of protection.
- Lucky Bandages (Enchantment Mats required): When used, it removes x stacks of a Curse or Magic effect and grants 7 minutes of protection, persisting through death.
- Portable AED (Replaces Goblin Jumper Cables): Replaces said item. 10 minute GCD if used successfully. Target gets a debuff so they can't be shocked back to life for 10 mins shared with other items that do the same thing.
- Flask of Resucitation: The imbibed person's health and resources are automatically maxed instead of getting killed. Can only be used once every 15 minutes in a Dungeon or Raid (3 minutes otherwise). Will not work in PvP Situations (PvP death, Arenas or BGs).
- Elixir of Good Health: Removes X stacks of a disease and grants 5 minutes of protection.
- Flask of Scourged: Can be placed on the ground. The person who drinks it dies and comes back to life as a ghoul for 2 hours. While Scourged the player will have access to a number of unique scourge abilities including turning others (Player and NPC alike) into ghouls. While Scourged the Ghoul is hostile to everyone. Killing a Scourged player does not grant Honor Points even if they are of the opposing faction.
- Elixir of Consealment: Can only be used in an enemy city. The user turns invisible but is unable to do anything except move for 10 minutes. Cannot be used if the user is in a raid group attacking the enemy leader.
- Blood Transfusion: The user channels their health into the friendly target, restoring the target's health. Will not work if the user has less 10% Health or less.
- Summon Battlefield Doctor: The user summons a doctor who mass-revives everyone in the raid/dungeon group, restoring them to full health. The doctor will stick around for a few minutes to sell some supplies. Can only be used once every 10 minutes, GCD shared with other similar effects. No cooldown if ungrouped and outside an instance. Can't be used in PvP Situations.
- Flask of the Spirit Healer (Passive): Automatically activates upon death. The Spirit Healer Revives you to full Health and Resource with no equipment penalty. This effect cannot be used more than once every 60 minutes.
- Flask of the Val'kyr (Forsaken Only): Same as Flask of the Spirit Healer only the revived Forsaken is granted a buff to increase all stats upon revival and increased Health/Resource Regen for 30 minutes.
- Battlefield Triage: Can only be used in Battlegrounds. Requires 3 people in addition to the user to activate. A field hospital is built to treat wounded combatants of the faction that built it. If a player falls within 100 yards of the Field Hospital they will be revived at the Field Hospital instead a faction-held graveyard. Only 2 Field hospitals can be built per battleground and one for each faction.
That's it for now. Anyone got any other ideas to make First Aid a bit more...interesting?