Originally Posted by
Nestar
Gear is a bit off, He's just a tad shy of the 41.75% haste breakpoint (could be due to swapping out a piece recently). The purified gem in the weapon should be an energized or a forceful given how much hit he has. Could arguably gem straight haste in the shoulders too, due to being so far past hit cap. (the 120 socket bonus is worth less than the 320 haste he would gain gemming yellow)
Biggest issue in the logs is SW:I usage. Its very low. 9.5% vs 25% Devouring Plague. These should be closer to 20% and 25% if used properly which means it would effectively double the damage he's doing with Insanity. Refreshing dots early if necessary to prepare for having DP up on the target is likely what he'll need to work on for this.
MB Usage isn't horrible but isn't fantastic either, 8.34 seconds between blasts while using DI. Could stand to put a higher priority on mind blasts.
Dot uptime is reasonable. Appears to only let them fall when he's out of range on juggernaut.
Looks like he's still using the 5.3 style shadow word death and trying to wait out the cooldown. Should be double tapping now due to the dmg buff and increased internal cooldown.
Looks like you transferred recently and and such aren't showing up on armory, Going based on wowprogress instead.
There's a few points you can aim for as far as stats go. Haste to 41.75 > Crit > Mastery, Haste to 50% > Crit > Mastery. Or depending on other pieces such as UVLS and teir set bonus' go mastery instead of crit on those pieces. For you due to having UVLS Mastery may be a more reliable option as crit is essentially useless if UVLS is procced.
There's a few spots you're choosing not to gem for socket bonus that I would recommend you do, Belt specifically, only two of the three gems need to be changed to meet it and its a fairly large bonus. Would likely switch to Wicked,Quick,Energized on that one.
I would highly recommend upgrading your weapon, the flat spell power gain is worth a considerable amount.
On protectors specifically, the dot uptime is a bit patchy, Looks like you're panicking between transitions and dropping dots on bosses when you switch to the adds. And once the adds die, its taking you about 5 seconds to put dots back up on the bosses. Talent choices are fine though.
For Juggernaut your SW:I usage need some work. Due to the amount of movement on this fight, even more so on heroic. You may want to consider taking DI/FDCL instead, if you're having trouble with uptime on insanity. You had 13% Insanity to 29% Devouring. Running DI does drop this, but ideally you'd want to see it around the 20% mark for insanity uptime with that much devouring.