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  1. #1
    Stood in the Fire
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    Guild Wars 2 hits 400k concurrent users before launch

    ArenaNet and NCsoft have also announced that over one million copies of the game were pre-sold, not counting the one-day pre-orders. Of course, that number will rise as folks purchase the game now that it has launched.
    http://massively.joystiq.com/2012/08...before-launch/

    http://techland.time.com/2012/08/28/...aying-at-once/
    Last edited by peterpan007; 2012-08-28 at 04:33 PM.

  2. #2
    Not too shabby.

  3. #3
    Quote Originally Posted by melodramocracy View Post
    Not too shabby.
    1 Million+ PRE-PURCHASED.


    That's actually quite impressive. Let's see how sales continue in the coming weeks.
    Last edited by Dodrin; 2012-08-28 at 04:31 PM.

  4. #4
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    Pretty cool, these are Digital copies only right?

  5. #5
    Quote Originally Posted by Waifu View Post
    Pretty cool, these are Digital copies only right?
    Fully paid for pre-purchased copies. I assume that includes physical copies that were paid in full before release.

  6. #6
    Mechagnome charlieprince's Avatar
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    Quote Originally Posted by Dodrin View Post
    1 Million+ PRE-PURCHASED.


    That's actually quite impressive. Let's see how sales continue in the coming weeks.
    correction, PRE-ORDERED

    they didn't count pre-purchases yet

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  7. #7
    Quote Originally Posted by charlieprince View Post
    correction, PRE-ORDERED

    they didn't count pre-purchases yet
    Other way around. They only counted pre-purchases, not pre-orders. Re-read the announcement.

  8. #8
    Immortal SirRobin's Avatar
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    So they made sixty million before the game was even on the shelves? lol

    Pre-purchases alone may have completely covered their development costs. Would like to see what their sales are up to after a month or so. Didn't the first game get up to around six million sold?
    Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
    Who had nearly fought the Dragon of Angnor.
    Who had almost stood up to the vicious Chicken of Bristol.
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  9. #9
    Quote Originally Posted by SirRobin View Post
    So they made sixty million before the game was even on the shelves? lol

    Pre-purchases alone may have completely covered their development costs. Would like to see what their sales are up to after a month or so. Didn't the first game get up to around six million sold?
    That's not 60 million in revenue, there are taxes, distributor fees ect. But that's still a nice chunk of money. That and there's nothing about how much they've made through the cash shop, but I'm willing to bet it's looking pretty good right now : )

    And the 7 million sales is total sales for all copies of GW 1 I believe.

  10. #10
    One neat thing about their model is that they can never lose subscribers :P Helps the PR department out.

  11. #11
    Quote Originally Posted by edgecrusherO0 View Post
    That's not 60 million in revenue, there are taxes, distributor fees ect. But that's still a nice chunk of money. That and there's nothing about how much they've made through the cash shop, but I'm willing to bet it's looking pretty good right now : )

    And the 7 million sales is total sales for all copies of GW 1 I believe.
    Plus a % of that is DDE and CE, which were $80/$150 (though CE had additional cost to it, so who knows how the margins compared)

    Quote Originally Posted by Ryngo Blackratchet View Post
    Yeah, Rhandric is right, as usual.

  12. #12
    Stood in the Fire
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    Quote Originally Posted by SirRobin View Post
    Didn't the first game get up to around six million sold?
    Yes. Since release in 2005 Guild Wars has sold more than 6.5 million copies

  13. #13
    Very impressive. That's four times as much as the highest game on steam (at least for today)

    http://store.steampowered.com/stats/

  14. #14
    Not bad at all indeed. I hope those numbers continue to rise

  15. #15
    Immortal Zka's Avatar
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    Quote Originally Posted by fangless View Post
    One neat thing about their model is that they can never lose subscribers :P Helps the PR department out.
    Wrong. Their subscribers don't pay, but they definitely do or do not log in regularly - thus, can be measured.

  16. #16
    Quote Originally Posted by fangless View Post
    One neat thing about their model is that they can never lose subscribers :P Helps the PR department out.
    Thats because they don't have subscribers to lose.

  17. #17
    Immortal SirRobin's Avatar
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    I do ponder about that though. Wouldn't GW2 keeping lots of people playing, or gaining actives, actually be a "bad" thing? If I recall correctly, GW2 doesn't even have a "freemium" option and there is nothing "required" or even "strongly suggested" in the cash shop that I could see. I understand how B2P worked for the first game but it was mostly peer-to-peer wasn't it? With GW2 using a more "traditional" server structure wouldn't that mean the Arena Net would have the traditional costs involved? Wouldn't it be more profitable for AN to have people quit playing GW2, soon after buying it, so they would have less hardware needs?

    Especially if GW2 gets really big, I'm not sure that Arena Net could keep affording it.
    Last edited by SirRobin; 2012-08-28 at 07:04 PM.
    Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
    Who had nearly fought the Dragon of Angnor.
    Who had almost stood up to the vicious Chicken of Bristol.
    And who had personally wet himself, at the Battle of Badon Hill.

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    Dreadlord Vexies's Avatar
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    Especially if GW2 gets really big, I'm not sure that Arena Net could keep affording it.
    Never underestimate the power of vanity items. I guarantee they can keep coming up with something, especially once polymock game or what ever hits by selling card packs, pets, and even mounts if they expand in that direction. People spend stupid amounts on this stuff and maintaining servers is not all that expensive but I do get where your coming from. If we take this "what if" a little further... what IF it does go stupid big and they manage to get along just fine with the pay structure as is.

    Going to be interesting to see the sub fee games squirm to justify that sub fee dont ya think?
    Last edited by Vexies; 2012-08-28 at 07:09 PM.

  19. #19
    Quote Originally Posted by SirRobin View Post
    I do ponder about that though. Wouldn't GW2 keeping lots of people playing, or gaining actives, actually be a "bad" thing? If I recall correctly, GW2 doesn't even have a "freemium" option and there is nothing "required" or even "strongly suggested" in the cash shop that I could see. I understand how B2P worked for the first game but it was mostly peer-to-peer wasn't it? With GW2 using a more "traditional" server structure wouldn't that mean the Arena Net would have the traditional costs involved? Wouldn't it be more profitable for AN to have people quit playing GW2, soon after buying it, so they would have less hardware needs?

    Especially if GW2 gets really big, I'm not sure that Arena Net could keep affording it.
    Hardware and server costs are pennies on the hundred dollar, today. They haven't been a real reason to require subscriptions since the early 2000s. In fact, it's so cheap that most MMO providers don't even list them as expenses on their reports to their investors. Activision/Blizzard does, but they include them with other costs.

    To clarify, with their current amount of servers, I would be SHOCKED if their annual server expense got anywhere near $10k USD.
    Last edited by vicious796; 2012-08-28 at 07:14 PM.

  20. #20
    Bloodsail Admiral MKing's Avatar
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    Quote Originally Posted by SirRobin View Post
    I do ponder about that though. Wouldn't GW2 keeping lots of people playing, or gaining actives, actually be a "bad" thing? If I recall correctly, GW2 doesn't even have a "freemium" option and there is nothing "required" or even "strongly suggested" in the cash shop that I could see. I understand how B2P worked for the first game but it was mostly peer-to-peer wasn't it? With GW2 using a more "traditional" server structure wouldn't that mean the Arena Net would have the traditional costs involved? Wouldn't it be more profitable for AN to have people quit playing GW2, soon after buying it, so they would have less hardware needs?

    Especially if GW2 gets really big, I'm not sure that Arena Net could keep affording it.
    I'll be spending $500 on gems soon, but that's cause i have $975 to blow a month on gaming and have no other games to buy. So there's some money lol.

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