I really dont understand Blizzards test and release process - how they decide to let something out when its obviously broken.
So in PTR patch notes from the start it has been mentioned that new base damage reduction from other players is 30%. First month of PTR however they went out straight away with 50% instead which ended up with 80% resilience total with pvp gear. Then they reduced to 40% (70%). Everyone gave feedback that this is ridiculous as with level of healing no one is dying. Ok its PTR who cares but why did they release it with 40%, who and how decided that this will be OK to let this go out for one month on live?
Please dont tell me this is all balanced for lvl 90, I know that and I dont think I should just stfu and wait one month cause Im playing 12EU for this month and as a pure pvp player I want to have some fun for my money and participate on feedback which both is almost impossible to have or give. Also this is not some hard to change core system value, they could just easy go with 30%, 20% or anything more proper for lvl 85.
After those years I got a feeling like blizzard doesnt know the middle ground in pvp balance. What they release is most of the time way too bursty (dmg and healing) or noone dying at all.
ok, so now that I vent out my anger, something more positive on that topic. I think and hope with that with new resilience/pvp power system they got a tools to tune up pvp just right to be fun and fair in MoP (gear wise) and keep those pve items out of it. Here is a good complex preview of Resilience systems from Hydra -> http://hydramist.tv/arena/mists-of-p...l-fix-it-maybe.
Fingers crossed...
[EDIT] As some ppl pointed out below the problem is more on a healing side. Everything is out of balance atm, some spec do low dmg, some are bursty, healing is over the top for all. We are paying for one additional month of PTR.