So I posted this on the "I don't want to play a new game" thread where Neth has been addressing the concerns of players with regards to major changes each expansion. I guess this post wasn't the best for there but I realized I had included some things that are major concerns every expansion since WotLK with regards to PvP.
"Yes change is something that everyone needs to get used to. Yes, the vast majority of the changes are evolving the game in a great direction and always have.
But there are A LOT of questionable design decisions that are seemingly against Blizzard's own philosophy.
Such things include but are not limited to:
1. PvP changes:
a. I remember GC's blog post about the "CC arms" race way back while Cataclysm was in beta. That post seems to have gotten completely ignored in the design changes since then. CC has only increased across the board. I have heard a trillion and one times players and blues saying that "no one likes to not be able to play their character" except that every change since seems to go 100% against this idea. This ties in to the next thing.
b. The dispel system. The change you guys made to it has been a long time coming. Except that in the face of more CC than ever, this change is actually a step backwards instead of forward in PvP. I'd say the dispel system should be reverted until the CC issues are actually addressed instead of exacerbated.
c. Burst damage. You guys seem to have a very VERY hard time addressing this concern. I understand, you want to provide awesome unique abilities that can be used in both PvE and and PvP. That IS very difficult to balance. But come on, when people are getting bursted down in seconds through 80%+ damage reduction something's gotta give. The thing is, there's a few classes that are the culprits to this and the ONLY reason they're at this state of PvP imbalance is because you are shoe horning them into PvE viability. Did I mention this was at the expense of PvP balance?
d. Burst healing. This is the worst it's ever been in the history of this game. And there's a single culprit to this. One that everyone and their mother have talked about on the forums but have gone unnoticed: PvP power effecting healing. For some reason, PvP power is providing a massive 40% increase to damage and healing in PvP. This makes the change to breaking PvP resilience in defense/power null and void moving from the previous expansion. Nerf PvP power damage. Remove PvP power healing completely. It makes no sense that someone should be healing for more in pvp than in pve especially when it scales to insanity with the damage reduction from resilience.
2. Saturation of abilities. There are way WAAAAY too many abilities in the game. This is mostly a PvP problem as PvE utilizes a very small % of one's toolbox.
a. This is overwhelming to new players; a concern that you guys have repeatedly voiced yourselves but continue to act against in some regards.
b. It's no fun having to press 2 or 3 more buttons than another class to get similar results. Going off of that the next concern:
c. Inevitable homogenization. When there's this many abilities in the game, it's obvious that classes are going to get homogenized no matter how ridiculously hard you try to keep classes unique.
There's probably a lot more but I can't think of it right now. All I ask for is some consistency and more exposure to the larger overarching concerns to the long term of this game that effect all players. I know you're doing your best over there and thanks for all the responses Neth but you must understand that there ARE things that players want that have been backed up by Blizzard in the past but have been wholly ignored since."
Let me know what you think and how best Blizzard could address this. Better yet, I think we should draw more attention to these concerns because they've been talked about but completely ignored for 3 expansions now.