Originally Posted by
Hinastorm
Recently i've been pondering GW2 more and more, and the lack of an endgame gear progression is very irksome to me.
(I know there are similar threads in this forum, i've read them, I hope to add something with this post)
At first I thought GW2 had little to no endgame content, but I stand corrected in that regard. The explore mode dungeons, Orr, legendary weapons, big max level DE's etc...There is indeed quite a bit to do at level 80.
But....why?
Explore mode dungeons drop vanity gear, the legendary weapons are no better stat wise then similar level weapons ( but take a much much longer amount of time to craft). There may be some gear here and there that is slightly better, i'm not 100% sure, and my research has been inconclusive on this.
So...why do I get together a planned, structured group of 5 people, to bang my head against the hardest PvE content in the game. A vanity item? I have no interest in that. Bragging rights? I dont care. Character progression? no. I get nothing but the joy of beating it. The joy of beating it is great, but it has no replay value, and in an MMO, I expect ( and think alot of people expect) alot of replay value.
Is that why there is no sub? because theres no replay value? no "grind" ( I hate the connotations this word brings, but it is a very important part of the mmo formula)
I want to be interested in GW2.. I really do, I love trying new MMO's. I just don't think theres anything for me here in the longterm. In the shortterm, yes.
To me, it doesent even seem like GW2 is an MMO at all, in the traditional sense. If there is no character progression, there is no MMO, imo.