More fun with vengeance!
So remember
that time that I said armor was still capping at 75%? Yeah, I was wrong about that, or at least that's wrong now. It's definitely going higher, and I wouldn't be surprised if 85% was the new cap as the character sheet says (I never checked, so feel free to have at it).
Yet, stuff is still giving me the same results if I use the vengeance I'm getting to figure out unmitigated damage. It still tells me I have 75% armor. That method works perfectly fine below 75% armor, but just seems to stop compensating for armor at 75%. Put another way,
armor over 75% is reducing damage... but is doing so at the cost of vengeance.
Couple of examples: The mountain goats in veiled stair. Lvl 88, I had 147988 armor at the time (79.49% DR against lvl 88), DPS meta on to avoid Fortitude mucking stuff up, and never put on weakened blows.
For one, armor is obviously going above 75%. Beast loring them gives a minimum swing damage of 7030. With just armor and thick hide, I saw a hit of 1363. With 75% armor, that'd be 6196 unmitigated damage (1363/.25/.88), well below their minimum swing damage. With 79.49% armor, it's on the lowish side, but is possible.
Vengeance is definitely lower with higher armor. If you just dodge a hit with 0 vengeance, your minimum vengeance is 656. That's supposed to represent an average swing from that goat. Yet, with this much armor, a typical hit would bring me to somewhere around 550, with stuff as low as 500 and even in the 400s not being too uncommon and numbers above 656 being virtually nonexistant. Dropping my armor down below 75% against lvl 88, it seemed more normal, with 600s being the most common, 500s and 700s not too rare, and even the odd 800. Letting it hit me for a long time, it capped about 1000 with high armor and my back turned, 1100 with high armor and facing it (understandable since avoids give MORE vengeance in this scenario), and about 1200-1250 with low armor. Checking against a swarm of mantid in dread wastes, 12 of them were good for about 5k vengeance normally, 4k with 3 stacks of delicate vial (lvl 90 mobs, I believe I was slightly over 75% against them with 0 stacks). Lame examples, I know, but I have no access to raids atm due to holidays and quest mobs haven't steered me wrong yet (unless, you know, I mess up
).
Overall, it doesn't really matter. We don't run delicate vial often, if at all, and it's the only way we're going to get significantly above 75% atm. I was just messing around with it since I have little better to do with my pre-holiday insomnia, and noticed this oddity. Curious if anyone else can confirm, since it might be nice to fix if 75-85% armor is supposed to be a thing.